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Everything posted by KJakker
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I have been playing around with B-52's with Big Belly mod bomb loads. The problem I have is that the bombbay doors are closing before the full load of 84 Mk82 or 42 M-117 bombs are released. This occurs both with the doors set for manual or automatic. The ripple quantity in the cockpit INI file and the release count under the LevelBombAI entry in the data INI has been set to account for the size of the bomb load. I have fiddled around with the "BombBayOpenTime=" and "BombBayCloseTime=" settings to no effect, within seconds of coming open the doors start to close. I seem to remember that there is some kind of setting in the aircraft data file that can force the doors to stay open until manually commanded to close but I can't remember what it is. I would appreciate some help on this issue.
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Bombbay doors closing before bomb release is complete. Is there a fix?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That was it. I was turning on autopilot to hold the aircraft steady when I went to object camera view to observe to bay doors and bomb release pattern. -
Programe and Armor protection(steel-aluminum)
KJakker replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just found this over at the TW Forum as well. TK - Damage modelling/hierachy -
Engine sounds
KJakker replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just a little question, are you using one of the Strike Fighters 2 EXE files or are you using the SF2:NorthAtlantic EXE file? As I understand it SF2:NA has some kind of sound issue buried in it execution file. -
Programe and Armor protection(steel-aluminum)
KJakker replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
FYI, the armor material options listed in the DLL files are ALUMINUM, STEEL, TITANIUM, GLASS, FIBERGLASS, WOOD, and NONE. -
Missing some Hi-Res B-52G & H skins.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The skins listed below for the B-52G_89 and B-52H_88 from Del's B-52G/H pack only have 376 x 819 and 1024 x 1024 resolution skin files. These three units all appear to use the same cameo pattern skin. From looking at the files it seems that they are down scaled versions of a higher resolution file. Does anyone have the 751 x 1638 and 2048 x 2048 resolution versions of these skins? Attached below are images of the skin files for reference. Fuselage (376 x 819) Nose_Tail (1024 x 1024) Wing_L (1024 x 1024) Wing_R (1024 x 1024) -
"Beer Bombers 1944" - Spitfires delivering "Juice of Life"
KJakker replied to Olham's topic in WOFF UE/PE - General Discussion
Yes, this is true. In fact because of it Wrench humorously created a "Beer Bomb" for Strike Fighters 2. -
I have a question about the offered Windows 10 update with regard to the Windows 10 license. Is it possible for me to get the free Win 10 update for each of the four eligible computers in my house, two laptops and two desktops, as a Windows 10 licence key without having to install the OS? That is, can I get Windows 10 now while it is offered free but have the option to wait on installing Windows 10 until I want to install it on any of my computers?
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- windows 10
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B-52G/H Mega Era Package
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I thought I should let you know that the following skins are low resolution while all of the other skins in the pack appear to be high resolution. B-52G_89 379th Bomb Wing 416th Bomb Wing B-52H_88 23rd Bomb Squadron -
Nam A La Mode
KJakker replied to Tappedops's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tappedops, that F-5 campaign mod I did was not something I had laying about. I built it for you because you asked for help with an F-5 campaign for SF2:V and I had the time this past week to work on it. -
graphics very bla
KJakker replied to gitrdun's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay, that card is some three years older than the surplus GTX 275 I have available. Does your motherboard have an open PCI Express port? -
graphics very bla
KJakker replied to gitrdun's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
gitrdun, the reason I am asking you about your video card is because I put in a GTX 760 a year or two ago because I needed something with more power in order to run Star Citizen. However, I still have my old Nvidia EVGA GeForce GTX 275. I know that is old by computer standards (2009) but it is DirectX 10 capable which should resolve the graphics issues you have. I never had any problems with running Strike Fighters 2 with the graphics set to Unlimited with it. If it is more capable that what you have now, if you are interested, and are in the USA then I would be willing to discuss payment and shipping for GTX 275. -
graphics very bla
KJakker replied to gitrdun's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
gitrdun, Which Nvidia Geforce video card do you have exactly? -
Weird Ejection when abling wing leveler
KJakker replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here is the thread discussing the issue. http://combatace.com/topic/87313-graphics-problem/ Basically your drivers are the newer ones that cause problems with SF2. Below is the link to the fix that Fubar512 found. http://combatace.com/files/file/15930-nvidia-35330-windows-vista78-64-bit-video-drivers/ -
Weird Ejection when abling wing leveler
KJakker replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't know about the ejection. As for the graphics what graphics card and driver are you running? There have been issues with recent Nvidia drivers. -
Just found out about this. Some scientist are proposing a possible new planet in our solar system. I have not had time to read the scientific article yet in detail yet. Discover Magazine Article: Planet Nine: A New Addition to the Solar System? The published source article titled "Evidence For A Distant Giant Planet In The Solar System" from The Astronomical Journal, Volume 151, Number 2.
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- astronomy
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@ stary...
KJakker replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow, I had forgotten I even made that post. -
something wicked this way comes
KJakker replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, I know what it is now. Thought I knew all of the US jet bomber prototype designations but this one I did not know about. -
Building a F-5E Install...
KJakker replied to Tappedops's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tappedops, you should read this thread... A Soviet test pilot F-5E evaluation. -
trotski00, I have a similar story, about two years ago I miss timed some downloads. After being granted that five download limit I waited two months before going back onto the site and then miss counted the download limit. I would think that if the DAT site had a responsible webmaster it would be configured to automatically block accidental simultaneous downloads and limit the number of downloads per day for each user account. That would fix the most common reason for banning and if it had been instituted from the start would probably have headed off much of the ill will DAT has accumulated in the community. As it is such a change if it were to be instituted now would be far too late for it to have any effect on the loss of respect from the community.
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3D Construction
KJakker replied to Constellation1710's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Would it be easier to import models from Gmax? http://www.turbosquid.com/gmax -
3D Construction
KJakker replied to Constellation1710's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The only way to export the model into a game usable LOD is via a plug-in for 3DS Max. However there is a way you can build the model with ether Blender or GMax and export it into a format that 3DS Max can read. Then you can ask the CA members who have 3DS Max if one of them could generate the LOD file for you. There is a thread from a few years back about it, I will see if I can find it for you. Edit: Wrench beat me to the punch. -
Sukhois
KJakker replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yahoo!!! No more hacked F-111 pit for the Soviet two seater strike bombers.- 471 replies
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- sf2 fitter
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Bombs and rockets
KJakker replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Veltro2k, this reminds me, I did an overhaul of the data file for your B-47B_v2k that among other things fixed the bomb release sequence so that bombs were no longer falling through one another. I have been meaning to send the modified files to you and Wrench to have a look at but it keeps slipping my mind. Let me know if you want them. -
The de Havilland Sea Mosquito?
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I just found out about the Sea Mosquito, a carrier capable Mosquito variant, while search for some info on WWII twin engine aircraft earlier today. I found this blog post "The de Havilland Sea Mosquito" that talks about it. I did not see it in the downloads section and a search of the forum for "Sea Mosquito" turned up nothing. I was wondering if the Mosquito team would be interested in creating the de Havilland Sea Mosquito? Below is a quote of a segment of the blog post linked above.- 4 replies
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- sea mosquito
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