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EricJ

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Everything posted by EricJ

  1. EricJ Release Thread

    Spent most of the day modding and working on pylon weapons. After a little help I got it "working": http://ericjwrites.itgo.com/Arma3/wip1994.jpg I still need to get the game to recognize the missiles (they won't show up as a four rack). Also if anybody has any clue on how to do pylon weapons, I'm all ears as I don't know how to get them for the game to recognize them as weapons and such.
  2. EricJ Release Thread

    AH-1Z RC13 - Tweaked flight model
  3. Yeah I agree, and as you said, SF2 electronic warfare is what it is, and frankly it depends on the radar being suppressed, and other factors. Overall I think it's okay for a game of this caliber, and I'm sure even DCS people have their issues as well, given the murky environment of classifcation and performance in general. A Growler EWO mainly said "It depends" on how things work, so there's a nugget of info to digest. Overall I think that we deal with the game's limitations as we have to, because not to start up the beaten path of SF2 support, we gotta work with what we got. As for the AIM-260, I think that's just a murky subject until more open source info comes out.
  4. Yeah suffice to say that the AIM-260 isn't properly defined as of right now either, so there's a lot of conjecture, but I do agree with DA, as the weapon needs to fit in the weapon bays for the F-35. But again it's conjecture as of now so we'll see what goes on with the program.
  5. EricJ Release Thread

    EricJ Wipeout RC13 - After conferring with technicians, was able to reinstall the Master Arms - SAFE system, as well as the selectable countermeasures option.
  6. EricJ Release Thread

    EricJ Wipeout RC12 - Fixed weapons glitching, removed the Countermeasure and Master Arm - SAFE option
  7. How accurate are those? I have issues with JDAMs (which is why I kinda stopped carrying them) as a whole. I'm guessing two weeks?
  8. Yeah man, get a 2TB (when this laptop dies I'm moving to a 4TB hard drive on the laptop) or higher dude. You can't do much with 250GB, if you can afford it. The amount of mods I have for SF2 alone is 133GB...
  9. It's probably a good idea, to free up some space for you. I mean, I don't think there's any other method that would help you in your situation.
  10. EricJ Release Thread

    Armored SUV RC7 - The vehicle is able to drive offroad now, thanks to Apollo on the Arma Discord
  11. EricJ Release Thread

    EricJ Helicopter Pack RC91 - Fixed config entries for the MH/UH-60/92s regarding the minigun compartments, some aircraft should now be able to switch minigun positions while in flight. - Reduced Armor of the Cruise Missile Container, improved the SAM Container armor, and gave armor to the Mortar Container. https://drive.google.com/file/d/1LSDehiNWHGsoB8YOq2HTHFYHDjodmDv1/view?usp=sharing
  12. Actually I did forget about it, I'll either have to check my install or download it again, but I think I had it.
  13. I trained for Bosnia and Kosovo (Fort Hood and Germany), but never went. So I could have been there, but the units I was in never went. We almost went to Kosovo, but the SCO said "Nope, we're not going" at 0615 on a Monday morning, so there was that.
  14. You know three out of five of my deployments were in the desert (Kuwait, Iraq, and Egypt), and I've always wanted a conflict to start up in Jamaica. Not that I have something against Jamaicans, but to deploy to a Caribbean country where the weather is nice and all that. Just get away from the desert. I guess this is all I'm gonna get though. But anyway thanks Wrench, downloading now...
  15. EricJ Release Thread

    EricJ Cherokee Containers RC21 - Reduced Armor of the Cruise Missile Container, SAM Container, and gave armor to the Mortar Container.
  16. EricJ Release Thread

    Okay so far I've cleaned up some configs, and worked on some armor values for some of the containers. Currently I'm doing a Strike Fighters 2 project, but everything seems good. Although I need to work on the Armored SUV and try and get it to go offroad as it's sluggish in that area, but then again not many are complaining about it right now, so there's that.
  17. Yeah I didn't do anything special, just downloaded it and installed it.
  18. Took a flight with the A-6B and noticed a couple of issues: - In the cockpit view the refuelling probe doesn't go all the way down into the cockpit dashboard. Not a killer issue, but graphically doesn't work. - You may want to talk to Cliff7600 and get him to work on the low speed handling of the bird with full flaps down. With the flaps down it is possible to land the bird (did a video of it and will post in the Video thread), but you're kinda fighting the aircraft to make sure you land. I had the same issue with another mod and he fixed it, just have the NATOPS manual handy and that issue can be fixed.
  19. I think he dropped off the planet. Don't know why as I didn't talk to him other him PMing me asking if he could make skins, and I told him sure of course. Other than that never talked to him, and he hasn't been here yet.
  20. I'm sure with the game engine that causes issues that I'm not aware of, but I guess that sucks up the VRAM pretty well, and a lot of a/c flying will choke some computers. Anyway yeah I feel you though.I mean SidDogg did a good job with the decals, but again they look kinda plasticky and not good in my opinion, with the exception of tactical numbers, which more or less when done right, look good on the skin.
  21. I think you should to The Range and perfect your skills before heading into a combat zone first. I mean I don't do much practice anymore because well, I don't fly missions anymore, but overall The Range will get you comfortable with a technique you can apply to bombing small targets and such. It's just easy to carry some bombs, blow up the main target, and then hunt and peck at other targets.
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