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EricJ

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Everything posted by EricJ

  1. I was affiliated with ED for like.... since 2001, or so until 2013, did some work here and there and one of the SMEs for the A-10C module. For some reason I got 'punished" for mentioning some work I did, and so on. Then last year when I mentioned the Super Hornet project the most idiotic Moderator, ShitSpawn, felt the need to ban me over some fucking idiot Suchoi25 on offering classified radar data (when I clearly stated we were modeling the APG-73 because it was "Safer" to a degree), and I didn't know this dude either so right now things have cooled. But ED can go fuck themselves on that note, to this day I still haven't figured out how I got banned when I didn't know Suchoi25 for shit but ShitSpawn needs to go fuck himself. I rarely hold grudges but that level of stupidity still blows my mind. Then again given that level of moderation I chose to stay banned. Not so much to "stick it to ED" but really I don't need to be in a place where some people think they know what they're doing , don't know what the fuck they're doing. Don't get me wrong there are some good people there, but getting fucked over like that leaves a lasting impression. So it's better I stay away lest I get banned for threatening to choke the living shit out of that one moderator.
  2. Super Hornet is moving slowly "in the dark", so it's being worked on, but given player attitudes we're doing better not talking about it, but it's overall progressing, slowly. It' should be noted that ED won't allow License Agreements for 4th or 5th generation aircraft, so essentially you're on your own for anything like that, like we are. I've gone somewhat public with the texture work but everything else is pretty much not discussed: https://www.facebook.com/media/set/?set=a.10153471621314855.1073741835.768464854&type=1&l=d02d8f07fc And it should be stressed that those four are just out of a total of like 34 total, or maybe 35.
  3. EricJ Release Thread

    New WIP Magazine for the HK615s, liike the Mk200 the bullets are red and so on and so forth: AGM-117 "Rattler" WIP: And lo and behold the start of the Apache:
  4. EricJ Release Thread

    Some more stuff: UH-60 pack: - After an experiment I found that creating a new model actually solved the "Invisible Hellfire" Syndrome, so I'm creating a new missile entirely, the "AGM-117 Rattler" to kind of move away from the whole current tech and go with something newish, but is just an improved HF anyway. So they're showing up and I'm developing the design based off of a design ADuke823 made and he has no time getting to me, so I'll make my own thing so now they show and that's what's good/ What's weird now is no worky still, so have to troubleshoot it. The DCS stuff is finally getting done (I never figured a skin would take a total of a day to finish but.... whatever) so I'll be slowly working on the A3 stuff hopefully within a few days or so.
  5. EricJ Release Thread

    I've started to use TrackIR for about a week now and remembered some commentary about 3D scopes and how it disorients people and so on, and how 2D scopes are preferred because of it, so I recorded this video just to show how you can still use a TrackIR with my scopes.
  6. EricJ Release Thread

    Okay some things: In a few days i should be "off" from DCS, I'm finishing up a VFA-122 Desert skin and have to knock out VFA-31 (the whole squadron anyway) and then I can get back more into A3 stuff. Again I've been doing here's and theres and getting things retweaked: Gun pack - I"m a big Space: Above and Beyond fan so right now I can do that pistol (M70) from the show, with some various tweaks given A3 functionality, more to follow on that. - Took some time to tweak the sounds, as I'm still using pre-1.56 sound configs and again having more issues with sounds, which is weird since I never hear MX's but hear everything else, and not other mods. On the other gun mod note I can't take responsibility for other people's work so coming to me about hujamaface's mod is kinda stupid, as if they're having an issue with their mod, then go to them, simple. - HK615s are going to get Magpul magazines, just to make them look a bit better. UH-60 - Still fighting the AH-64 a bit, as it's being a real bitch getting to just work right. It's slowly coming along but that'll be some time. Kiowa: - Again haven't been able to touch it much, but will.
  7. EricJ Release Thread

    Went on the TF Warhorse server to chill, max and relax, and noticed some serious bugs: - Re-downloading the Tools jacked up some RVMATs, fixed. - Went to go toss a grenade, the damn thing fell out of my hand, butter fingers? Nope bad config checking. most definitely fixed (nothing like getting blown up by your own gear lol) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtcE1HMXBNN1c0V3M/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Weapons Pack RC79.1 - Fixed paths for grenades, now throws correctly - Repacked U100 PBO, now optics work as they should.
  8. EricJ Release Thread

    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtME5oRThvOHBsYjQ/view?usp=sharing ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Weapons Pack RC79 - Added Black skinned vehicles for the Initiative Faction, a reskinned Offroad, Initiative Gun Truck, Zamak Transport, as well as reskinned (BIS) Initiative Pawnee and Littlebird. - Added a Laser Guided round for the M252/L16 mortar, which is designed for anti-vehicle rather than anti-personnel work. It should be noted that the White Smoke rounds have been reduced to four rounds as a game balance. - Barrett M107/103s now can be zeroed up to 2000m. - Added a 10-inch HK615 in black as well as Desert versions. The PMAG is still very much WIP. - Added Barrett M468, it should be noted that it is in an Alpha condition but good enough to shoot with. It should be noted due to some bug the backsight won't flip down right so it is currently permanently down. Once I figure out the issue and get the textures finalized I'll make it work. - Condensed some configs and the gear to two PBOs.
  9. EricJ Release Thread

    Okay some things: UH-60 and Weapons Pack: - Now condensed into two PBOs (one for the weapons, other for the various gear, etc. and configs Kiowa: - Finally figured out how a stupid simple thing got the main rotors working, now I can focus on adding details and so on to get a good alpha going.
  10. EricJ Release Thread

    And some glass work on the Kiowa:
  11. EricJ Release Thread

    And a couple WIP shots. more than likely next week I'll get back into more A3 stuff but for now just to show that things are still being worked on: Also thanks from ADuke823, he remapped the UV for the ductfans, so now I can put some better (and needed) detail into the area. The S-94s show some areas where the blade mounts were removed but overall just better mapping so I can put more clearer warning signs, and so on: And the "new" MH-80 skin. Looks actually a bit better than the BIS one but not by much: And the current glass for the Kiowa:
  12. EricJ Release Thread

    Okay a quick update: Gun pack - Back sight of the M468 still not working for some reason, but the others do, may be an issue with Addon Builder - Otherwise Barrett M468 works, and quite well. Right now needs a competent, reliable artist who does guns to get the new model done right. It is UV mapped but I don't have the inclination to work on guns since i suck at gun textures. - I may look into adding a VEPR that ssplainskin has been bugging me about, more on that later on. UH-60s - Fixing a lot of bugs, still no Hellfires. ADuke is making some futuristic looking ones and that may go on the MH-92s if they show up in-game. - Methinks because how the configs are setup, Manual Fire just doesn't want to work with me, which is very strange as it... should. So you'll have to sit in the Co-Pilot's seat for now or have a competent pilot in for the M230 armed versions - I have an initial config for the AH-64D from A2, still need to take some time and get it fleshed out more, but it's there to be added. Given I only plan on doing one version (May do an non-radar D as well, given past history with Jane's Longbow many, many moons ago) but i I can get the UAV feed working, I can make it an "E" and so on. But for now expect a normal US Army D model, until told otherwise. - I made a darker (believe it or not) skin for the MH-80 as well as more tweaks, but otherwise no real change to that. Kiowa - Main rotor is somewhat jilted too as it won't spin even though everything works, but that's the only issue, as I found some geometries from ADuke's sample work and modifying it to the newer airframe. There are also pylons (or whatever they're really called) so once everything else works I can look at some armed versions.
  13. EricJ Release Thread

    Some UH-60 work, getting the cockpit sticks working more visually better:
  14. EricJ Release Thread

    Okay: Gun Pack: - Barrett M107s and M103s have a max zero for 2000m (confirmed) UH-60 Pack: - Adjusted cockpit positions (Pilot,Co-Pilot) so the hands actually hold the control stick and the collective lever - MH/UH-92 Pilot MFDs has a Sling Load camera view and FLIR view. By default they're "off" so you can turn them on as needed. Still trying to get the Gunner's one to shut off. It's not a priority but overall something in case. Kiowa: - Main rotor turns but when it goes to blur, it stays static, and checking the named selections everything mirrors the UH-60s, so it should, work.
  15. EricJ Release Thread

    Open Practice TS: ts45.gameservers.com:9188 63.141.226.59 Port 20302
  16. EricJ Release Thread

    Having some fun....
  17. EricJ Release Thread

    And some various WIP images:
  18. EricJ Release Thread

    Okay some things while doing some work on the DCS: Super Hornet project on the "off-time": Gun pack - Broke down and made a 10-inch SBR HK615, given I play Insurgency a lot with CSAT I prefer it better. - Tweaking inertia to reflect SBR lengths, I'm using the base Ultimax 100 given it's a longer barrel (don't remember the length) and reducing base weapon inertia from there. - Broke things down to three PBOs like the UH-60, as it's getting annoying waiting around 12 minutes for one small fix. All configs (Launchers, Items, Pistols, etc.) are now in one PBO so I can get things done quicker - Magpul magazine models for the HK615s. Just a modified version of the 30-rounder that the 5.56mm weapons. - Still need to verify zeroing distance settings for the Barrett M107s and M103. UH-60 pack: - MH/UH-92s have two MFD pages for the pilots, the FLIR display and the Slingload page (both are on when spawning, so if needed you can turn them off, currently operable in the pilots slot still - Condensed some textures for less impact and usage, the less I have the less to worry about, things seem okay with the changes, so nothing special. - For the MH/UH-92s only I removed that inert rescue hoist. If there's a way to make it worth the polys I'm open ears as I felt they would be useless on those aircraft, and it cleans up the lines a bit. - The S-94 Sling Load MFD is a better geometry, looks better than a slab of geometry. I may move it to the pilot's MFD instead. - Various other fixes and tweaks Kiowa: - Very little time but finally got the rotors to start in the place that they should be, but the main rotor is being retarded so I'll have to see that next week.
  19. EricJ Release Thread

    Been getting some complaints about zeroing with the M107, I have tweaked it and seeing if that will help given a couple complaints that were brought up during gameplay so next version I'll hopefully fix that issue.
  20. Some Ideas

    Eagle Dynamics/The Fighter Collection is very stringent as far as License Agreements and using their code for third party mods. Given the amount of fidelity that can be modeled that the simulation can employ, it's a real concern as far as modeling various aircraft. Where TK is a bit more lassez faire (to a degree) you have to remember that injecting real world classified data could land you in jail, and them a serious black mark on their own reputation.
  21. Right now a human can only fire the gun, and use A2A systems. Right now we're using the F-15C cockpit until we're able to integrate a proper model for the Supers so right now a human player can use iron bombs and that's it (along with the gun of course). Further along more will come out but for now only the AI can use the "fun stuff".
  22. EricJ Release Thread

    Black Initiative Truck:
  23. EricJ Release Thread

    And Initiative Offroad/Armed Offroad in black. I could go darker but overall it's looking good where it's at, and frankly needs a Decepticon symbol somewhere :) :
  24. Given our varied histories we don't get any official support from ED. Yes, SkateZilla is part of the Testers Team and is killing it as far as integrating the systems and coding. I do a lot for A3 but not nowhere near what's required for DCS, so we're "Code bashing" off of FC3 until we can work on our own code. So essentially we're like the other Third-Party developers, doing it as we go along.
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