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Everything posted by KJakker
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P-14 tall king
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Have you looked at the SAMSIM subforum at SimHQ? The SA-5 used it for target acquisition so there may be info buried in those threads. -
I thought people might find this interesting.
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In Michigan we have 110 confirmed cases of COVID-19 and our first death. The USA-Canada border here is closed to nonessential travel.
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TW MiG-23MLD data.ini fixes
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
My mistake. I had a Mig-23MLD mod in my SF2 install. Just checked it in another install, you were right about to stock aircraft. -
TW MiG-23MLD data.ini fixes
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AnimationID=1 is the wing sweep. AnimationID=3 is the speed breaks. AnimationID=4 is the landing gears. AnimationID=5 is the left main gear shocks. AnimationID=6 is the right main gear shocks. AnimationID=7 is the nose gear shocks. AnimationID=8 is the canopy. AnimationID=9 is the drag chute. AnimationID=10 is the engine nozzle. I could also work on fixing the hit boxes if you want. They are off on just about all of the TW AIrcraft. I was working on a fix for all TW Aircraft and Ground Objects but got distracted from completing it. -
TW MiG-23MLD data.ini fixes
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just looked at a Mig-23 manual and wing sweep settings are 16, 45, and 72 degrees. @dtmdragon said that the Mig-23MLD changed this which implies a change to 16, 33, and 72 degrees. Would this fix the issue? [SwingWingAnimation] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH FullyDeployOnGround=TRUE Setting[1].Angle=16.0 Setting[1].DeployValue=0.80 Setting[1].RetractValue=0.85 Setting[2].Angle=33.0 Setting[2].DeployValue=0.60 Setting[2].RetractValue=0.65 Setting[3].Angle=72.0 Setting[3].DeployValue=0.40 Setting[3].RetractValue=0.45 MaxDeflection=72.0 MinDeflection=0.0 ControlRate=0.25 AnimationID=1 -
TW MiG-23MLD data.ini fixes
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Found another issue. [SwingWingAnimation] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH FullyDeployOnGround=TRUE Setting[1].Angle=36.0 Setting[1].DeployValue=0.80 Setting[1].RetractValue=0.85 Setting[2].Angle=56.0 Setting[2].DeployValue=0.40 Setting[2].RetractValue=0.45 MaxDeflection=56.0 MinDeflection=0.0 ControlRate=0.25 AnimationID=10 <------------------------------ Wrong AnimationID number in the stock data file. According to Mue's LODViewer this should be animation number 1. Disregard, I was looking at the wrong LOD file. -
Guns not working and ECM in lieu of chaff
KJakker replied to Foug84's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I am not sure if "FIRE_SECONDARY_GUN=" has ever worked as a separate trigger. Normally you have to use the "NEXT_GUNGROUP=SEMICOLON" command to cycle through gun types and use the "FIRE_PRIMARY_GUN=" command. This works on the stock F-8 Cusaders, all four 20mm cannons, one pair, the other pair, and back to all. You may be able to get the FIRE_SECONDARY_GUN= command to work by changing the "InputName=" for the given gun group on a specific aircraft. Note that other aircraft like the A-1J Skyraider with its four 20mm cannons and the Mig-17 with its two 23mm and one 37mm cannon do not have this setup like the F-8 does. You would need to edit the aircraft's data files to see if it works. From the F-8D_Data.INI file. // Internal Guns --------------------------------------------------------- [InternalGun1] SystemType=FIXED_GUN GunTypeName=20MM_Mk12 GunGroup=1 <---------------------------------------- Gun Group ID Number InputName=FIRE_PRIMARY_GUN <------- Input Name for the gun control. MuzzlePosition=-0.58,5.35,-0.25 LightPosition=-0.68,5.35,-0.25 AimAngles=0.0,0.0,0.0 MaxAmmo=144 AmmoWeightFull=46.4 AmmoWeightFired=17.3 EjectShells=FALSE MinExtentPosition=-0.65,2.77,-0.33 MaxExtentPosition=-0.45,5.33,-0.17 [InternalGun2] SystemType=FIXED_GUN GunTypeName=20MM_Mk12 GunGroup=1 <----------------------------------------Gun Group ID Number InputName=FIRE_PRIMARY_GUN <------- Input Name for the gun control. MuzzlePosition=0.58,5.35,-0.25 LightPosition=0.58,5.35,-0.25 AimAngles=0.0,0.0,0.0 MaxAmmo=144 AmmoWeightFull=46.4 AmmoWeightFired=17.3 EjectShells=FALSE MinExtentPosition= 0.45,2.77,-0.33 MaxExtentPosition= 0.65,5.33,-0.17 [InternalGun3] SystemType=FIXED_GUN GunTypeName=20MM_Mk12 GunGroup=2 <----------------------------------------Gun Group ID Number InputName=FIRE_PRIMARY_GUN <------- Input Name for the gun control. MuzzlePosition=-0.55,5.44,-0.50 LightPosition=-0.65,5.44,-0.50 AimAngles=0.0,0.0,0.0 MaxAmmo=144 AmmoWeightFull=46.4 AmmoWeightFired=17.3 EjectShells=FALSE MinExtentPosition=-0.62,2.87,-0.58 MaxExtentPosition=-0.42,5.43,-0.42 [InternalGun4] SystemType=FIXED_GUN GunTypeName=20MM_Mk12 GunGroup=2 <----------------------------------------Gun Group ID Number InputName=FIRE_PRIMARY_GUN <------- Input Name for the gun control. MuzzlePosition= 0.55,5.44,-0.50 LightPosition= 0.65,5.44,-0.50 AimAngles=0.0,0.0,0.0 MaxAmmo=144 AmmoWeightFull=46.4 AmmoWeightFired=17.3 EjectShells=FALSE MinExtentPosition= 0.42,2.87,-0.58 MaxExtentPosition= 0.62,5.43,-0.42 -
TW MiG-23MLD data.ini fixes
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Recommend a slight change to the Avionics settings. This fixes the order of the radar range settings from lowest to highest while still starting radar range at 15 KM and keeping ACM restricted to setting 1 at 9 KM. [RadarData] AvailableModes=SEARCH,STT,ACM RangeUnit=KM RangeSetting[1]=9 RangeSetting[2]=15 RangeSetting[3]=30 RangeSetting[4]=60 RangeSetting[5]=90 RadarPosition= MaxElevationAngle=57 MinElevationAngle=-42 MaxAzimuthAngle=56 MinAltitude=50.0 MinReturn=0.1 MinimumSpeed=50.0 SearchRange=75 SearchStrength=100 SearchTargetTime=1.2 AcquisitionSymbolSpeed=0.5 AcquisitionTime=3.5 AcquisitionResetPosX=0.5 AcquisitionResetPosY=0.45 AcquisitionResetTime=5.0 TrackRange=60 TrackStrength=100 TWSUpdateTime=0.5 DisplayLimitLeft=29 DisplayLimitRight=226 DisplayLimitTop=29 DisplayLimitBottom=226 StartRangeSetting=2 [RadarDisplaySearch] RangeSetting=1,2,3,4,5 BarElevation[1]=1.50 BarElevation[2]=0.50 BarElevation[3]=-0.50 BarElevation[4]=-1.50 ScanRate=120 ScanBeamAngle=2.5 //ScanArc=40 ScanArc=60 PPI=FALSE Symbol[01]=HorizonLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=AcquisitionSymbol Symbol[06]=TargetSearch [RadarDisplaySTT] RangeSetting=1,2,3,4,5 ScanBeamAngle=2.5 ScanArc=6 PPI=FALSE Symbol[01]=LockLine Symbol[02]=RangeScaleText Symbol[03]=ElevationCaret Symbol[04]=AzimuthCaret Symbol[05]=TargetPDT Symbol[06]=//TargetTAS Symbol[07]=//TargetAspect Symbol[08]=//TargetHeading Symbol[09]=TargetRangeCaret Symbol[10]=//TargetAltitude Symbol[11]=//TargetClosure Symbol[12]=AimDot Symbol[13]=ASECircle Symbol[14]=ShootCueSTT Symbol[15]=BreakX Symbol[16]=RMinCaret Symbol[17]=RMaxCaret Symbol[18]=HorizonLine [RadarDisplayACM] RangeSetting=1 ScanBeamAngle=5.0 Symbol[01]=HorizonLine Symbol[02]=RangeScaleText Symbol[03]= Symbol[04]=AzimuthCaret -
Guns not working and ECM in lieu of chaff
KJakker replied to Foug84's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Check in your "C:\Users\UserName\Saved Games\ThirdWire\StrikeFighters2\Controls" folder compare your modified control file with the Default.INI file for those keys. These are the relevant control entries from my files. NEXT_AA_WEAPONS=BACKSPACE PREV_AA_WEAPONS=SHIFT+BACKSPACE NEXT_AG_WEAPONS=BACKSLASH PREV_AG_WEAPONS=SHIFT+BACKSLASH FIRE_PRIMARY_GUN=JOYSTICK01_BUTTON01 FIRE_SECONDARY_GUN= FIRE_WEAPON=JOYSTICK01_BUTTON02 OPEN_BOMBBAY_DOOR=CTRL+O DROP_TANKS=CTRL+D JETTISON_STORES=CTRL+J NEXT_RIPPLE_QUANTITY=RBRACKET PREV_RIPPLE_QUANTITY=SHIFT+RBRACKET NEXT_RIPPLE_INTERVAL=LBRACKET PREV_RIPPLE_INTERVAL=SHIFT+LBRACKET NEXT_HUD_MODE=APOSTROPHE PREV_HUD_MODE=SHIFT+APOSTROPHE NEXT_GUNGROUP=SEMICOLON PREV_GUNGROUP=SHIFT+SEMICOLON RELOAD_GUN= UNJAM_GUN=U CHAFF=C FLARE=X ECM_TOGGLE=Z -
Just found out GOG.com updated its refund policy. You can now refund any game within 30 days after purchase. This may be the chance to try out some of the games over on @Skyviper Sci-Fi games thread without any risk. News link: GOG’s new refund policy gives you 30 days – even for games you’ve played GOG.COM Policies Link: Update to our voluntary Refund Policy
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More Hangar
KJakker replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You seem to be missing these. -
Hard Drive Space related to ThirdWire?
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So I was wondering how much space I had devoted to all of the ThirdWire games. I added up everything in my ThirdWire install directory, my ThirdWire Saved Games directory, and my TW Mods storage and got the following numbers. The summarized size may be off due to how Windows rounds things but the total of bytes, files, and folders are exact. Total SF2/FE2 Files: Size: 909.04 GB (976,863,996,113 bytes) Size on disk: 913.07 GB (981,903,534,432 bytes) Contains: 1,759,657 Files, 155,449 Folders How much space are you devoting to ThirdWire related files? -
I found an interesting channel on YouTube and thought I would share some of the videos. I have heard about some of these before but I still learned some details that I was unaware of. Note: The Intro can be a bit loud so beware headphone users. The story of the S.S. Stephen Hopkins. The History of the First Combat Helicopter Rescue. Battle of the Bulge: Duel at St. Vith, Belgium Note: He makes a slight range error in the excitement of telling this story. The range should be 25 Yards = 75 feet. The Night Witches Icarus versus U-352
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Ship-to-Ship Combat...
KJakker replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Try these edits for the Komar pack. Komar-Type024 Edits.7z -
Ship-to-Ship Combat...
KJakker replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@PFunk Ships will engages other ships with ASMs. Which ships are you working on? I can talk you through it. -
Strike Fighters 2 Complete Edition until Feb 29 2020
KJakker replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Well I contributed to the Strike Fighters 2 Win10 Edition crowdfunding so I got the complete edition as a reward for doing that. -
Strike Fighters 2: Windows 10 Edition up for pre-order
KJakker replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Wrench, I thought you replaced your system last year? Maybe I misread your post when you had trouble.- 183 replies
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I'm on the hunt for a sci fi game ... here's what I found so far
KJakker replied to Skyviper's topic in The Pub
I edited my list above with some more games and added links to almost all of the titles. Also as of right now, Noon Eastern Time, Feb 2ed, 2020, the games Wing Commander 1 through 4 plus Prophecy are on sale for 75% off on GOG. -
Kobe Bryant dies with four others in helicopter crash in Calabasas
KJakker posted a topic in The Pub
Just heard about this, and because it was a helicopter crash I thought I would share it here. https://www.latimes.com/california/story/2020-01-26/aircraft-slams-into-hillside-explodes-in-flames-near-calabasas -
Kobe Bryant dies with four others in helicopter crash in Calabasas
KJakker replied to KJakker's topic in The Pub
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I'm on the hunt for a sci fi game ... here's what I found so far
KJakker replied to Skyviper's topic in The Pub
Incoming! Incoming! Games list! Incoming! Arc Savior Babylon 5: I've Found Her - Danger and Opportunity (https://ivefoundher.forumotion.com/) (ModDB) Battlestar Galactica: Deadlock GOG Link or Steam Link Children of a Dead Earth + Official Forum Dark Horizon (Amazon) (ModDB) Darklight Conflict Descent Descent 2 Descent 3 Epic Escape Velocity Nova Endless Space Endless Space 2 Eterium Fractuerd Space FreeLancer Freespace 2 + Source Code Project links Hard-Light.net, Hard-Light Forums, Knossos MOD Manager for FS2. FTL: Advanced Edition Galaxy on Fire 2 Homworld:Remasterd Collection House of the Dying Sun Independence War Deluxe Edition Independence War 2: Edge of Chaos Into the Stars Iron Sky Invasion Line Wars II Nexus: The Jupiter Incident Privateer 2: The Darkening Project Freedom Rebel Galaxy Renegade: The Battle of Jacob's Star + second link. SOL Exodus Space Interceptor: Project Freedom Star Horizon StarLancer Starlight Inception Starshatter: Gathering Storm Star Wolves Star Wolves 2 Star Wolves 3: Civil War Stellaris GOG Link or Steam Link Strike Suit Zero: Director's Cut Tarr chronicles Amazon & ModDB Wing Commander I+II Wing Commander™ 3 Heart of the Tiger™ Wing Commander™ 4: The Price of Freedom Wing Commander: Prophecy Gold includes the Secret Ops mission. Wing Commander™: Academy Wing Commander ®: Privateer ™ Wing Commander™: Armada Star Wars: X-Wing Star Wars:Tie Fighter Star Wars:X-Wing vs. Tie Fighter Star Wars:X-Wing Alliance + The X-Wing Alliance Upgrade Project Tachyon: The Fringe The Tommorrow War -
I'm on the hunt for a sci fi game ... here's what I found so far
KJakker replied to Skyviper's topic in The Pub
Are you interested in some older ones? If so I can put together a list for you. -
A more historically accurate and immersive Falklands
KJakker replied to JohnLewis141997's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
To anyone else interested in improving the Falklands 82 campaign I have sent edited data files for the included ground objects including the ships to @JohnLewis141997 for his project. However there are some things that I cannot fix with just data INI improvements. Most of the ship LODs are twelve to fourteen years old and are badly in need of replacement. They are in SF1 configuration without any of the alterations needed to fully take advantage of North Atlantic's features. While a full set of high quality replacement objects would be great to have, most of the auxiliaries and transport ships do not need replacement with the exception of the MV Atlantic Conveyor/MV Atlantic Causeway, and a couple of the warships use the same basic hull with different weapons fits that would ease the amount of work further. If anyone has access to the original MAX files of the old ships I would be relatively simple to fix the issues from a game mechanics standpoint but as I have been told that does not look like a possibility leaving replacement the best option. In addition, the models for the Royal Navy's SAMs (Seaslug, Seacat, SeaDart, and SeaWolf) are also in need of an update unless newer missile LODs have been made that I am not aware of. If you are interested in working on a project to build new ships and/or SAM models for the Falklands/Malvinas campaign please let me know so that I can work on coordinating our efforts on such a project.