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Everything posted by KJakker
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Extending the drawing distance for fading objects
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I tried this and it is amazing being able to see mountains in the distance. However, does anyone have an idea on how to fix the issue illustrated below? It occurs when the camera is low to the ground at low viewing angles relative to ground objects. -
Some girls just want to have fun and want to join the fleet.....
KJakker replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Let me at them, let me at them! Data file here I come. -
Here is another link about Paul Smith with some of his art. http://beartales.me/2014/08/12/paul-smith-typewriter-artist/
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LOD Viewer
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just tested it on the A-1H.ini in my "C:\Users\User Name\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft\A-1H" folder with the setting pointer aimed at "C:\Program Files (x86)\ThirdWire\Strike Fighters 2" and got this. -
Who built the cruiser Belgrano?
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, I just dug up the original Falklands 82 read me file and found this. "Pucara, MB 326, Super Etendard, ARA Belgrano By Foxmonter; Belgrano Skin by Richard and CAPUN" Falklands_82_ReadMe.7z -
Who built the cruiser Belgrano?
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, here is a beta of the updated Belgrano data files. I am having a strange issue with two of the 40mm mounts on the starboard side not shooting, other than that everything else is working. If anyone else see's what is up with the 40mm's let me know I think I have been staring at it too long. Belgrano Data Update Beta.7z -
[WIP] Target Area Editor
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, use it just like the LOD viewer and select the terrain.ini file. In the image below I just selected Open and clicked on Anatolia.INI in the terrain folder and it loaded. Then I just selected the Target area from the list on the left. -
Preserving the TW official forum
KJakker replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Be sure to save the radar tutorial. It is already missing a couple of pics. http://bbs.thirdwire.com/phpBB/viewtopic.php?f=5&t=2343 -
I forgot to mention Dreamfall: Chapters and SAM Simulator.
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Who built the cruiser Belgrano?
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, do you want an updated data.ini for the Belgrano? I already have one mostly complete. -
LOD Viewer
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The USN actually made AA shells for its 16" guns by using a mechanical time fuze with the HC Mark 13 round. As far as I know they were never used in combat but they did have them. -
In TOPGUN DACT, what counts as a 'kill'?
KJakker replied to TeaAndScones's topic in Military and General Aviation
This documentary might help, it is about US Navy F-18 training against German Luftwaffe MIG-29's back in 2000 but it should answer a lot of questions. In fact Hard deck is used wrong in the TOP GUN movie. https://www.youtube.com/watch?v=_9XrdaHaCNo&list=PL210B66E418D2E8FF -
LOD Viewer
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The whole object will yaw and pitch. Here is a deliberate example... -
LOD Viewer
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You have to assign an axis to a node via "YawModelNodeName=" and "PitchModelNodeName=" in order of the guns to train and elevate in place. If you don't they just spin around the center ship. Missile you can get away with only the "YawModelNodeName=" in some cases because of the "IndependentPitchMovement=TRUE" entry. What we need to do what you want is an "IndependentYawMovement=TRUE" which does not exist. If it did I would have fixed so many things. I wish that LODViewer had the "Import Geometry" of "POF Constructor Suite 2" for Freespace 2 modding. -
Pillars of Eternity, Lichdom: Battlemage, Homeworld, Skyrim, Star Citizen. I am looking at Elite: Dangerous. Dave, a note on Homeworld Remastered, a lot of the Homeworld 1 game mechanics are broken in it due to how it was ported into the HW2 game engine. If you missed Homeworld 1 back in 1999 you might want to play the included classic edition first.
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I have to agree with Heck's recommendation. Am English professor of mine once said that one should start writing anything that comes to mind no matter what it is, just every random thought that crosses ones mind and eventually you will start writing things that make cohesive sense.
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Ships and decals ? !?
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, this is what I remembered Stephen1918 telling me when we worked on the V&W Class, might this be the cause of your issue? -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here are some Moskva diagrams and photos for your reference. moskva.7z -
Ships and decals ? !?
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, when Stephen1918 and I were working on the V&W class destroyers we were having an issue with the pennant number decals showing up properly. It might be related to your issue, I will look and see if I can find what he said about fixing it. -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I did a little looking around and this is apparently called a 350PX. Most likely it is a variant of the Bofors SAK 40/L70-350 mount. I also found this info... http://blair-military.blogspot.com/2011/03/l70-bofors-40mm.html and these similar 40mm mounts on a Brazilian patrol boat... http://www.brasilemdefesa.com/2013/08/classe-grajau.html ...and these mounts on some Chilean boats. plus this 40mm /L70 Mod.1958 single mount. -
You can also try this. http://fas.org/irp/doddir/army/fm1-02-1.pdf I think this is what you want. NAILS (direction) 1. RWR indication of AI radar in search. 2. * [A/S] 2.75-inch flechette rockets.
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19 of 20, I missed number 8.
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Aircraft manuals on USAF SIG modeling site.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Found this site for the building plastic models of USAF Aircraft. http://www.usaf-sig.org/ I thought that people here at CombatACE might be interested in it because of what is in their download section. http://www.usaf-sig.org/index.php/references/downloads Look under "Technical Orders" in the "Type-Specific" page. There are manuals for about forty different aircraft that have been flown by the USAF. Edit: Updated the links. -
Here is the answer for the "packaging". http://www.navweaps.com/Weapons/WTUS_WWII.htm The Mk 13 used add-on wooden shrouds and fins to allow it to be dropped reliably from higher altitude and air speeds. They would brake away when the torpedo hit the water.
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Blender for Dummies?
KJakker replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nyghtfall, try these for blender info. http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro http://gryllus.net/Blender/3D.html Edit: I just realized that this is my five hundredth post on CombatAce.