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EricJ

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Everything posted by EricJ

  1. He's like 70 years old or something, he doesn't mess up that much, even though you're right.
  2. Didn't know it died but I think I knew that anyway. Thanks a lot for this, I could probably use this in some fashion.
  3. EricJ Release Thread

    Better Infantry RC1 - First release. As of this moment I only have done the CSAT and NATO side. This is just to enhance the stock infantry units in a squad. In the future depending on user feedback I will do more, but for now just to make individual units better when using AI assets. https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543 Persian Islamic Front RC2 - Desert Uniform correctly named. https://steamcommunity.com/sharedfiles/filedetails/?id=3495990388 EricJ Helicopter Pack RC157 - Cleaned up the UH-60M (Unarmed) - UH-60 (Unarmed) has the sides opened up to two FFV positions (left and right) for some anti-infantry protection and a slight means of defense if used. Idea taken from the Project Hatchet Discord as a way to make it relevant, and so on. - Mortar Container now has the new Illumination rounds, with a total of 16 rounds. - Light Howitzer Container now fires the new Illumination rounds, with a total of 16 rounds - Created a new Faction, called "Russian Federation", given that the Russians would use that, and also a blanket faction for other helicopters I may add in the future. The Ka-145 is already in the faction and uses custom units for the pilots and so on. This is not intended to be a comprehensive 2035 look at the Russian forces, as I'm doing it for my mods. If you want a comprehensive Russian mod, then look at RHS: AFRF - Added a UH-92 (Unarmed), with the same FFV positions as the UH-60 model. - Consolidated magazines for the Mortar Container so it's easier to use with artillery mods like Drongo's Artillery Tool and the like. - Tweaked the Light Howitzer Container a bit, tweaking details and the like. - Fixed the stabilators on the H-60 versions, since I was trying to fix that and deleted the named selections. - Tweaked the IR suppression thingamajigs on the MH-92s - Added an ATACMS Container. Rocket is so far just a High Explosive warhead that does a lot of damage. Model from Turbosquid: https://www.turbosquid.com/3d-models/lockheed-martin-mgm-140-atacms-3d-model/1036247 I ask that you test it out as it works well against buildings and the like, just need some user feedback on how it performs. It has the same range as the M5 Sandstorm rockets, so doesn't require anything new, but thought that would be a nice addition to the mix as far as weapons and the like. - Wing tanks on the MEV and the Unarmed w/ESSS can now be hidden through the scroll wheel menu. Right now they're a compromise until BIS develops wing tanks that are more configurable without a script. Use the scroll menu to hide/show the wing tanks on those two helicopters. Thanks to Lexx on the Rotator's Collective Discord for that idea. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 ADuke Kiowa Warrior RC18 - Removed a reference to a system not on the aircraft. - Added a backup compass on one of the MFDs to have "something" there instead of a blank screen. I'm looking for feedback on what would be useful, but I may put a digital horizon system on the left MFD just again so that "something" is there. https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051 EricJ Taliban Fighters RC21 - Added a couple more units to the US Army side, with a Joint Forward Observer and a regular Forward Observer. The difference between the JFO and FO is that the JFO has a datalink, unlike the regular FO. https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
  4. foreach(var Telling me how to do my job) { if(telling me how to run my mod) { return "I don't work for you, nor am I required to do as you ask. If you can't live with that get a life. I am only bound by the two EULAs and I do this on my free time and not legally required to do anything for you."; }; } EricJ Weapons Pack If you'd like to donate some money via PayPal my address is flanker56(at)hotmail(dot)com. Thanks! Video done by ToxicSludge EricJ Helicopter Pack Google Drive Link: https://drive.google.com/file/d/10lwtQ4mGxkE8R39zb0WhSEy9bQDS0_xW/view?usp=sharing EricJ Weapons Pack Google Drive Link: https://drive.google.com/file/d/10xzY8vmk6ufkAwomlQj00fmHqCuAfssf/view?usp=sharing My Steam Content: https://steamcommunity.com/profiles/76561198016000690/myworkshopfiles/ - Config edits such as adding stuff: Please do not "bushwack" (or surprise) me on this thread with a modified config without PMing me first. I know you mean well and more than likely it's a capability that I simply haven't thought of so don't take it I don't appreciate your hard work you put into the adjustment. But I have plans when I'm not posting on where my mod is going or I just don't post it because its probably something small or large, depending on what it is. Posting modded configs is not good because it throws a possible wrench in my mod and therefore people think it's "approved" when it is not. PM me and I'll check it out and yay or nay it. Or simply ask me here on this topic thread and either way if you take the time to ask, more than likely I will say yes. - Texture Edits: Generally I don't mind texture edits but again if you're going to mod my mod then again, PM me to keep things nice so i know what's going on in case of any issues that may arise. - Adding it to other mods: And if you're adding it to a public release as part of another mod, again just take that time to PM me so I know what's going on. - Modpacks: You do not need to ask permission to add this to a modpack. As long as you're just adding it then there is no reason to ask. - Redistribution: So far Armaholic, PWS, and occasionally Arma3.de has the authority to redistribute my mods as they're respected, and more public and they deserve the allowance given their hard work. Other modders, or even players DO NOT have permission to re-upload without permission. So to make it clear, ASK before finding some hostile comments and I will take appropriate action to get it removed. If you really like the mod and find it within yourself to enhance your reputation then I will never permit such a thing. I'm not your Stepping Stone to better greatness. If you want to be popular get off your fat ass and get to work. Requests: - Commune with the spirits, or consult an Ouija board, which is this: http://amzn.to/1I8Ogiw - If tell you no, it means NO. - Don't ask me to redo other people's works, I don't have your permission, nor are you as a player authorized to "give permission", I will check and if you say that it's "okay" then I will delete your PM if you PM me. - I don't work for you, therefore be nice and ask, not order around. - And if for some reason I accommodate your request, then I still don't work for you. I'm being nice and taking the time to do work for you. I don't work for you and don't expect me to take it. Then your request will magically disappear and that will be that. And if you complain you should have thought about that before you decided to think I'm your bitch, go talk to a therapist if you have mental problems about this. Error Reporting: - First off most small errors I won't rush to fix an upload so bringing up a small error like "Oh the sights aren't rounded, I don't like it." Isn't going to lift my skirt. Nor are "game breaking" issues like you want an updated version and bringing up bullshit issues. - I will check, and post videos, especially if its a bullshit error like "I can't use my uniform pack because of your mod" or "I have things appearing in the air and it's breaking the game". If I can't reproduce the error given your parameters then I'll feel you're full of shit, and will be treated accordingly. I don't trust most of the community as far as I can throw a ten ton vehicle as far as this issue is concerned. - If a particular mod is truly causing CTDs, then yes I'll unfuck it. - If you post bitch complaints like "I don't like how the sights are" or "The casings are ejecting to the left" then you're just that, a bitch. And I will continue to talk to you as if you are one, because on the whole I don't care as that's just weak. Get off your fat ass and make it yourself. - If you want it done faster, do it yourself and I don't work according to anybody's timetable, other than my own. As I won't honor all requests, because there isn't anything saying I have to, so if I tell you no, either once or repeatedly then it means No, which given the level of intelligence on these forums will require me to tell you to go fuck yourself. - I'll upload fixes when I feel like it, so like the above, if I feel like uploading it now, then it's my decision, not for you to effect as I don't work for anybody on these forums. So expecting me to always upload is a far gone hope that you need to get out of your head. - I'm not saying don't report errors, is that most of the time they're bullshit errors and I will not believe you the next time. I'd highly suggest reading Peter and the Wolf as you all seem to be Peters around here. Streamlined/Custom Mod Packs: - As you know my mod has a rather large variety of weapons, but it's not always good for most people (too many weapons, not the weapons you're looking for) so here's what I usually do instead or request: - First please PM me here on the forums and all I ask is a good definitive list for what you're looking for rather than not knowing what you want. - If you're part of a clan please just one person as it keeps down the level of confusion and keeps things organized both on my end and your end. And it prevents too many people wanting an off-beat gun and so on. Its your clan and a specific weaponset is always needed. - More often than not I have a fairly good idea on what I have on and don't have available. If I know I can't do it, and know of a mod that will suit your needs, I will of course recommend it in lieu of any work. It's not that I don't want to do it, but if it's already done then I see no need overall to take the time to do it. But if I do have it I can get it to you. And of course I will give you a timeline roughly when it will get done. I will upload it to your representative or if needed, and so on. - I do have TS3, and my gaming site is here: http://562ndts.enjin.com/?welcome If you are registered on the Enjin forums the messaging system will work as well. Again as long as it's one person. - As far as the weapons go I will see what I can do. I have pistols to mortars and some other stuff, but be aware I use a lot of Arma 2 source files to get the weapon to you. I do have some 3D modelling skills so i can also manipulate or create things to get what you need. Again if I can't do it then I will let you know. "I don't like this" (and it's one or a few people = Not going to motivate me, but it's duly noted "I think you should do this and only this to 'enhance' the game" (Or telling me how to run my mod) = Yeah no thanks, I'm the mod author so I'll do as I see fit to satisfy as many people as possible. "I'll berate Eric about a single thing I don't like (as in one person) because persistence pays off" = Not going to happen, you can kindly pester somebody else, and continued activity when told I don't appreciate starts to turn into abject harassment. No thanks. "Mod is CTDing my Game": I'll fix it for sure, as some of you have seen. Do me a favor and describe what mods you're running, and so on, that way I can see for myself, and 9 times out of 10 it was my fault, so I'll fix and reupload. "I don't like these sights how they look"" = Duly noted, but I really don't care about that kind of opinion. While they're not very hiqh quality models got it, overall I try and to my best to get them as accurate as possible. So if you don't like a particular style, well, either request or find another mod. A lot of you players tend to think that your opinion matters and I should jump on a request like flies on shit. Fact is that if it's brought up continuously and I keep saying No, then well, I'm not interested in doing some things, I just don't have to and don't want to. Part of the mod is some personal things as well as what players are looking for. Again I can listen to your suggestion, but given that other than various donations, I do all the work so that gives me a lot of leeway in saying Yes or No to a request. I can understand if I break your heart if I do say No, but I don't get any reimbursement for my time and effort I put into my work. If you feel the need to complain about it I'll do my best to ignore it, as the main thing people seem to not understand is that I can listen to you, but I make the final decision, not you, to include it. Just thought I'd post this given I tend to see how people act. Skin Requests: - I don' t mind doing skin requests but keep it sane and of course specify what aircraft/helicopter you need. For various aircraft it can take a few days or so (depending on the detail of the base aircraft) to create a PSD template and then I'll get it to you. - At the minimum draw a "Stick plane" of what you want. Bear in mind for default aircraft there are limitations on how the aircraft was textured, so you may not always be able to get the effect you want. I will of course let you know. Issues and how to fix them: - "Infinite Ammo": Open the Steam Interface and right click and click on Properties. Click the Local tab and Verify Game Cache. Sometimes downloads glitch and causes that problem. After that the weapons should work fine. Also check your ASDG Joint Rails, ensure that you don't have another one (usually older version) running which may cause issues as well. - Game CTDs when trying to resume saved games: I've been getting a lot of complaints when my mod is used with the Arma 3 Launcher that comes with the game. I don't use this method so I don't see any issues as of yet when I get the reports. I'm not saying it's not out there, but if your game is crashing when resuming any missions, Instead of using the Launcher I go through the game itself, i.e. Configure/Expansions and Enable or Disable as needed. Restart the game and things will or should work fine as I've resumed various saved games and haven't had any CTDs or anything related. I also don't have anything to do with the Launcher so if you have issues, contact BIS if that comes up or use the method described. For PayPal donations click the linky: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=2J4LKTG8R8PQJ&lc=US¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted
  5. Ahh haven't done that, nor flown an F-16 in ages. I'll look into it though.
  6. Essentially, but it depends on a lot of factors, like enemy radar strength and so on. So pods like the ALQ-131 in game just don't work at all, while some of my pods do work. "Burn through" (When the radar's power over powers the ECM pod) is modeled more or less, so from a real life Growler EWO (I think that's what they call them) says "it depends".
  7. @Wrench Might know, as well, I don't think it has ever been done, but I would assume that if the sub detected it, it would fire at a ship, but not land targets to my limited knowledge.
  8. I read that in an article I think on the Aviationist. But a quick Google said the F/A-XX by 2030, so I misinterpreted it. Anyway I make mistakes. Anyway either way I'm not putting much effort into Super Hornet stuff for now.
  9. As in the F-35B topic, FC is helping me out. He stated that he got it finished in MAX and has to map it this weekend. From FC: - F/A-18F - F/A-18G - F/A-18E (derived from F model) So right now, first will be the F model, with the G model behind it, and the E model, due to the fact that the fuselage has (the model) to be modified so it can be an "E" version. ETA is two weeks as usual. Yes FC has other commitments, and honestly I'm impatiently waiting for it, but we're on his schedule, not ours. Part of the reason he had to do a lot of fact finding so he can produce a good rendition. Components, especially the airbrakes need some research, but overall FC I'm sure has figured it out, so keep it to this topic, and keep Klavs81's "pure"
  10. Anyway, nothing on the horizon right now. Mostly because GKABS is having his health issues, so things are pretty much a standstill, as well... he's helping with the modeling. I think after I'm done (whenever that will be) with Soulfreak's project, I can turn to my own Super Hornets. I do have the max files for my mod, not Soulfreak's, so that's a good thing if I want to ask somebody to work on it in the meantime. I do have a list of things that do need to be worked on, but more or less with the 2030 deadline for the Super Hornet to be removed from the USN inventory (that's the best knowledge, I haven't been keeping up with most of it lately) or something like that, so I want the more detailed Block III jets and so on to be done. Other than that I've been doing a lot of Arma 3 work lately, so I'm kinda focused on some stuff for that game.
  11. EricJ Release Thread

    EricJ Weapons Pack RC118 - Removed the unnecessary box for the weapons. I figure since there's Arsenals and the like, it's not needed anymore. - Underbarrel Grenade Launchers (AG36, GP25, EGLM) fire the new Illumination rounds - M252 Mortar now fires the new Illumination rounds, with a total of 16 rounds for it. - Requires game version 2.20 EricJ M119A3 RC4 - Now fires the new Illumination round - Requires game version 2.20 EricJ Cherokee Containers RC25 - Requires game version 2.20 - Adjusted magazines so that the rounds for the Light Howitzer Container accurately counts for artillery mods, like Drongo's Artillery Tool - Tweaked the Cruise Missile Container - Mortar Container now has the new Illumination rounds, with a total of 16 rounds. - Light Howitzer Container now fires the new Illumination rounds, with a total of 16 rounds EricJ Taliban Fighters RC20 - Requires Game Version 2.20 - Added some basic US Army units. They're just as capable as the Taliban (the Tban are a bit more proficient) is a bit more skilled. But the units should act better than the stock soldiers that BIS came up with, and armed with BIS weapons (mainly SPAR variants) and of course if you need to use what's in your modpack feel free to do so. Units include a Squad Leader, Team Leader, Rifleman, Rifleman (CLS), Rifleman (Marksman), and an Autorifleman, and a Grenadier. - Added a custom vest, a Carrier (US Army) for US Army units. - Reduced the Detect Skill of most Taliban units, given some veteran stories on the Regiment Discord. It turns out the Red Unit, and Al-Qeada were more better trained, and the skill level adjustment reflects that. Red Unit stays the same.
  12. Health update

    Well that sounds like things are getting better for you man, keep up the fight...
  13. Star Citizen

    I update it, but haven't played it recently. Sorta working on other things at the moment, so I haven't made time to play it yet.
  14. Star Citizen

    Okay as some know I play it, somewhat more than most other games (DCS, A3, SF2) but yeah, I'm doing some modding slowly but surely, but I own: Aegis Gladius Orion Jumpworks 315P Aegis Avenger Titan MISC Prospector https://robertsspaceindustries.com/
  15. I write books too

    2-4 Cavalry Book 2: Operation Rockslide is now an audiobook! Check it out here: https://amzn.to/44b3hTc
  16. I write books too

    For those who aren't on Facebook or don't have me on Facebook, I write too. Just like Gepard and Skyviper I've put out some books. Most of the time when I'm not gaming I'm back to writing, and working on some fantasy books right now. My links: Kindle: https://amzn.to/2Q4Kuaa Smashwords: https://bit.ly/3bjkhfA Website: https://ericjohnsonauthor.com/ Books2Read: https://books2read.com/ap/xeowZv/EricJ562 KIndle Vellas (US Only): For the Coin: https://amzn.to/2X9zz27 Operation Outreach: https://amzn.to/3zEhMxA In The Pit of Vipers: https://amzn.to/3eQsQQg Meanderings: https://amzn.to/3Rjja1k Streets of Destiny: https://amzn.to/3oCp6uo LinkTree: https://linktr.ee/ericj562 Spotify: https://spoti.fi/3hVMug5 I'm self-published unlike Gepard, so I spend more money and could use the sale of course (wink wink)
  17. EricJ Release Thread

    EricJ Helicopter Pack RC156 - Requires game version 2.20 - Adjusted magazines so that the rounds for the Light Howitzer Container accurately counts for artillery mods, like Drongo's Artillery Tool - Added a TF562 Armed Offroad, as a "lighter" alternative to the GMV for missions - MH-92 DAP, MH-60M DAP (4 Pylon), and the AH-96 (outermost pylons) can use the new BIS fuel tanks. - AH-96 Coyote renamed to AH-96D Coyote (just the displayname, no changes to classnames or the like) - AH-96D now has a millimeter wave radar system installed, CP/G has a sensor window of 4.0km, while the pilot has a 2.0km sensor window. Right now that's fine as the pilot concentrates more on flying while the CP/G focuses on weapon employment. It's fine for now, but I don't know much about setting the ranges and keeping with it, as long as the CP/G can "see" farther than the pilot for weapons employment. - Fixed Cruise Missile Container sling load memory points to where they should be. - Fixed the model.cfg error with the MH-60M (Insertion), now has proper animations. - Removed a duplicate MH-60L entry in the config.cpp https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
  18. Just a thread for the videos that users made.
  19. EricJ Release Thread

    EricJ Cherokee Containers RC24 - Updated CfgPatches classname for the Light Howitzer Container so that classnames are universal for missions and the like. - Tweaked Light Howitzer Container model https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 EricJ Helicopter Pack RC155 - Added a visual sensor for the TF562 GMV, to be more effective in designating targets for datalinked helos and such. As coded it works only with the driver slot, so any targeting data in its current form will be dependent on a fully crewed GMV (AI or otherwise). I may look into creating a comprehensive configuration for the vehicle or work with the current setup to adapt it for all positions, much like the Hunter FSV in the Expeditionary Forces CDLC. - M240H has the texture path fixed and should show the texture instead of white geometry. - Fixed the lack of tracers for the M134s for the DAPs and Little Birds. - Slightly tweaked M240H model. - Increased tracer frequency (now every three rounds, instead of every 5) for the 7.62mm ammo - Removed tracers from the AH-96 ammo. - Stabilators on the MH/UH-60/92 and S-94s now move when at speed, thanks to the Project Hatchet model.cfg - Tweaked Light Howitzer Container model - MH-60M/92 (Sniper) now has an HMD system for both helicopters https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
  20. Health update

    Keep hanging on, man, as we're all rooting for you.
  21. You know what's going to happen ravenclaw is that I'm gonna ask to be a moderator, and "punish" you with warning points because you're dragging ass on allowing us to download these aircraft. Seriously the latest shots in the Screenshots Topic are just beautiful.
  22. EricJ Release Thread

    EricJ Helicopter Pack RC154 - Light Howitzer Container animates properly. - TF 562 GMV has limited datalink (receive/report remote targets) - Added three more magazines for the Light Artillery Container, bringing the total rounds to 100 - Tweaked 3D model of the Light Howitzer Container. - TF562 MXs have RCOs instead of Mk17 holosights. - Added a TF562 Grenadier - Changed out the M240s for M240Hs. Currently, I need better references, which will serve as a temporary replacement until I can find more suitable reference images. It's "correct", but the modeling needs some good TLC for the next or future updates. - MH-80 can now sling load up to 3800 kg. For some reason it was 2700, but now fixed. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 EricJ Cherokee Containers RC23 - Added a "Light Howitzer Container", that weighs 3500kg (can be lifted by a Ghost Hawk or bigger). It is based on the M119A3 mod I made, and can shoot the same range (19km), giving forces a lighter, possibly more mobile system for artillery needs. https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 EricJ Weapons Pack RC117 - Removed the Persian Islamic Front units, no longer needed and made into its own standalone mod - Removed the US Militia as well, since I wanted to move those to a more standalone variant, check my Workshop and you’ll find the updated version there. https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266 US Militia RC6 - Units are now armed. The soldiers have SPAR-16 variants (one with a Red ACO, the other an RCO), while the Marksman has an Mk14 with a DMS scope. This is now its own mod, having been removed from the EricJ Weapon Pack. - Requires Game version 2.18 https://steamcommunity.com/sharedfiles/filedetails/?id=3114718112 Persian Islamic Front RC1 - First Release https://steamcommunity.com/sharedfiles/filedetails/?id=3495990388
  23. You gotta buy a subscription to download files: https://combatace.com/store/category/1-subscription-plans/
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