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Stratos

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Everything posted by Stratos

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  5. Here a AIM-9B used in "in combat" tests. As you can see the missile is clearly visible, making easier to evade. Wondering now If is possible to get something like a "LABEL effect", so the missile look is not changed but acompanied by something like a red asterisc that make the missile visible at longer distances. Sorry, frogt to add the pic...
  6. img00027.JPG

    From the album Stratos

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  9. I tried and it works. AI missiles when using "MissileInFlightFlareEffect" effect are far more visible than before. Keep testing.
  10. I will check it once at home, not worried about the control method as I expected to be IR anyway, but more on the effect of the flares, If they are clearly visible, and If they can be seen by the player If a enemy AI launches one against the player cause AFAIK there's no way to padlock enemy missile in SF2. Thinking in Luftwaffe 1946 here with P-51D or H campaign against Luftwaffe fighters armed with the X-4.
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  12. I've found this entry in the AZON bomb... SustainerEffectName=MissileInFlightFlareEffect The X-4 entry for this is empty. Should I use that? Is that an standard effect?
  13. Do you like it?

    It's a nice update, I like how it looks.
  14. Very interesting conversation, sorry for rescuing from the depths, but I'm curious. Should the plane tell the pilot that the missile is on HOJ mode? I think I saw it on the DCS F-15, but not sure is on SF2.
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  17. WIP o Trabajos en progreso

    Este avión, cual es?
  18. I've seen a pic I cannot encounter anymore of a Us carrier full of Tomcats and Hornets, I cannot indetify the carrier but it looked small to me, so my question is, which carriers classes operated both Tomcats and Hornets at the same time? Wondering If I can find the damn photo again!
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  21. Wish it was so easy, but for that we would need to hack the exe, and will be a lot easier If we have the source code. AFAIK no one knows how to hack the exe.
  22. Been reading a lot of Iranian use of Tigers, Phantoms (both D and E) and Tomcats during the war with Iraq during the 80's, and I learned the number of failed attacks caused by failures in the airplanes, there are avionics failures like radars refusing to work, mechanical problems like broken refueling probes or exploding engines or even weapon problems, AIM-54's that once launched convert themselves into a very expensive dumb bomb dropping like a stone to the ground, failing to explode bombs, etc... I know post iranian revolution planes were poor mantained and not comparable to USN birds, but some failures can be experimented in Us birds too, after all they have spare during combat missions for the case of malfunctions. My question is, is possible to have random failures during the game? avionics, mechanical, weapons... that would add a lot of fun to the engagements, stalling engines, dropping missiles, dud bombs...
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