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Everything posted by KJakker
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I was just indicating that it is possible that the shielding used to protect systems and personnel may also protect against long range ESM detection. As for the author of the article all I know is what is said in the article. Found some info about the author at the link below. http://www.navweaps.com/index_tech/default2_bioAP.htm
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As I understand it the ESM is shielded to protect aircraft and shipboard electronics from interference with by its emissions. Also on the subject hiding a carrier group at sea read the link below. How to Hide a Task Force by Andy Pico
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Red bull Pilots fly through Hangar
KJakker replied to MigBuster's topic in Military and General Aviation
With the exception of a stunt that was preformed for one of the James Bond films this is the only time I have seen this done for real. Great video. -
my Black Pony Project
KJakker replied to charlielima's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Those pods may be missing textures. Also open the data file for that type of pod and check to see what type or rocket it is set to use and make sure it matches one you have in your weapons folder exactly. -
My dad mentioned that when he was stationed in Germany around 1965-66 the schedule for their alert drills were published in the paper to help prevent people from being run over by tanks flying down the street at fifty miles an hour.
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Looks what I found
KJakker replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Likely Iraqi Mirage's that were flown to Iran in 1991 during Operation Desert Storm. -
On the issue of battleships moving sideways when they shoot, read the article linked below. http://www.navweaps.com/index_tech/tech-022.htm
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WEAPONS ABBREVIATIONS
KJakker replied to RUSTYMORLEY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
2BR =Twin Bomb Rack EOGR=TV Homing RCN=Recon Camera DLP=???? CGR=Command Guided IFP=???? TLR=???? Still looking for the others. -
On the subject of perfectly timed military photos the picture below is one that has always fascinated me.
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Weaponspack 3
KJakker replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The fuse is still in the bomb the extender on the end is attached to ensure the bomb goes off when hitting soft soil according to the link below. Link to Google books. -
Extending the drawing distance for fading objects
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I tried this and it is amazing being able to see mountains in the distance. However, does anyone have an idea on how to fix the issue illustrated below? It occurs when the camera is low to the ground at low viewing angles relative to ground objects. -
Some girls just want to have fun and want to join the fleet.....
KJakker replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Let me at them, let me at them! Data file here I come. -
Here is another link about Paul Smith with some of his art. http://beartales.me/2014/08/12/paul-smith-typewriter-artist/
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LOD Viewer
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just tested it on the A-1H.ini in my "C:\Users\User Name\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft\A-1H" folder with the setting pointer aimed at "C:\Program Files (x86)\ThirdWire\Strike Fighters 2" and got this. -
Who built the cruiser Belgrano?
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, I just dug up the original Falklands 82 read me file and found this. "Pucara, MB 326, Super Etendard, ARA Belgrano By Foxmonter; Belgrano Skin by Richard and CAPUN" Falklands_82_ReadMe.7z -
Who built the cruiser Belgrano?
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, here is a beta of the updated Belgrano data files. I am having a strange issue with two of the 40mm mounts on the starboard side not shooting, other than that everything else is working. If anyone else see's what is up with the 40mm's let me know I think I have been staring at it too long. Belgrano Data Update Beta.7z -
[WIP] Target Area Editor
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, use it just like the LOD viewer and select the terrain.ini file. In the image below I just selected Open and clicked on Anatolia.INI in the terrain folder and it loaded. Then I just selected the Target area from the list on the left. -
Preserving the TW official forum
KJakker replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Be sure to save the radar tutorial. It is already missing a couple of pics. http://bbs.thirdwire.com/phpBB/viewtopic.php?f=5&t=2343 -
I forgot to mention Dreamfall: Chapters and SAM Simulator.
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Who built the cruiser Belgrano?
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, do you want an updated data.ini for the Belgrano? I already have one mostly complete. -
LOD Viewer
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The USN actually made AA shells for its 16" guns by using a mechanical time fuze with the HC Mark 13 round. As far as I know they were never used in combat but they did have them. -
In TOPGUN DACT, what counts as a 'kill'?
KJakker replied to TeaAndScones's topic in Military and General Aviation
This documentary might help, it is about US Navy F-18 training against German Luftwaffe MIG-29's back in 2000 but it should answer a lot of questions. In fact Hard deck is used wrong in the TOP GUN movie. https://www.youtube.com/watch?v=_9XrdaHaCNo&list=PL210B66E418D2E8FF -
LOD Viewer
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The whole object will yaw and pitch. Here is a deliberate example... -
LOD Viewer
KJakker replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You have to assign an axis to a node via "YawModelNodeName=" and "PitchModelNodeName=" in order of the guns to train and elevate in place. If you don't they just spin around the center ship. Missile you can get away with only the "YawModelNodeName=" in some cases because of the "IndependentPitchMovement=TRUE" entry. What we need to do what you want is an "IndependentYawMovement=TRUE" which does not exist. If it did I would have fixed so many things. I wish that LODViewer had the "Import Geometry" of "POF Constructor Suite 2" for Freespace 2 modding. -
Pillars of Eternity, Lichdom: Battlemage, Homeworld, Skyrim, Star Citizen. I am looking at Elite: Dangerous. Dave, a note on Homeworld Remastered, a lot of the Homeworld 1 game mechanics are broken in it due to how it was ported into the HW2 game engine. If you missed Homeworld 1 back in 1999 you might want to play the included classic edition first.