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Everything posted by EricJ
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Added the rails for the ASRAAMs (when they decide to show up): As well as cockpit retexturing:
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Tweaked the Green duct fans so they look correct: And more USMC weathering. I jacked the shark mouth from a skin I did for DCS BS2 on the nose:
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Starting on some basic weathering for the AH-96. The USMC versions will get the heavier set of weathering as well as the Army and NATO version, to show a bit less wear and tear:
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More work:
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Speaking of unsure... in between with dealing with the dumbest tool on the planet, managed to get most of the fuselage re-riveted so it's coming along. Along with the USMC and US Army versions, I have also gone with a "NATO" version scheme: What I do plan on doing is making this one Metric (I still need to do a UH-60 and -92 in Metric...), so when I grab the relevant HUD code I'll make it as such.
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Continued work on the riveting of the AH-96. More than likely given that the Samples models has only ASRAAMs (which was never adopted) available to actually include, I'll have to use those instead, even though they're technically not correct (Falchion-22s would be more exact) but as such I'm hoping for an end of the week release, maybe Sunday/Mondayish. Also I found some old stuff from a Black Shark 2 skin I did and added (so far) an HMLA-167 fictional squadron. What I may do is have a USMC, and a generic US Army skin, and then have various other units or such added as time goes along, therefore there will be some sort of generic look and then players can select various skins, etc.
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MH-60L Cockpit: And continuing with the AH-96:
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Basic OH-58D Readme: http://562.50megs.com/Arma3/Doc/OH-58DKiowaReadme.pdf
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Doing some facelift work on the AH-96, "covering up" the old defensive systems and adding the XX-92 style on the AH-96: And some other model cleanup and improving:
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Some MH-60L Tweaking and some TLC (finally). I still have to look at tweaking the RVMAT a bit so it's more "cleaner" and not showing the original imprint from the M version dashboard: A short video showing a tweaked MH-92 (Insertion) roll rate. It has admittedly been overly sensitive and after adjusting a couple things, got this result, and frankly much better:
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And more progress, and showing the intended look for the USMC version anyway. The US Army and others will have respective looks but this is how at least one scheme will look:
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Here's the new XX-92 "Hump" textured. Yes, it looks a bit mirrored given the back portion but overall I like how it turned out. I may remove that black square but haven't decided as it doesn't in my opinion detract from the skin: And broke down and starting to redo the AH-1Z texture: I still have to implement that ACE3 repair code (I need a good example to add to the config.cpp, they just don't make it easy to just copy and paste). Other than that I'm shooting for next week for the helos.
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And updated the readme as it will reflect RC24 (when released, hopefully next week): http://562.50megs.com/Arma3/Doc/UH-60Readme.pdf
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Cleaned up the -92 fuselage, removed the old "bolted cover" and smoothed it out: And WIP texture for the AH-96. I'm seriously considering in redoing a template as quite frankly no matter what it looks like shit. I checked for a template but since one isn't anywhere I know I'll redo the whole bird, and get the hiddenselections working as for some reason I can set the camo in Arsenal but nowhere else, weird:
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtWktNY3BJUFpWWlk/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's Kiowa for A3 AC5 - Fixed sound issue
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtaDE4WXpPNHhNaHc/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's Kiowa for A3 AC4 - Increased engine sound slightly - Reduced max speed to 222 km/h
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Also fixed the fan Formation strips: Here's a small video again with the AH-96, this time the Flight MFDs that i was talking about. For now it seems like a good location to assist in landings from the pilot's seat, as the copilot/gunner slot has a good enough view. Again that's how it currently sits, but I still may adjust it, etc.: ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtaDE4WXpPNHhNaHc/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's OH-58 ALPHA AC3 - Updated fuel capacity (thanks to Tierdisogni)
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Reworking the basic A2 texture to at least represent it better (BIS texture was way off): As well as WIP Formation light setup. I kept to the legacy spots (other than the top and tail rear):
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After some flight testing of the Ah-96 I found out that the view is pretty bad for stuff like landing on something like the Fast Sea Frigate, so I have what are called "Flight Pages" for the pilot's seat, that has normal and NVG vision that is not slewed to the turret and frankly strictly for the pilot to use. Additionally I managed to get what I was derailed working, the Co-Pilot FLIR page can now be turned on and off (default on) by the Co-Pilot/Gunner (and named "CP/G FLIR On/Off" respectively, only for the military and PMC XX-92 birds. Given I'm getting better with adding pages and the like I'm considering adding an NVG page for the gunner on the Ah-96. Also currently all view pages are strictly left side MFD (has to do something) and tweaking some analog stuff.
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And finally: The gun uses the old A2 values for the rraverse and elevation, etc. from the AH-1Z so there's not much of a change. I may also change it to a more Apache system but so far it works, so I'm not complaining too much right now.
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Added an analog Horizon ball for the pilot as well as a monitor feed of the gunner FLIR image: And a requested UH-60M Medevac configuration:
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Some preliminary cockpit modernization, and frankly cockpit makeover as well: I'm also slowly removing a lot of the legacy stuff (such as the TOW controller) as well as various other cockpit stuff that can go away. And some nose reshaping I've also removed some of the external features due to modern electronics/sensors as well as just not high quality anymore.
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And the second test flight, it's more controllable now but it's also not hard to haul ass either...
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More work, got the FLIR ball moving (just need to get the 20mm to move with it), as well as darkened the seeker heads on the Rattlers:
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A WIP video done yesterday. The HMD is fixed on the current version that I'm working on and shows the basic flight model, and so far has gone from what is shown to a more "tighter" FM so far.and frankly is where I think it should be anyway: https://youtu.be/IQCisYy1sYM