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Everything posted by KJakker
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Strike Fighters 2 Screenshots
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Weaponspack 3
KJakker replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ravenclaw_007, when you release Weapons Pack 3 you might want to set the EndYear= date for your M117A3 bomb to 2015. http://www.af.mil/News/ArticleDisplay/tabid/223/Article/607252/blast-from-the-past-last-m117-bomb-dropped-near-guam-coast.aspx -
Good idea … bad execution – in aviation award
KJakker replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It was not just the Me262, almost all of the German twin engine heavy fighters carried air to air rockets that they fired into the bomber formations. These rockets were considered serious threat to the bombers. That threat only abated when the P-51's were unleashed from the bomber formations and allowed to hunt the interceptors as they were forming up to attack. Given the fact that the USAAF bomber force had been on the receiving end of these rocket attacks it is only natural that the USAF would take those lessons into account making its own plans to intercept heavy bombers. Geary, I did the same thing with the F-86D and K weapons fit. -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just noticed, what is the terrain sticking up in the background? -
need some help please
KJakker replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cocas, on the pilot max file issue try asking Geezer. He recently helped out Veltro2k with some pilot and cockpit issues in the WWII WIP thread. http://combatace.com/topic/64401-ww2-wips-thread/page-13 -
Chinese territorial claims
KJakker replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Cool! -
I don't know if anyone else here both watched Buffy the Vampire Slayer back when it was on and is a World War II buff but if you are you might find this interesting. A series called Wasp by an author who goes by the pen-name of Tanstaaflpair made up of, at present, two stories titled "Stingers" and "101st" in which Buffy gets given a new life in a parallel universe after her death at the end of season 5. It just so happens that her new life starts out in California in 1941. Yes, there are some errors so if you are nitpicking you may not enjoy the stories but given a little suspension of disbelief and they are a fun read. I don't want to spoil anything but I will say that the author did get right the fact that the P-38 has a yoke instead of a stick. What could that mean for a Slayer? Series page: Wasp by Tanstaafl First story direct link: Stingers Second story direct link: 101st I have been meaning to mention this for awhile now but was never sure how to broach the subject before now.
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Chinese territorial claims
KJakker replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Have you done Ladd Reef yet? The HNLMS O 19 ran aground on it on July 8th, 1945 and its crew was rescued by the USS Cod (SS-224). Supposedly the wreak is still there though I can't see anything on google maps. -
Aircraft Carrier Catapult strength
KJakker replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Given the topic I thought you might like this info on USN Pre-1955 carrier catapults. I dug it up while researching the Essex Class catapult fit for WhiteBoySamurai. ---------------Catapult Info--------------- F MK II (10,000 lb to 35 mph) flywheel type aboard CV-2 & CV-3 from 1920's. H MK II (7000 lbs to 70 mph in 55-ft); pre-war Yorktown class & Wasp fit (including hangar catapult). H-2-1 (11,000 lbs to 70 mph in 73-ft); CVE/CVL fit, and late 1943 fit for CV-3 & CV-6. H-4 (3,500-16,000 lbs to 90 mph in 95-ft); Essex class early fit. H-4A (16,000 lbs to 85 mph in 72.5-ft); Essex Class hangar fit, removed from May 1943 on. H-4B (18,000 lbs to 90 mph in 96-ft); Essex class later fit. H-4C (16,000 lbs to 85 mph in 72.5-ft); CVE/CVL fit late war. H-4-1 (28,000 lbs to 90 mph in 150-ft); Midway class early fit. H-5 (16,000 lbs to 90 mph in 96.7-ft); seaplane catapult, all converted to H-4. H-6 (60,000 lb to 120 mph); seaplane catapult. H-8 (15,000 lb to 120 mph or 62,500 lbs to 70 mph in 190-ft); replaced H-4B & H-4-1 in post-war Essex & Midway class modernization's. H-9 (45,000 lb to 120 mph or 100,000 lbs to 90 mph in 210-ft); for CVA-58 United States, cancelled. -
Here you go, Hotchkiss.wav file and the entries to be placed in your SOUNDLIST.INI file. Hotchkiss Sound.7z
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Detail mesh help
KJakker replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
FalconC45, I put together Mue's Distance Fix for you in pre-configured folders, one for use with a stock EnvironmentSystem.INI and the other for use with Stary's SARCASM 2.0. Inside the folder for each option is a folder titled "To Mods Folder". Just drop everything inside it into the mods folder you want to use it with. Once you have those files in place you need to open your Options.ini and set "ObjectsFade=FALSE". It is a requirement for Mue's adjustments to work. Mue's Distance Fix.7z Once you have tried out the settings I configured the files to use go ahead and make your own adjustments to optimize the horizon distance for your system. Links and info to help you provided below. Link to Stary's "SARCASM 2.0 Beta" topic thread. Link to the post with the latest version of "SARCASM 2.0 Beta". Post date 8/19/2015. Link to Mue's "Extending the drawing distance for fading objects" topic thread. Link to Mue's "shimmering TODs and target objects" topic thread. KJakker -
I have been playing around with B-52's with Big Belly mod bomb loads. The problem I have is that the bombbay doors are closing before the full load of 84 Mk82 or 42 M-117 bombs are released. This occurs both with the doors set for manual or automatic. The ripple quantity in the cockpit INI file and the release count under the LevelBombAI entry in the data INI has been set to account for the size of the bomb load. I have fiddled around with the "BombBayOpenTime=" and "BombBayCloseTime=" settings to no effect, within seconds of coming open the doors start to close. I seem to remember that there is some kind of setting in the aircraft data file that can force the doors to stay open until manually commanded to close but I can't remember what it is. I would appreciate some help on this issue.
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Bombbay doors closing before bomb release is complete. Is there a fix?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That was it. I was turning on autopilot to hold the aircraft steady when I went to object camera view to observe to bay doors and bomb release pattern. -
Programe and Armor protection(steel-aluminum)
KJakker replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just found this over at the TW Forum as well. TK - Damage modelling/hierachy -
Engine sounds
KJakker replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just a little question, are you using one of the Strike Fighters 2 EXE files or are you using the SF2:NorthAtlantic EXE file? As I understand it SF2:NA has some kind of sound issue buried in it execution file. -
Programe and Armor protection(steel-aluminum)
KJakker replied to regula50's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
FYI, the armor material options listed in the DLL files are ALUMINUM, STEEL, TITANIUM, GLASS, FIBERGLASS, WOOD, and NONE. -
Missing some Hi-Res B-52G & H skins.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The skins listed below for the B-52G_89 and B-52H_88 from Del's B-52G/H pack only have 376 x 819 and 1024 x 1024 resolution skin files. These three units all appear to use the same cameo pattern skin. From looking at the files it seems that they are down scaled versions of a higher resolution file. Does anyone have the 751 x 1638 and 2048 x 2048 resolution versions of these skins? Attached below are images of the skin files for reference. Fuselage (376 x 819) Nose_Tail (1024 x 1024) Wing_L (1024 x 1024) Wing_R (1024 x 1024) -
"Beer Bombers 1944" - Spitfires delivering "Juice of Life"
KJakker replied to Olham's topic in WOFF UE/PE - General Discussion
Yes, this is true. In fact because of it Wrench humorously created a "Beer Bomb" for Strike Fighters 2. -
I have a question about the offered Windows 10 update with regard to the Windows 10 license. Is it possible for me to get the free Win 10 update for each of the four eligible computers in my house, two laptops and two desktops, as a Windows 10 licence key without having to install the OS? That is, can I get Windows 10 now while it is offered free but have the option to wait on installing Windows 10 until I want to install it on any of my computers?
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- windows 10
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B-52G/H Mega Era Package
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I thought I should let you know that the following skins are low resolution while all of the other skins in the pack appear to be high resolution. B-52G_89 379th Bomb Wing 416th Bomb Wing B-52H_88 23rd Bomb Squadron -
Nam A La Mode
KJakker replied to Tappedops's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tappedops, that F-5 campaign mod I did was not something I had laying about. I built it for you because you asked for help with an F-5 campaign for SF2:V and I had the time this past week to work on it. -
graphics very bla
KJakker replied to gitrdun's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay, that card is some three years older than the surplus GTX 275 I have available. Does your motherboard have an open PCI Express port? -
graphics very bla
KJakker replied to gitrdun's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
gitrdun, the reason I am asking you about your video card is because I put in a GTX 760 a year or two ago because I needed something with more power in order to run Star Citizen. However, I still have my old Nvidia EVGA GeForce GTX 275. I know that is old by computer standards (2009) but it is DirectX 10 capable which should resolve the graphics issues you have. I never had any problems with running Strike Fighters 2 with the graphics set to Unlimited with it. If it is more capable that what you have now, if you are interested, and are in the USA then I would be willing to discuss payment and shipping for GTX 275. -
graphics very bla
KJakker replied to gitrdun's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
gitrdun, Which Nvidia Geforce video card do you have exactly? -
Weird Ejection when abling wing leveler
KJakker replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here is the thread discussing the issue. http://combatace.com/topic/87313-graphics-problem/ Basically your drivers are the newer ones that cause problems with SF2. Below is the link to the fix that Fubar512 found. http://combatace.com/files/file/15930-nvidia-35330-windows-vista78-64-bit-video-drivers/