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Everything posted by KJakker
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Elite and Wing Commander new versions coming soon.
KJakker replied to Dogzero1's topic in Sci-Fi Simulations
I had a thread I posted in the pub when Star Citizen first came out but I guess I never got it moved over to the Sci-Fi simulations forum. http://combatace.com/topic/75384-star-citizensquadron-42-a-new-chris-roberts-game/ -
I remember seeing a couple of news stories about unexploded WWII bombs. This one was from last year. http://www.bbc.co.uk/news/world-europe-19400974
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A F-14 & F-111 engine question.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the info everyone. -
'brainstorming" about ASW.....
KJakker replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fubar, I might be interested in taking a crack at the data file for that November class. -
Oh Ian, what have you gone and bought now you crazy fool!
KJakker replied to ianh755's topic in The Pub
Darn, I thought that you were going to say that you got a deal on a low mileage C-47. -
A problem that no one would want....
KJakker replied to R102Delphinus's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Have you run scandisk and defrag? That often will sort out issues related to free space on disk not being recognized. -
Is that railroad gun actually firing upon a ground target while at that level of elevation? Edit: Never mind. Found the readme file. For a second there I thought that you had found a way for artillery the properly elevate when attacking ground targets.
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AAunits on specific terrains only?
KJakker replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here, read this post from the Knowledge Base. I think it might be what you are looking for. http://combatace.com/topic/60726-the-userlistini/ If I am reading it right then if the Nation in the object's USERLIST.INI does not appear in the given Terrain's "_NATIONS.INI" file then the object should not appear there. That is my understanding at least. -
SF2 V&W Class Destroyer Pack
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 V&W Class Destroyer Pack File Submitter: KJakker File Submitted: 21 November 2013 File Category: Destroyers V/W Class destroyer pack for World War II in SF2:NA installs. ---------------------------------- Model and Skins by Stephen1918. Data files, Names list, decals, guns, and weapons, by KJakker. The Mk VIII torpedo uses the "Mk48 Torpedo.LOD" and "Misc.bmp". If you made these let me know and I will credit you. ---------------------------------- Ships included represent four variants of the V and W Class destroyers. A general V/W Class, the Fast AA Escort, Short Range Escort, and the Long Range Escort. Included are Decals for each ship's pennant number, as wall all necessary guns and weapons for each ships type plus some optional guns. ---------------------------------- These models are not to be used in any commercial or for-profit packages. However, they may be used in freeware mods. Installation for SF2: Simply extract each folder into the matching folders in your mod directory. Click here to download this file- 4 replies
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SF2 V&W Class Destroyer Pack
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Update 1.1 on 12/19/2013 for the V/W Class destroyer pack for World War II in SF2:NA and 5 full merged installs. Changes. 1. Adjustments to the guns in all ship data files. The AA Pom-Pom mounts on the "BritishLongRangeEscort" and the "BritishShortRangeEscort" have had their elevation and traverse rate adjusted to reflect RPC (Remote Power Control) on the mounts on these ships. The "VWClassDestroyer" representing early war ships does not have this update. Slight changes made to all data files due the number 2. 2. Small adjustments and some additions have been made the the included guns. 3. Overhaul of the Mk VIII Torpedo based on advice from Fubar512. 4. The addition of "..._DATA_ALT.ini" data files as an optional alternative. These alternate data files represent improved effectiveness air defenses for the ships via some changes gunner data and alternative gun variants. To use the alternate Data file just comment out the default "ObjectDataFile=" entry and uncomment the alternate entry in each ship types' main INI file. All information in the original readme file that is not contradicted by this one still applies. Installation: Same as in Original ReadME file. If you already have V1.0 of the pack then just allow this updated version to overwrite it. Delete the "12pdr_20cwt_QF_HA2" from the "Guns" folder in the Mod folder that you have installed the V/W pack to. It has been replaced by the "12pdr_20cwt_QF_HA_H".- 4 replies
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- royal navy
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SCB-125 gun nodes?
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Does anyone know the names of the mesh names for the guns on the SCB-125.lod? -
SCB-125 gun nodes?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have added this to the detect system entry. A slight modification of the CVA-63 [DetectSystem] data. [DetectSystem] TargetType=AIR_AND_GROUND RadarFamilyName=Carrier RadarSearchTime=3.0 RadarSearchRange=450036.0 RadarSearchStrength=150.0 RadarSurfaceSearchRange=48152.0 RadarTrackTime=6.0 RadarTrackRange=40000.0 RadarTrackStrength=120.0 RadarPosition=12.83,11.8,30.35 RadarMinimumRange=1500.0 RadarMaximumAlt=5000.0 RadarMinimumAlt=50.0 RadarSearchFreq=0.9 RadarTrackFreq=5.0 RadarMissileGuidanceFreq=9.5 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE MultipleDetect=TRUE DataLink=TRUE NetworkType=USN_SHIP OpticalSight=TRUE NightSight=TRUE VisualRange=15000.0 ViewportPosition=12.83,11.8,30.35 MaxVisibleDistance=20000.0 RadarCrossSection=10000 -
SCB-125 gun nodes?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Blade, Wrench let me look at the LOD files and I put together a similar modification. Take a look at it to compare if you want. Mod SCB-125.7z -
SCB-125 gun nodes?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for looking. Wrench would you be willing to PM me a copy and past of the Text-string section displayed by the HEX editor for the LOD so I can take a look at it myself? -
SF2NA: Engine ship sounds?
KJakker replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Glad I could help. -
SF2NA: Engine ship sounds?
KJakker replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here are attached ship sounds and there related Soundlist.ini entries that I am using in my SF2:NA install. Ship Sounds.7z -
SF2NA: Engine ship sounds?
KJakker replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Rends, there are a number of ship sounds that are included with various ships or packs. As I am really into ships in SF2:NA Let me take a look at what I have and get back to you. -
What about the USS The Sullivans?
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Anyone know where I can find a DVD box set of all 13 episodes of the Clash of Wings Documentary series. I have looked on Amazon.com and the Discovery Channel store but I can't seem to find a full set anywhere.
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A2A Missile Use in Vietnam ?
KJakker replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I remember in the Gun Kills of Vietnam episode of Dogfights that the Navy Skyraider pilot they were interviewing described being fired on by AAM's as his first indication that Mig's were in the area before visually sighting Mig-17's. It was implied but not stated that they were the one that launched the missiles. -
Sounds just like the kind of stuff that went on during the Cold War. One side sent a ship to shadow a carrier and the other sides escort vessels try to keep the shadowing ship away from the carrier.
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Removing the top right overlay radar
KJakker replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Go to Options->Gameplay. Set "Simulation Difficulty" to "Customize" then set "Radar Display" to "Hard". -
AH-1/AH-64/etc weapons systems question
KJakker replied to RogerSmith's topic in Military and General Aviation
The AH-64's 30mm cannon can be slaved to either crew member's helmet mounted display. Also what is the person on foot shooting at the chopper with? The armor around the cockpit should be resistant to 23mm cannon rounds and the cockpit glass resistant to at least 12.7mm machine gun bullets. That is just me checking a few online sources though so don't hold me to it. -
Nelson Mandela has Died. http://worldnews.nbcnews.com/_news/2013/12/05/17500450-nelson-mandela-dead-at-95
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How can I have armed wingmen or have support when flying E-2C Hawkeye?
KJakker replied to Skyviper's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What about adding a separate flight of fighters to the mission and assign them to escort you?