-
Content count
11,243 -
Joined
-
Last visited
-
Days Won
60
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by EricJ
-
Training is still on for tomorrow night. Sometimes drama has to force it's way in my life, and frankly I have no time for it. I just don't. Anyway, been pulling my hair out trying to get the UH/MH-92 doors to operate all day and last night. Turns out I needed to adjust some setting and it works, somewhat. Funny thing is the S-92s worked fine without any tweaking, but the UH/MH versions needed some special settings. So right now the UH/MH-60s all work, remember those that actually have a troop carrying capacity (even the two bubba MH-60S) have animated doors. I'm sure there are some who want to look at a cheaply textured box but no, I'll leave those alone.
-
Due to the continued harassment from Karen Libera Smith, Public Training is canceled. I'm sorry but she wants some attention, so I'll spend that time filling out some reports to the FBI.
-
A couple more addtions to the UH-60 pack - US Army and US Navy are now "Factions" within the game structure so they can be separated and organized accordingly. Some other things going on: - Texture work for the gun pack, next weekish. - Some DCS stuff that I need to work on that I've been putting off. - Kiowa. It's not a priority but will be tinkered with , but not forgotten either.
-
ACE3 compatibility (now that I have some "time" to relax after all this door work and only tweaking stuff. Right now I have enabled ACE3 interaction for the Helfires (still haven't shown up yet, I think a Tools Update will fix that issue, usually does) but I poked around the GitHub for ACE3 and didn't find any specific code so if there's something for the Medevac then if somebody can point the lines or reference a mod that uses it I can look there.
-
And the new animation: Obviously I need to move it back but may restrict arcs a bit more but... when the doors close you're not getting shot by enemy fire. If there's a more cooler pose (as well as safer) I can use that instead, but given there's no way to switch anims this is what you'll get. Needless to say when the door closes you can't fire.
-
FInally got the doors looking right: Right now the "major" issue is clipping, I don't know if you're stuck to one Anim as it obviously didn't switch to another animation as I can set (I think) a crouching animation so when the doors are closed your feet aren't sticking out. If nobody has a problem then I'll go that route.Fransden sent me his source work to help out and it's been a major help in getting things working.
-
Managed to get the doors working (finally): As the video shows the Right door needs some tweaking as well as disengaging he FFV when closed needs to be added, at least finally works right... Also I'm looking for some cool images to add (a few would be nice) for the Steam Workshop page since I spend most of the time flying it :)
-
Arma 3 Public Training Scheduled: When: Friday March 4 2000 EST to 2100-2200 EST TS IP: ts45.gameservers.com:9188 Server IP: 63.141.226.59 Port: 20302 Training: Helicopter Insertion/Extraction Techniques.(Troop Helicopters only) Mods Available (not required): RHS: AFRF RHS: USAF EricJ UH-60 RC17 Task Force Arrowhead Radio If a milsim unit wants to "reserve" let me know and I'll close it off but be advised that I'll be around, if nobody shows I'm locking the server and the TS back up. Recommend a few pilots (3-4) or if a milsim unit needs to help, then let me know.
-
Some other things I've been working on lately: - Integrating the ZLT_Fastrope script into my birds, JShock has been helping me with that and it's slow progress but I'll have to contact zlt anyway if it comes down to we can't get it fixed (UH-60). - I've been spending some time in getting the doors to animate, so all versions that actually carry troops will have them, along with simplified Fire Geometries to make things simpler, and it's showing some promise, so hopefully once that's good to go I can do other things (UH-60)
-
Got the MFD wired for the MMS:
-
Apparently size does matter :D Seriously:
-
This was asked for on the WithSix topic but given the requestor's desire and game limitations on mapping: Given that this will be an addition to the Helo Skins I won't be adding the two Huron versions to the UH-60 pack, keeps things focused and sane. Hellfire reshaping:
-
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtX1d4SWh0RFNKelk/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Heloskins RC3 RC3 - Added SKRAM and Speedballs (modified Carryalls) to the inventory list for each helo (check readme for contents).
-
Okay I think Game Logic will give a radio anyway, so no Radios, maybe a GPS or two, but no mod support. Final list: - 20 RGO Hand Grenades - 20 40mm HE Grenades - 20 First Aid Kits - 10 White Smoke Grenades - 2 Laser Designator Batteries
-
Updated Speedball (and final): - 20 First Aid Kits - 20 40mm HE grenades - 10 White Smoke Grenades - 2 Radios (should populate given various mods) - 2 Laser Designator Batteries - 18 RGO Hand Grenades (to make room for the Radios)
-
Updated Speedball load: - 20 First Aid Kits - 20 40mm HE grenades - 20 RGOs - 2 Laser Designator batteries - 10 White Smoke grenades Each helo (except for the Civilian aircraft) will have 2 Speedballs, may increase to 4.
-
Was talking with ggrotor about this, and making what are called "Speedballs", or bags filled with basic supplies in the real world. Given that there isn't a need for water in-game I've so far managed to come up with this as some basic items: - 20 First Aid Kits - 10 White Smoke Grenades - 20 RGO Hand Grenades - 4 Designator Batteries We discussed ammo but overall given the plethora of mods I'm not including any kind of ammo, even BIS ammo given player preferences. The Raven PMC will get a specific set of ammo but overall this due to ArmaLogic it's basically a Carryall rucksack, so when you need a resupply of the basics, then the pilot has to land, and a player has to go grab the ruck out of the helo, and so on. Again if milsim units have their own specific requirements please don't ask me to make them as that's not my responsibility to manage your players and assets.
-
Also re-adjusted the weights of the UH-60M and the UH-60 (Unarmed) to realistic weights, so the Huron can pick them up:
-
And a bit more stable flying, I so far have gotten the rotor blur (apparently the texture was wrong) but shows the MMS and how it works in-game:
-
And if you're like me, breaking my own work: The thing loaded (OH-58) weighs a whopping 1,360 kg so even a Ghost Hawk can carry it around.
-
Thanks man, a rather comical video but it's a start
-
While the Hellfires are shamming decided to start on the OH-58, these are ADuke's textures so given he's on the spot won't change them.
-
Courtesy of Aduke823:
-
Some MH-60L showoff, I need to redo the coaming texture but otherwise what you see, is what you get as I just don't want to get all the dials working as of yet. Still no Hellfires. The video at the end shows the new gimbal limits of the 240s and miniguns, as well as WIP for the -92 series. Also the container is in their own category in Zeus at least, and once i get it working at least, a basic Supply Box as well as Fuel, Med, Repair to mimic basic Huron types.And so far no luck with the lifting as either I'm missing some config or model work that will enable me to pick them up. And you can also lift the SDV with the -92 series:
-
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtTzY3VFUzb1Z1cEk/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Helo Skins RC2 - Fixed texture paths