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Everything posted by EricJ
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtWktNY3BJUFpWWlk/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's Kiowa for A3 AC5 - Fixed sound issue
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtaDE4WXpPNHhNaHc/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's Kiowa for A3 AC4 - Increased engine sound slightly - Reduced max speed to 222 km/h
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Also fixed the fan Formation strips: Here's a small video again with the AH-96, this time the Flight MFDs that i was talking about. For now it seems like a good location to assist in landings from the pilot's seat, as the copilot/gunner slot has a good enough view. Again that's how it currently sits, but I still may adjust it, etc.: ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtaDE4WXpPNHhNaHc/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's OH-58 ALPHA AC3 - Updated fuel capacity (thanks to Tierdisogni)
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Reworking the basic A2 texture to at least represent it better (BIS texture was way off): As well as WIP Formation light setup. I kept to the legacy spots (other than the top and tail rear):
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After some flight testing of the Ah-96 I found out that the view is pretty bad for stuff like landing on something like the Fast Sea Frigate, so I have what are called "Flight Pages" for the pilot's seat, that has normal and NVG vision that is not slewed to the turret and frankly strictly for the pilot to use. Additionally I managed to get what I was derailed working, the Co-Pilot FLIR page can now be turned on and off (default on) by the Co-Pilot/Gunner (and named "CP/G FLIR On/Off" respectively, only for the military and PMC XX-92 birds. Given I'm getting better with adding pages and the like I'm considering adding an NVG page for the gunner on the Ah-96. Also currently all view pages are strictly left side MFD (has to do something) and tweaking some analog stuff.
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And finally: The gun uses the old A2 values for the rraverse and elevation, etc. from the AH-1Z so there's not much of a change. I may also change it to a more Apache system but so far it works, so I'm not complaining too much right now.
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Added an analog Horizon ball for the pilot as well as a monitor feed of the gunner FLIR image: And a requested UH-60M Medevac configuration:
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Some preliminary cockpit modernization, and frankly cockpit makeover as well: I'm also slowly removing a lot of the legacy stuff (such as the TOW controller) as well as various other cockpit stuff that can go away. And some nose reshaping I've also removed some of the external features due to modern electronics/sensors as well as just not high quality anymore.
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And the second test flight, it's more controllable now but it's also not hard to haul ass either...
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More work, got the FLIR ball moving (just need to get the 20mm to move with it), as well as darkened the seeker heads on the Rattlers:
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A WIP video done yesterday. The HMD is fixed on the current version that I'm working on and shows the basic flight model, and so far has gone from what is shown to a more "tighter" FM so far.and frankly is where I think it should be anyway: https://youtu.be/IQCisYy1sYM
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link https://drive.google.com/file/d/0B8BGm0Pi3UmtaFpUZm8tR3JkWTQ/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke Kiowa AC2 AC2 - Doors removed from cargo view
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Some AT-99 Scorpion (from Avatar) influence, moved the front of the skids towards the center. Right now I've settled on the aircraft being called the "AH-96 Coyote", the nomenclature is set, but the name could change, but I like Coyote as well (unless somebody has a better name): As well as weapons testing. Other than the turret not moving everything works so far. I do have a WIP video I recorded late last night (the HMD is fixed BTW) and will get that up tomorrow as it's getting late: More or less since this is not being a pain in the ass yet I'll save this for RC24, after some necessary texture tweaking (BIS's colors just are totally off) and some variants (going to try and do a British one, with Metric units for the HMD). Given the port nature though some beautification will be really necessary.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtQ3piaU92VkZJV1k/view?usp=sharing Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=748513833 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's Kiowa AC1 NOTE THAT THIS IS AN ALPHA, AND I KNOW IT'S NOT COMPLETE, THANKS! Due to the extenuating circumstances and at least this aircraft can fly and do basic recon work (MMS works perfectly) I figured that at least an Alpha can be released, much as I personally dislike alphas. It should be noted that this is ADuke's (ADuke823 on the BI Forums) original work, and he farmed it to me to get it released into the public hands. Note it is uploaded "As is" for now. KNOWN ISSUES: - Cockpit isn't textured - Aircraft has a basic texture - Over time it will get some TLC depending on some external reasons, and when those clear up I will of course post updates as I go along. - No AFM support as of yet, when able will implement it. Otherwise enjoy it :)
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Early flight test (flies pretty decent): Added a requested V-Tail: And updated the FLIR sensor ball a bit: As for the Kiowa, got a PM from eggbeast who said that Sig [uSMC] is going through some RL stuff so effectively until otherwise told the Kiowa is on hold.
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Took Wansec_6's suggestion while waiting for an orgmate to show up for a gaming session: If you ask me it looks pretty righteous and just plain sick looking at least in Buldozer... Still not a bad idea. More than likely you'll see this in RC25 as once I figure out the repair functions for RC24 I'll upload and work on this some more.
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Some more helo work: I managed to reskin the Huron and make it into an "MH-67" that will pretty much just a cool looking CH-67. Nothing more than a HUD, and some SOAR specific gear loaded into it, and no IR suppression system either given the size of the helo. Also did a MEV UH-92: Otherwise it's pretty much like the UH-60 version.
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtcWpvYkEwUzdVbVk/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// RC84.2 - Bulldogs now have proper inventory icons when equipping a suppressor.
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtZzJNUmFGTHptX3M/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// UH-60 RC23 - Wheels now function in both Standard and AFM settings, with extensive config help from Beachead from the 17BCT milsum unit. People use the Ghost Hawk xml and if it still does not work I'll upload with the GhostHawk version to get things rolling so to speak. - MH-80 now has a pilot HUD and programmable countermeasures system. - Civilian S-94s all have white wheels - Removed the "no entry.config.bin/Burst" message when placing the Raven PMC version via Zeus. - Fixed the various -60 models, no more floating dials when flying (Exception being the -60L, needs some more TLC) For the Future: Gun Pack - Been trying to kill a "no entry config.bin\Muzzleflash issue. - More versions of the Titan-D, mainly camo versions with the new Apex DLC. - I have tried to implement a "G28" based on the BIS SPAR-17, but so far no luck for some reason. When I get more results I'll post more info. UH-60 - ACE3 repair menu implementation. Since I don't use the mod I need to take some time and work the coding so if you have ACE3 you can repair my helos, etc. - Other things such as an ESSS UH-92 - Any other things. Kiowas: - Haven't forgotten, as it seems like my investigation into my supposed nefarious life will hopefully go away. - Once I get the heads up from Shockley and able to make a small mod, get out at least the basic unarmed scout version. Armed versions later on.
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmteVlodkQ5MTdiamM/view?usp=sharing /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// RC84 - Fixed the SF45 3rd person model, now sits correctly on the barrel when mounted - Bulldogs now have Suppressor capability. - Added MCR-S
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A couple things: - Given I've been more focused on dodging bullshit accusations of being a super spy, some people on Steam have complained about the visible laser that has shown up. I don't know how I managed to automagically implement that into my gun pack. I can only assume that it was added to either CBA or a game update/bug. I have looked at that as another gimmick to add to my pack. I have looked at the topic and seen that it can be done, and did not implement it and "forgot to mention it". Sometimes I do have alibis but I know for a fact that I did not incorporate it into the mod, or any mods of mine. Again that was months ago and just didn't get around to implementing it. So why people are coming to me complaining about it I don't know, but I had no desire to implement it given that it wasn't in my opinion mature enough to implement. - Still having issues with Addon Builder, so what you have is what you get until I can reliably pack a PBO and doesn't crash the game automatically when I select a weapon, etc. So right now until that works to my satisfaction there will be no work on the mod. I also checked the paths to the weapons with issues and nothing stands out that I messed up anything. So when I can get that working again I'll get it out ASAP.
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Status update: Still haven't figured out what is up with the sounds. Other than being accused of being a vicious criminal underworld kingpin, I packed it and getting some weird errors with the p3ds and Addon Builder. So when I figure out what is wrong with the soundset (looks all correct) issue I can get a version uploaded at least for the gun pack. I've started to slide away from binge playing The Division and getting back into the mix, slowly but surely.
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Modding airplanes for DCS?
EricJ replied to Stratos's topic in Digital Combat Simulator Series General Discussion
You lost me, no not really, just depending on if you're on a dev team or not. You just won't see the specific forums that's all. -
Oookay... Yes I've been dealing with Karen again. Apparently it's not so much about stalking but about Revenge. She's been on the trail for about 20 or so years after I supposedly killed her brother, or some such thing. So she's not riding my ass to "be in love with me" but to seriously murder me. Yeah, I was nine or 14 years old so somehow I managed to escape the notice of my parents and have a trip to Syria (where supposedly her brother died, or something like that). So I'm not sure how I got mixed up in this crazy, weird, and bizarre mixup and one reason I've been silent. Again I really try and keep my personal life away from my "business" side but I haven't forgotten about things, just that is of course a serious matter, so if somebody in the real SEAL or knows some SEALs would you mind PMing me on a search for her lost brother? She apparently believes I am "him" and "hiding in plain sight". Um, no, I have never done any special forces training, nor have I been to assigned to any special forces units, and that's just a fact. Once this BS gets settled I'll get back to it, but enjoying The Division a bit but once I can put this rather bizarre mixup to rest I'll be back on it, shortly I hope.
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Lightening it up a bit: