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Everything posted by EricJ
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Anyway earlier yesterday worked on the "TA64" ACOG: Other than being 4x there's not much of a difference between the 3.5x35 optics (again uses the same reticule pattern) and just in a sense a more compact and sleeker looking of the classic ACOG look. For some reason the bottom of the tube felt the need to be flat but in itself easy to fix.
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Weapons Pack so far: - M249 can mount suppressors - Added APEX suppressors for the respective weapons (again not my responsibility if you don't have the DLC, not my job to manage your finances) in case you like them. - I have been floating an idea on an "ECOG" given i like the look of the ERCO but given it's a shit scope I may make something equivalent or whatnot, Overall it'll have the same reticule pattern as the 3.5x35 ACOGs. So far "ECOG" is just a WIP name, may come up with something better or cooler, who knows. Helos: - Will tweak FM so it's on average tolerable and acceptable. - Fix some shadow errors - Figure out what's up with the default USMC skin showing up on all versions, when its setup for Skins. I may have to just use the Hiddenselections commands and see if that helps it. - Tweak the containers to work better. I'm sure down the line once it matures I'll make that a standalone item since I'm sure a lot of milsim units would like the capability to use smaller helos for supplies, etc.
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Okay talked with the ACE3 team and so far it seems that the hitpoints reflect the ability to repair so given I use vanilla hitpoint designations it should repair fine, I guess with AFM it fixes wheels too but really not so much a priority given I want to get it out given some glaring problemes with the other birds that needed to be addressed. Right now I can upload "as is" and get some leeway with the AH-96. Other than some obvious things (barrels don't rotate, no muzzleflash, as well as glitched missiles as far as proxies). Other than that it's pretty much still WIP and will hopefully get some more feedback on it for a later version. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtSjlDeG5qcFgtS0k/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// UH-60 Pack RC24 - Fixed Shadow LOD of the M197/DAGR MH-60S. - Added an "MH-67", and other than being a reskin, has the typical SOAR equipment that can be found on the MH-80. - Tweaked various geometries on the -60 models. - Fixed mapping issues on the M230 Chain gun on all models. - Added another variant of the UH-92, the UH-92 MEV, which is equivalent to the H-60 version. It of course supports ACE3 Medical operations. - Moved the UH-92 and MEV to the US Army faction (will show up in Eden as such). - Fixed the shadows for the ESSS equipped H-60s. - Added an "AH-96 Coyote", which is a ducted fan version of today's AH-1Z Super Cobra, it is available for the USMC, US Army, and the NATO faction (Metric HUD as well). - Darkened Rattler seeker heads. - DAGRs fire from the correct positions on the wings for the MH-92 DAPs. - Fixed XX-92 series Formation light strips. - Fixed various file paths for textures. - Fixed MH-92 DAP (M230/DAGR/Rattler) action menu, now has same (other than no door controls) menu systems as the other -92 series. - MH-92 DAP (M230/DAGR/HF) changed to MH-92 DAP (M230/DAGR/Rattler), classname is the same - Added a non ESSS equipped Medevac UH-60. - Tweaked roll rates on the XX-92 series, as well as the S-94s. - Cleaned up UH-60L cockpit, instruments look correct on the frame as well as fixed various needles, improving the look slightly. - FIxed a missing leg on the door gunner seats on the XX-92 military/PMC versions. - Rattlers have improved performance - Military/PMC XX-92s can self designate (along with MH-60 DAPs) via ACE3 if used. KNOWN ISSUES (RC24) - AH-96 barrels don't rotate - No muzzleflash (AH-96) - Proxies is wrong for some reason (even when linked properly) for the ASRAAMs, but otherwise functional - Repair Container no worky, still need to work on some more with finding out what config entry fixes it.
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On a whim found out that even a Hellcat can lift these:
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Okay so far no luck with the Repair Container, but it's in game at least... Need to add the Repair functions from ACE. I may push for Monday or even tomorrow, but given the issues with the AH-96 (barrels no rotate, no muzzleflash, and ASRAAMs somehow not appearing correctly) I may as well get the AH-96 out to get more feedback as right now honestly those are the only Major Issues that it has (and more tweaking on the textures down the road. On the gun front I tweaked some alpha channels on the 3D ACOGs, changing an RVMAT so when during various lighting conditions you can see shit, which at some angles you obviously cant. It's better though, which is good. As far as the containers go, I've been pondering making it a standalone mod for various milsim units, so instead of always having to use a Huron you can use something else to lift gear. If there's interest after the helo release I will do so.
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Current lineup of cargo containers. The blue, Green,and Tan came with the original download so I included them. When dropped via Zeus they essentially are supply crates to a degree. The Fuel and Repair containers have ToolKits (BIS) included and the Supply Containers can be setup for various unit specific mods and equipment, etc. Much like the Supply crates. Given the basic geometry (it lierally is a rectangle, with some small rectangles for sling points, etc) I will down the line put more detail into it, so it's not just texture: As well as more AH-96 Coyote cockpit tweaking texture-wise:
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Worked on the texture a bit (looks much better...). I managed to code a repair container as well (haven't tested it as of yet though) but overall the "look" of the military containers:
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And a cheap starting Fuel container:
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And at the minimum a Ghost Hawk can lift them as well: I'm hoping to do basic Supply (shown), Repair, Medical, and of course a Fuel container given the low weight compared to the Huron containers.
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And finally got the Cherokee Supply Container fully able to be lifted:
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Current skin progress: Current AH-96 issues: - Some reason the ASRAAMs don't show properly, even with the Sample Models proxies. May look into creating some kind o' missile to make it work, even though it should... - M197 barrels don't rotate and for some reason doesn't move with the gun. Otherwise gun and FLIR ball moves properly As well as adjusting the Medevac UH-92:
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Added the rails for the ASRAAMs (when they decide to show up): As well as cockpit retexturing:
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Tweaked the Green duct fans so they look correct: And more USMC weathering. I jacked the shark mouth from a skin I did for DCS BS2 on the nose:
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Starting on some basic weathering for the AH-96. The USMC versions will get the heavier set of weathering as well as the Army and NATO version, to show a bit less wear and tear:
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More work:
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Speaking of unsure... in between with dealing with the dumbest tool on the planet, managed to get most of the fuselage re-riveted so it's coming along. Along with the USMC and US Army versions, I have also gone with a "NATO" version scheme: What I do plan on doing is making this one Metric (I still need to do a UH-60 and -92 in Metric...), so when I grab the relevant HUD code I'll make it as such.
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Continued work on the riveting of the AH-96. More than likely given that the Samples models has only ASRAAMs (which was never adopted) available to actually include, I'll have to use those instead, even though they're technically not correct (Falchion-22s would be more exact) but as such I'm hoping for an end of the week release, maybe Sunday/Mondayish. Also I found some old stuff from a Black Shark 2 skin I did and added (so far) an HMLA-167 fictional squadron. What I may do is have a USMC, and a generic US Army skin, and then have various other units or such added as time goes along, therefore there will be some sort of generic look and then players can select various skins, etc.
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MH-60L Cockpit: And continuing with the AH-96:
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Basic OH-58D Readme: http://562.50megs.com/Arma3/Doc/OH-58DKiowaReadme.pdf
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Doing some facelift work on the AH-96, "covering up" the old defensive systems and adding the XX-92 style on the AH-96: And some other model cleanup and improving:
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Some MH-60L Tweaking and some TLC (finally). I still have to look at tweaking the RVMAT a bit so it's more "cleaner" and not showing the original imprint from the M version dashboard: A short video showing a tweaked MH-92 (Insertion) roll rate. It has admittedly been overly sensitive and after adjusting a couple things, got this result, and frankly much better:
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And more progress, and showing the intended look for the USMC version anyway. The US Army and others will have respective looks but this is how at least one scheme will look:
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Here's the new XX-92 "Hump" textured. Yes, it looks a bit mirrored given the back portion but overall I like how it turned out. I may remove that black square but haven't decided as it doesn't in my opinion detract from the skin: And broke down and starting to redo the AH-1Z texture: I still have to implement that ACE3 repair code (I need a good example to add to the config.cpp, they just don't make it easy to just copy and paste). Other than that I'm shooting for next week for the helos.
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And updated the readme as it will reflect RC24 (when released, hopefully next week): http://562.50megs.com/Arma3/Doc/UH-60Readme.pdf
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Cleaned up the -92 fuselage, removed the old "bolted cover" and smoothed it out: And WIP texture for the AH-96. I'm seriously considering in redoing a template as quite frankly no matter what it looks like shit. I checked for a template but since one isn't anywhere I know I'll redo the whole bird, and get the hiddenselections working as for some reason I can set the camo in Arsenal but nowhere else, weird: