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EricJ

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Everything posted by EricJ

  1. Good work, been working on a lot of Arma 3 stuff so haven't gotten around to this as of late. Just haven't gotten the motivation to do any more recently.
  2. Version

    5,837 downloads

    READ THE README requires 7z to open: http://www.7z.org Adobe PDF for the readme: http://www.adobe.com Falls under the Combatace.com Freeware License Agreement Version 1.9 Fixes -SHARP Pod Added -Improved Textures from the SF2 Version used. -Fuel capacity adjusted from the US Navy NATOPS manual. It should be advised that this was designed for SFP1/WOV/WOI/WOE, not Strike Fighters 2 as issues from that game will affect gameplay to varying degrees. If you wish to use this in SF2 DO NOT use this version, go here: http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v19/
  3. 15 years of the military taught me to Believe It When I See It. Not saying that RAZBAM would screw us, but when it's finally out I'll get it.
  4. Lol I'll fix it guys, definitely Shit I Need To Fix.
  5. I really need to put this in the Download section: SA-10 Grumble.pdf
  6. Yes if merged. Matter of fact i run all titles but I use NA as the "one" (or so anyway) and use all expansions and stuff with it.
  7. Maybe, I've voiced my opinion on Facebook so it's out there, but from what I saw there's a lot of things wrong with people, especially veterans.
  8. Try adding this to the [MissionData] section: MinBaseSize=SMALL CarrierBased=TRUE CarrierParkSpan=10.06 May do it, who knows...
  9. I'll second that (it's what I use) as well as the Logitech Extreme 3D Pro (which is what I used before). The Hotas X takes some getting used to but still a great stick/HOTAS Combo.
  10. Yeah... been a bunch of that during the past week, and don't want to get started here either (maybe I should go to the Political Arena finally...)
  11. True, even though realistically I don't pay attention always to what's spawned either.
  12. From what I remember the Lavi was actually an Israeli indigenous fighter program, which through (from what I heard anyway) was cancelled due to politics, and the need to sell more F-16s: https://en.wikipedia.org/wiki/IAI_Lavi
  13. The Supers are setup for Carrier parking, but as they said, it's up to the game to put them there (I think that's SkateZilla's deck...) and so on.
  14. So far works fine still, no real issues on my end. I saw that article on Facebook but didn't read it, and good luck though (Steam does a good job I think) but yeah that'd be interesting if it does work though.
  15. Added this to the Super Hornet Download information: "IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players." The original text seemed kinda incoherent (given I was pissed off) so made it a bit clearer.
  16. Me: IAI Lavi (not some BS Insky stuff), 4 x Python 5, gun Opposition: F/A-18F Block II Super Hornet with 2 x AIM-9X, 8 x AIM-120C, gun First off the Lavi in the pictures (I thought I recorded but appaently didn't) is a real Lavi and can be found here: https://www.facebook.com/groups/865151426909914/ Anyway started off and after again nearly having a midair with the Super the Lavi turned out to be a little too "joyous" and frankly, it was my first time flying it ever (I've had it on my HD for a week) so I rolled a bit more than I should have but keeping the Super defensive was fairly easy and without any G-Loc issues I was able to focus on the target and overall managed to keep him defensive and he managed to force me to overshoot and then I was defensive for the last couple minutes.He managed to try and gun me down (as in the log) and after throwing myself around I managed to get my Python on him and fired another "Hope this works" shot and connected after he fired his 9X at me, which thankfully missed (he was coming up, me down, much like the EF2000 match above) and managed to not splash myself on the ground. Takeaways: Yeah.... I shouldn't take a jet out first try and DACT it, more or less spend some time just flying it around and so on. But as a mini-review the Lavi can handle the Super Hornet quite easily and for the first half of the engagement I did have the Super Hornet dead to rights and could have splashed it easy. Overall the fight did give me a workout and was rewarded with the kill (yeah it's my favorite jet but...) and managed to make it back alive. Comparatively though the Lavi handles more like the Viper (which I'm sure what the modder used as a basis), with a recommendation to account for the added ability of the canards. But I'm sold on it and think it's a nice aircraft, pity politics killed it back then, as it would have been the IAF's greatest jet.
  17. Thanks and nice vids... Overall I would have either gotten it done quicker or dragged it out as the constant blacking out drove me up the wall during that fight. I fixed the issue and have to check it later on anyway. But given past experience with the DID's version so many moons ago the EF2000 was a beast too, and enjoyed it immensely. Though the Gripen is pretty cool though.
  18. And main files updated and cleaned up as well.
  19. And another fix, apparently I forgot to add the G-Limiter on the jets.... fixed as well for the Super Hornets. INI Update 8.7z
  20. Usually the best way to get that is to request specifically what you're looking for and hope somebody will help you with what you're looking for. We've all got projects to do keeping us busy so that's usually why people like me don't do such things. I'd like to do more Super Hornet skins but I have enough on the plate already.
  21. Okay here's the ini updates to fix the loadouts back to normal, as well as the gun fixes. Sorry for being a bit late on this but.... here you go. I'll upload the main files tomorrow. INI Update 7.7z
  22. No video but a few screenies. Mel EF2000 Typhoon with 4 x AIM-132, 4 x AIM-120C, gun Opposition: F/A-18F Block II with 2x AIM-9X, tank, gun The Super's loadout sure shows that letting other people muck with your shit produces bad results but should have caught it anyway, which I'll re-fix, again. Anyway, the fight was fairly standard, i started from the top and let him take off and nearly had a mid-air collision and after that turned and burned and pretty much blacked out when dealing with a highly maneuverable opponent. As they say "Lose sight, lose the fight" and for about nearly three minutes I nearly did, blacking out with every pull of the stick, so after keeping him from shooting at me (his radar had me for a second but I pulled up and he lost it). I came over the top and I got a lock tone on my ASRAAMs and fired, not totally feeling confident in the shot but he was coming up and took the missile in his face, ending the fight. Takeaways: The settings I have to re-adjust so that I don't black out at every pull of the stick which really annoyed me given i hadn't done a DACT in a long time. Fortunately the ASRAAM tracked and killed the Super Hornet or I probably would have taken a 9X. The Typhoon as the videos show, can pull real tight and it makes the Typhoon a very tough customer in the knife fight, and fairly competent in the BVR arena as well. Though after tweaking the G limit I'll probably be more focused on engaging rather than blacking out.
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