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kreelin

+MODDER
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Everything posted by kreelin

  1. Woooaaaa.... Too much work you did there and I'm not sure KMD will fully work.... What happens if you have to delete your "Mod" directory after patching or something else . KMD setup is quite simple. First get the lastest version here (just incase). Then put KMD.exe into your game "main" folder (anywhere else). At the first start, it will ask you where is the "game mod" folder and that's it. No need to extract any file. It will do it for you . And no problem if have to delete the mod folder...
  2. +1 And they should show the alt and spd somewhere on the screen.
  3. Dang.... No pilot. It's an UAV
  4. Helicopters are possible with some limit. I predict 2010 will be the year of choopers in this series :grin:
  5. Unfortunately there is no way to make AI firing SECONDARY_GUN (nor making them using thrust vector for instance) until TK will implement it. That's why I've asked to TK years ago the possibility to have separate DATA ini file for AI and player.
  6. Thanks Tracker. Nice addon
  7. +1 Absolutely... One often forgets that TK implements his game "alone" (there are only few guys working with him for the 3D and graphics).
  8. kreelin

    New shoes

    Woaw... Nice "high IR signature" shoes... LOL.
  9. Hmm... I'm afraid nobody has this file. AFAIK Armourdave never released it.
  10. Kulbit80, You can have a my flyable FM for the Huey inside Falklands war package by Kesselbrut (in donwloads section here). I did all helicopters FM (including Argentiana Huey) in this package
  11. So true... And nice to see you back
  12. Welcome to Tobias Congrats to you and your wife
  13. Well... Did you remember if you were in "Metric" unit or not ? This is because if you were in "Metric" and you set your flight altitude to "6000", it will fly at 20.000 ft in game. Other that I don't see By any chance, do you have a backup of your mission ? If yes, could you post it here. KMD is known as not very friendly but never heard something about altitude setting issue until now.
  14. For which a/c did you get this issue ? Normally it happens when the .ini files of your a/c are in UNICODE format. Have no problem with all stocked a/c... (as you can see)
  15. This is nothing to do with mission building ( with KMD or Lemissioneur). In fact, you cannot use SA-2 in a custom mission because it's the launcher only. SA-2 needs a radar linked system to work and unfortunately you cannot do that in a custom mission. In despite you no longer use KMD, could you detail exactly what you had ? What do you mean by "altitudes and speed are randomly changed" ? Nothing to do with the editor again... The "instant action" always plays the same mission with some randomized enemies a/c
  16. Actually you can (almost) make Lemissionneur2007 working with SF2... The only thing you have to do is to make KMD works at least once time (see Pureblue litte tuto above). Then configure Le missionneur to use the "mod folder" as the "game folder". That's it.
  17. KB, All you are showing is for BII+ (or GR7)... Hokun's question is about GR1. There is a "gap" between those birds. You certainly remember of Deacon211. He helped me very closely for the AV-8C FM. He told me that for the first generation of Harrier, the VTO was possible only with 50% of fuel max and 2 AIM9.
  18. Are you sure about the "+ 1,000 lbf from reaction stabilisers." ? AFAIK The reaction stabiliser power is from the main engine so it's already in the 19,000 lbf... So the thrust / weightratio is just around 1.1. Not safe enough to practice a VTO. And remember that in RL, you have 100% of power for a few minutes only(specialy when hovering) before overheating the engine. An USMC Harrier vet (Deacon) told me that in RL a 1st generation of Harrier can VTO safely with max 50% of fuel and 2 AIM9
  19. I disagree You can have a "good" helo FM in TW sims. I never had problem to hover, little backward or any other helicopter figures.. As you can see here http://www.dailymotion.com/user/_kreelin_/...trip_videogames Of course it's not an Harrier...
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