slick cowboy
JAGDSTAFFEL 11-
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Everything posted by slick cowboy
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This is just a small mod to enhance the already existing mod of the French F-100D Super Sabre. I used hgbn's template as a starting point to create 2048x2048 skins for this mod. The skins now also have French warning markings instead of the stock english ones. I didn't remake all of the skins, but most of them are there. Sorry, didn't do the shark teeth. I need to redraw them in Illustrator.. one day. Installation: Before you download this, you need this mod first: http://combatace.com/files/file/11566-f-100d-arm%C3%A9e-de-lair-complete/ Then you can replace the skins in the aircraft's respective skin folders. I used the same folder names of course. Credits: Paulopanz for the actual Armée De L'Air mod. hgbn for the F-100D template Sundowner for small weathering bits I recycled from I don't know where... (prob the F-4 ones) TW for the original 3D model of course. -
WIP Mega THREAD!
slick cowboy replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Is there a still a new G91R3 in progress? This came up a while ago.... was the project abandoned? A new revamped Gina would be nice to see in the Germany campaigns. -
After download the Germany navy F-104G skins I noticed in the credits that they are based on Ravenclaw's template. Since the skins are 2048x2048, i guess these are hi-res ones. But they can't be found in the download section. Only the 1024 templates... Were these never released? It'd be great to make better generic camo skins for Germany, Belgium and the Netherlands... The stock ones are 512...
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WIP Mega THREAD!
slick cowboy replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
working on a hi-res super mystere template.. it'll take a while... i hope nobody is working on one? -
I've just noticed that the pilot's legs are sticking out of the F-86F-40 mod. The FakePilot2 and the F-86Fence are both present in the Pilots folder. The entries in data.ini are: //fake-pilot for wingfences// [Fence1] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot2 SeatModelName=F-86Fence SeatPosition=-3.75,0.10,-0.410 SeatID=2 [Fence2] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot2 SeatModelName=F-86Fence SeatPosition=3.75,0.10,-0.410 SeatID=3 Am I missing something???
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So I made new nodes from scratch. Two routes, one from the east and one from the west. To the west I got to Pyongyang, then the blue ones invade Kosong to the east and objectives are achieved even if HQ is Chongjin... I checked the nodes very carefully, mapping them out on paper. I checked the targets.ini, but nothing there. I'm wondering if the culprit isn't the terrain. Maybe I need to take another try, but with navalmap set to false and with carrier stations... Anyway, it's weird..
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WIP Mega THREAD!
slick cowboy replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
okido! i'll take out my box of pencils and draw a few ideas :-) -
The fan on my videocard is acting weird and noisy. I cleaned the fan, but it's still getting noisy when gaming. It's rattling noise... The card is getting old and replacing the fan is not worth it. It's an ASUS card with a Nvidia chip GTX550. I'd rather get a new instead of wasting time fixing this. Does anybody have recommendations? Good or bad experiences? Do I stick with Nvidia or is there better?
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WIP Mega THREAD!
slick cowboy replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe an alternative to the stock small airfield3 could be a nice thing to do as well. Just putting it out there... I'm no 3d wiz ;-) -
mmmmkay But if you look at the texture.ini of a lot stock planes you'll find DecalNumberRandomize=TRUE and DecalNumberBlockSize=25 and neither start nor end. It would be weird if TK went through all the trouble of making 100 decals and then limit the planes to using only the first 25. The stock USN F-4 has 100 bunos, so that doesn't make much sense. I'm wondering if the game simply randomizes from the 100 bunos in blocks of 25 in this case.
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I'm making a pool of F-8 BuNos. For the C model I have 112 numbers. And the game has 50 USNfighternum. How can I make sure that every plane will randomly use the BuNos from the 112? Do the number of fighternums have to match the number of BuNos? If I say: DecalNumberRandomize=TRUE DecalNumberBlockSize=25 Will the game then only select BuNos from the first 25? I'm a bit confused about how the common pool works of BuNos, especially since there are more Bunos than fighternums...
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skin ECM F-4S?
slick cowboy replied to slick cowboy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Never mind found it hidden away...
