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Everything posted by kreelin
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	  Fiddler WIPkreelin replied to ErikGen's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion Erikgen and I are still working hard on her I'm working on the Flight Model and have hard time to find reliable infos about its performance. For instance wiki gives 2 different values (one 98KN and one 107KN) about Lyulka AL-7F-2 max power... So any good info are welcome
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	  Mig-21F13 vs Jianji-7IIkreelin replied to kreelin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion Thanks alot F-16CJ. For the ammunition, can you confirm that it is 60 for each gun (2 x 60) and not 60 for both (2 x 30) ?
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	  Mig-21F13 vs Jianji-7IIkreelin replied to kreelin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion Yes FM = Flight Model . Thanks a lot for these insights Erwin. That means I won't have too much work to convert my 21F13 FM to Jianji-7 FM :biggrin: Ok lets sum up: J-7I = MiG-21F-13 but with 2 NR-30 or GSH-23 F-7A = J-7I with more power WOPENG-7B (WP-7B) and new dragchute compartment position. J-7II = J-7A with HTY-2 ejector seat. F-7B = J-7II's export version.Updated western A2A missiles such as R.550.Better ejecteor seat.
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	You manage to read it :biggrin: What does it mean ??
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	My Mig29 manual (german Mig29 pilot manual) doesn't have all those details about performance. No doubt in real life bird... But let me check why I did like this. Have to find my Mig29 structural pics which shows the fuel tanks placement This is not really my part. I don't know much about weapons. But as already discussed in the "realese thread", there are so many different version and sub version that it's hard to find the right information. But again, those are really easy to change so you can do every correction you want :yes: What do you mean by caption ? Can you post a screenshot ? I use J.Roskan Aerodynamic formulas As I said above to answer Gr.Viper, I change my x and y coeff for the inertia formulas to avoid to use TK's damper. It's physicaly not correct but the result is the bird behaves much realistic near the limit of flight envelop. In fact the game engine will give you the same result if you change the inertia values and play with damper But I don't like damper effect I know...
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	Not exactly... The inertia is based on empty weight. But then I balanced it by the fact that I do not use TK flightcontrol values PitchDamper RollDamper YawDamper With experience I found that you get a better result playing with inertia ... Again, what is important for me is to get the bird flying like in reality. How do you think I manage to build an "realistic" Helicopter FM in this game
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	Lindr, I'm uisng a translator so I'm not sure to fully understand what you wrote but I'll try to give you my answer (in english cause my russian is not hot ) First of all, I think it's really important for you to know that TK game engines is great but it's not a 1million $ military simulator (unfortunately for us :yes: ). That means sometime you need tu use "wrong" value to thing fly like reality in the game. For instance, the maximum mission raduis value we use in our data is ABSOLUTELY wrong compared to real life... But we set it like this because after several test mission (more than 100 missions), we figured out that AI planes always fall in BINGO fuel. This kills the fun. So until air-refueling is possible, we choose to do what we think to be the best solution. This is just an example... Now about using some data from Falcon 4 (http://www.checksix-fr.com/downloads/falcon4/Topolo/perf/Perf-Mig29.htm) As you can see, there are some real data from Mig29 manuel there. The rest are computed data. I don't know if you have such details in your manual but if so, you are a lucky man . About the amount fuel amount for each part. Again, in real life fuel tanks are manage by system to avoid changing the gravity center of the plane. The syetem doesn't existe in TK's game. So we decided to put exactly equal amount of fuel for each tank. And to finish, I see here and there some people complaining about the performance but nobody gives the details (alt, speed, rollrate ?, acceleration ? ....) needed to see what could be wrong.
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	  Yak-38 Forgerkreelin replied to mono27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion Woaaooo. Looks really great Krizis.
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	Yes you really need to have always an eye on fuel gauge with this bird. During the FM building process, I flew a lot of generated missions to see how the game engine uses the 29. I figured out that you only have 10mins of hot actions if you want to be sure to have enough fuel to RTB. Of course it's a "mean"...
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	Well unfortunately how can we make it differently in simulator (or game) context ? We know all that what we have on paper, whatever it is (weapons, cars, hightec stuff...) is always different when you use it in reality TK chose to use statistics and why not... Unlike for LOCK ON, we can always change the data if we don't like it I like flying reds because of the challenge. :yes:
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	  TMF MiG-29s Released!kreelin replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion We got all those values by using this That's why it took us 2 years to finish the bird... Sometimes it was difficult to get an answer due to my lack on concentration :haha:
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	  Mirage Factory Mig-29 (Soviet)kreelin replied to kreelin's topic in Thirdwire: Strike Fighters 1 Series - File Announcements Come'on Bob... Your Tornado kicks ass too And I can't wait your next plane
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	  TMF MiG-29s Released!kreelin replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion LOL so you really jizzed in your pants :haha:
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