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Everything posted by KJakker
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Desert Storm - Mission 05 - Duck Mission
KJakker replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice mission report. Odd that you don't have any GBU-15's. I just checked and "Desert Storm Part 1 For SF2 1.0" has six different variants of the GBU-15 in it. -
Rends New GermanyCE Terrain Part 2
KJakker replied to Brentw's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just have flown two missions over the trouble area in a Mirage F-1C-200. The first time was just a simple CAP, in which my flight of 4 F-1C-200's shot down 2 MIG-23s, just after that set to autopilot for home base and as the plane while south of Bremerhaven entered a right turn from south to the east towards Wittmundhafen the game crashed. The second time I flew a deliberate test mission; again in an F-1C-200, but this time I flew out of Husum, and did so without wingmen or adversaries. I crisscrossed the area but this time I had no issues at all. Pics from the second test flight. I will have to do more testing. -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
WBS, once you are done with the Kidd class you will have a ship model that is very close to a Spruance Class. Have you considered making the Mk 143 ABL, VLS, and VLS with RAM equipped variants? Kidd and Spruance class side by side. Spruance Class destroyers with Tomahawk in Mk 143 ABL. USS Comte De Grasse (DD-974) USS Merrill (DD-976) USS Conolly (DD-979) USS John Rodgers (DD-983) USS Leftwich (DD-984) USS Harry W. Hill (DD-986) USS Ingersoll (DD-990) Spruance Class destroyers with VLS. USS Spruance (DD-963) USS Paul F. Foster (DD-964) USS Kinkaid (DD-965) USS Hewitt (DD-966) USS Arthur W. Radford (DD-968) USS Peterson (DD-969) USS Caron (DD-970) USS David R. Ray (DD-971) USS O'Brien (DD-975) USS Stump (DD-978) USS Moosbrugger (DD-980) USS John Hancock (DD-981) USS Deyo (DD-989) USS Hayler (DD-997) Spruance Class destroyers with VLS & RAM. USS Elliot (DD-967) USS Oldendorf (DD-972) USS John Young (DD-973) USS Briscoe (DD-977) USS Nicholson (DD-982) USS Cushing (DD-985) USS O’Bannon (DD-987) USS Thorn (DD-988) USS Fife (DD-991) USS Fletcher (DD-992) -
dual core or quad core!
KJakker replied to irati's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I must agree with NeverEnough, TechReport's system guide is good and the System Builders Anonymous sub-forum in the Tech Report forum is also a great place to ask for advice on choosing parts. http://techreport.com/forums/viewforum.php?f=33&sid=9813af7ae414b005217dd60ba105cd65 -
Anatolia Update & Make Object's for SF
KJakker replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
acesfakia, I agree with Wrench that we should make as many things as possible open to the whole community here at CombatAce. I am all for creating as many completely new models as possible for an Anatolia Project Update. Especially as many of those items would be useful in many other projects as well. Looking at the pictures you posted above I see that you are better than I am at the moment. I need to get some tutoring in 3D design. -
Thought people might be interested in this. I read an article titled "Michigan group helping keep hero dogs safe" about providing first aid and protective gear for military, police, fire, and search & rescue service dogs. http://www.clickondetroit.com/community/michigan-group-helping-keep-hero-dogs-safe/25092890 http://k9defenderfund.org/
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Looking for some F/A-18 Skins
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried looking in the SF2 Downloads section but a lot of the skins are still missing screenshots due to the database overhaul last year. Do we have any thing like these? http://home.comcast.net/~szee1a/Lenmoore11/Lenmoore11.html -
5 reasons flying a fighter jet is way crazier than Top Gun
KJakker replied to MigBuster's topic in Military and General Aviation
MigBuster, you made some good comments. We seem to be the same age. When I was 4 years old my older brother, without our parents permission, road me across town on the handlebars of his bike to see Top Gun. It took forever for my parents to get me to stop saying "You'er going to be flying a cargo plane full of rubber dog shit out of Hong Kong." Additionally you reminded me of something my dad and brother when they were in Civil Air Patrol were told by an F-14 pilot, had a call sign of Porky if I remember right. He described a night carrier landing as being like placing a single postage stamp in the middle of your living room at night, turn off all of the lights, than diving at the stamp and trying to hit it with the tip of your tongue. Also I thought your point about how dangerous training still is was well made. The loss rate may not be as high as it was in World War I but it is still more dangerous that many people realize. -
Here are some at Selfridge Air National Guard Base. KC-135's. C-130 plus chopper. The base museum.
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Strike Fighters 2 Screenshots
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
More like like this. -
order of weapons release
KJakker replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think you would have to edit the arrangement of the StationID= numbers in the Data.INI and then change the Loadout.INI to match those changes. -
Malaysia Airlines Loses Contact With Flight Carrying 239
KJakker replied to Dave's topic in Military and General Aviation
Found this radar track showing flight MH370's last known transponder location. http://www.flightradar24.com/data/flights/mh370#2d81a27 -
Desert Bear
KJakker replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
To me the camouflage pattern looks like a bunch of maple leafs on the ground in the Autumn. Are you sure this is not a Canadian bomber? -
Rends, get the download from the link below and place it over top of Jan Tumas seasonal tiles in your Terrains folder. Seasonal Town & Water Tiles (Spring, Summer, Fall) by Bandy Once that is done place the file I have attached over top of it and see how that works for you. Be sure to back up your own edits before you try mine just in case you don't like it. FE2_Edited_T_Datafiles.7z
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Here is another E-mail that I found while cleaning out my E-mail box about the men depicted on the Iwo Jima Memorial in Washington, DC.
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Where is F-104 ASA 2000 project...
KJakker replied to emresukhoi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are you referring to the F-104S ASA-M? If so then it can be found at the links below. F-104S pack for SF2 1.0 F-104S Quick Fix -
Rends, try these. Environmental Realistic Sky Mod First Eagles 2 1.1 First Eagles seasonal Tiles by Jan Tuma 1.0 Aircraft Nieuport 11 add-on plane Nieuport N17 C1 add-on plane Airco DH4 - 2 pack v1 Ground Objects Anti-aircraft Guns v1 Field Guns for First Eagles Trucks for First Eagles Armored Cars Infantry Units Fix for dust effect in Stephen1918's infantry (FE2)
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While I was cleaning out my E-mail box this past week I found this in an E-Mail that was forwarded to me a few years ago. I thought that the members here a CombatAce might find it interesting.
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Modding guns
KJakker replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Are you ensuring that you have a radar lock on the target? If you do not have a radar lock then even if the sight is uncaged the deflection it is showing will be for the Default Lead Range. Given that you are asking about the M61A1 I assume that you are flying an F-4E, F-105, F-14, F-15, or F-16. In the case of the first two if you are in a close in fight you should set your radar to BORESIGHT mode, in the case the the latter three use ACM, then place the radar sight on the target to get a lock. The sight should then start showing an accurate lead. -
Udet Rescue Bouy and S7-S13 Class E-boat for SF2 WW2 Battle of Britain Installs
KJakker replied to Steve T's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The Torpedoes were not working. I ended up having to edit the data file and weapon data for the torpedoes in order to fix it. Check for a PM from me.- 5 replies
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Beaufighter Documentary
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Documentary about the Beaufighter with lots of interviews with Australian WWII veterans. -
I know that in SF2:NA there is a "..._water.bmp" file the indicates where water and land are, but as I understand it that only came about because of features in SF2:NA. However even before the SF2:NA water maps existed Tanks could not be placed in the water nor could Patrol Boats be placed on land. So my question is this. In a non North Atlantic terrain how does the game determined the difference between water and land?
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Question Maps, Water and Land in Pre SF2:NA vs Post SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I figured that you were refereeing to things that far back. I have only been playing SF2 since Jan, 2010. I am trying to figure out what is allowing ground objects on one Terrain to be placed anywhere not allowing for the placement of any naval objects at all. -
Question Maps, Water and Land in Pre SF2:NA vs Post SF2:NA.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, that is interesting. I have only encountered a ship steaming on land one time due to some odd error. In my experience, when Expansion Pack 2 came out with the mission editor I could not place a Ground Object Group (Tanks for example) in the ocean any more than I could place a Naval Object Group (ShipConvoy) ashore. What I was trying to find out is why that was so.