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KJakker

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Everything posted by KJakker

  1. I forgot to check the difference in dates between your post and the latest one.
  2. Try the steps below with the latest version of GIMP for importing the terrain palette.
  3. Strategic Air Command

    Just came across of B-47 scene on YouTube.
  4. Spillone104 is working on one, it has just been on the back burner.
  5. I think what you want are these entries under the engine section of the aircraft's data INI file. IdleThrottle=0.10 <------------- IdleRPM=0.66 IdleNozzle=0.90 CruiseThrottle=0.37 <--------- CruiseRPM=0.82 CruiseNozzle=0.25 MilThrottle=0.65 <--------------- MilRPM=1.00 MilNozzle=0.25 MaxThrottle=0.78 <------------- MaxRPM=1.00 MaxNozzle=0.25 FullABThrottle=1.12 <---------- FullABRPM=1.00 FullABNozzle=0.90
  6. Strategic Air Command

    I recorded Strategic Air Command on my DVR about a month ago just because I remembered Wrench talking about the footage in it.
  7. F-16 Demo flight cockpit view

    A P-51D Mustang.
  8. Erik, until you mentioned Portland, which made me look up, I did not realize that the Air Force does not have fighters at McChord anymore.
  9. I would be happy to work on an SF2:NA data file for it if you need the help.
  10. I have gotten the Campaign screen to load without a crash using the SF1 background. However I do have an issue with transparent menus. See the upper left of the second picture for an example.
  11. Here are some additional CL-1200 Lancer pictures, it is one of the what-if aircraft that I wish we had for SF2, along with the Vought XF8U-3 Crusader III. On the topic of air superiority the F-106 was at lest the equal of any of the other delta wing fighter/interceptors of its era, MiG-21, Mirage III, etc, especially once the Project SixShooter update was added.
  12. The slanted kill count makes some sense due ti N-Squared Law. http://www.navweaps.com/index_tech/tech-076.php
  13. I finally found a copy of this old History Channel documentary that I have wanted to share, I have not seen it in years. I also found this site about the raid. http://www.low-level-ploesti.org/
  14. Ground objects do not recognize when an aircraft target has been destroyed. I have seen ships waste six or more missiles on the falling fuselage of an aircraft that has already been destroyed until it hits the ground or denigrates. As a result this lets the rest of the engaged flight approach unmolested.
  15. That Moment You Find Out Your Dog is Infantry...

    @Skyviper Do you want copies of my photos of some of Easy company's foxholes at Bastogne?
  16. Star Wars Aerodynamics

    I came across this video on YouTube and given the prevalence of people who are both Star Wars fans and flight sim geeks on CA, cough!Wrench!cough, I thought I would share it.
  17. Just came across this, and thought I would share it.
  18. Linebacker II: The Cunning Plan

    I thought I should share this related video. Audio is from LILAC 2 which was targeting the Hanoi Petroleum Products Storage Area at Hanoi Gia Thuong and the Hanoi Railroad Repair Yards.
  19. If you're interested PM an attachment to me of your FE2 graphics config and terrain files so that I can test them on my system? Alternatively I can set up my files so that they work on unlimited and then send them to you to try on your end.
  20. Looking at the list of ships you provided a lot of them are in the SF2 Downloads section and others are stock SF2 items or may be included as optional extras of some add on terrains.
  21. What exactly is listed in the TYPES.INI and TARGETS.INI files that you are using that you are expecting to see? It would also help if you would please attach some examples of the ship targets from those files that you are missing so that we may help you fix the issue.
  22. Try looking at the cockpit.ini file for the aircraft and change the Mirror node's type from "MIRROR" to "inactive" and see what happens. [Mirror]--------------------->[Mirror] Type=MIRROR---------->Type=inactive NodeName=Mirror--->NodeName=Mirror
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