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KJakker

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Posts posted by KJakker

  1. I so wish we had the source code. The FreeSpace 2 Source Code Project has done so much with an old engine. They just managed to add multi-threading for processing weapons fire impacts effectively doubling frame rates in large combat scenarios.

    As for SF2 flight modeling, I recall that the F-4 demonstrates its real stall characteristics on hard flight model that most games of its era lack.  

  2. Another resent update. https://www.moddb.com/mods/xwvm/news/xwvm-alpha-20250713-download-links

    Changelog.

    Quote

    New: (HD) Intro, Concourse, and Security music (XWVM Remastered Music)
    New: (HD) Cockpit sticks/yokes/pedals move in response to player controls
    New: MFD: Both MFDs can now display each mode
    New: MFD: Two new bindable actions to zoom in to the left or right MFD
    New: MFD: Map button functionality for toggle 3D models for big ships, increase focus on player/target, reset focus
    New: Added option to hide target selection brackets
    New: (HD) Stand-in assets for some DS towers
    New: Revised hyper in sequence
    New: If a player attempts a mission 5 times and fails, the game suggests that they could try again with cheats on, and it'll let them progress
    New: If the player completes a mission after 5 attempts with cheats on, they obtain the "Plot Armor!" achievement.
    Changed: Cleaner switching between MIDI and remastered music
    Changed: Reorganize asset bundles to reduce duplication
    Changed: Added mouse look toggle implementation for existing keybind option
    Changed: Stand-alone MIDI player scene working again, MIDI player works when using remastered music, external midi driver bug with note off on the wrong channel fixed
    Changed: MIDI options which aren't available for the driver chosen hide themselves away to make it very clear what you can and can't click on
    Changed: Added missing PPG and Historical alarm noises
    Changed: Adjusted sizing of control mapper and buttons for better visibility on non-standard FOVs
    Changed: (VR) A-Wing: Rig ELSB buttons, power transfer buttons, and shield switch
    Changed: Warning on start-up if the Cursor Scroll has a non-zero axis. Removed the UI actions which weren't used
    Changed: Added CR-D as event tune for incoming neutrals
    Changed: Concourse ambient loops for XW98
    Changed: Added bindings for pressing the left and right MFD buttons
    Changed: UI cockpit MFD scale toggle when using the bindings for zooming on the MFDs
    Changed: Disabled HDR output in Unity settings
    Changed: Deterministic debris destruction
    Changed: Improved sidecar documentation generated
    Changed: Populate any custom portraits in the portrait gallery selection (xwvm_data\StreamingAssets\Textures\Portraits)
    Changed: Better handling of HD model loading and model switching for different versions due to OPT/DOS model differences
    Changed: Skip cutscene fragment suspended for now (music skip is not yet implemented) - pressing space will end the current cutscene
    Changed: Cutscenes - route voice SFX files to the Voice mixer instead to enable auto ducking / better player control of audio levels.
    Changed: Engine audio clip handling
    Changed: Game Library background sound recreated
    Fix: Async music game freeze
    Fix: General Midi NRE resolved
    Fix: Configuration correctly reset when a game is available 
    Fix: ReleaseDate does not adjust for different timezones
    Fix: HUD Opacity slider value not updating in UI
    Fix: Tooltips for several gameplay settings
    Fix: Lumped all player shots (lasers/ion/projectile) into the same bucket for PPG debrief screen (original game behaviour)
    Fix: Capital ship FGs in XW should not collide with each other during hyper out.
    Fix: (VR) Potential fix for controllers sometimes not detected on startup
    Fix: (VR) Rig side MFDs to interact with hand controllers
    Fix: (VR) Stop cutscene playback when cutscene canvas is clicked
    Fix: (VR) Change gaze cursor to act on trigger change instead of held
    Fix: Issue with custom voice messages not searching at the right subfolder under GlobalSidecars
    Fix: Issues with destruction/despawn of game objects/craft
    Fix: B-Wing cockpit noises would play on switch back to internal view
    Fix: Planet size not being set correctly at start of a mission
    Fix: Attacker Limits adjusted by Game Difficulty (X-W and T/F)
    Fix: Pan on audio clips in the cutscene player were reversed.
    Fix: Player Quaternion was denormalizing (pips were drifting on the HUD)

     

    • Like 1
  3. The X-Wing: Alliance Upgrade project 2025 update has been released.

    https://forums.xwaupgrade.com/viewtopic.php?t=14560
     

    Summary of changes:

    • New, more robust install process,
    • Memory Constraint improvements (given it is a 32-bit game, breaking parts into other processes),
    • New Models (Golan I, Asteroid Mining Unit, Bulk Freighter, Modified Corvette, Otana, Quasar Fire-class Carrier),
    • Dynamic Cockpit updates,
    • Enhanced HUD displaying ship info on selected target,
    • Many mission bug fixes/tweaks/improvements,
    • HD medal Ceremony videos + HD medals,
    • Start of new HD video-sequences, for the intro, prologue of battle 1 right now

     

    • Like 5
  4. 3 hours ago, Wrench said:

    I've not downloaded or installed it yet, but I did get a fresh GOG copy of XW. I'm gonna wait a bit, as their site said "you may have to uninstall when updates arrive" or something to that effect..

    BUT IT LOOKS FUCKING AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     

    Well, there don't seem to be a link for the editor to download from ...hmmm...

    Releases, on the right. Click latest.

  5. Wow. You can give yourself your own astromech.

    Edit: Issues I encountered. Joystick and TrackIR 5 Y-Axis need to be inverted. The former in the in game menu and the latter in the TrackIR software.

    Cool to see A New Hope style shield flashes on fighter shields. 

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