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Everything posted by EricJ
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Okay moving on: - Gun pack work (textures and related work) - DCS skin work, been putting it off but needs to do some for the Super Hornet project. - Kiowa work - And any UH-60 stuff based on feedback and so on.
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtTGRZWUNoUGZtLXc/view?usp=sharing /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ UH-60 Pack RC18A - UH/MH-92 series known as the Cherokee. - Raven PMC UH-92 shows up in Zeus correctly. - Revamped the HUD code, with thanks to Kimi-uy for allowing me to use his code from his HUD MOD (I'd check it out if you haven't). It should be noted that measurements are in Imperial and not in Metric. - Added a TF 160th pilot unit, for the SOAR birds. It has an added HK416 with BIS suppressor capability only (They're pilots, not commandos), a linked ARCO and IR pointer. - Added PVS-15s for the SOAR pilots, models and textures courtesy of Warlord554, available in Tan and Black. - SOAR birds have adjusted internal cargo loads, now have two HK416s as additional weapons as well as 14 magazines (7 per weapon) in case of self defense needs. - Added various bits to the xx-92 birds, geometries courtesy of ADuke823. - TextureList finally works. - HMD code added to the MH-60S series birds. - Cleaned up more Geometries as well as improving existing ones for all models - Added an MH-60L, basically an M version without the EOTech sights and old school dashboard. - Fixed the UH-60 MEV and UT (Unarmed/ESSS) shadow LODs. - Tweaked some textures. - Added an S-94, which is a civilian version of the Cherokee series, it has no HUD and carries 16 instead of 12 people, and has no weapon capability. - Added the 160th Special Operations Aviation Regiment as a new faction. - Added the US Navy as a Faction - Added the US Army as a Faction - MH-60S (M197/DAGR) and MH-60S (M197/Hellfire) missiles fire from the right side only. - XX-92 series have specific Wrecks when damaged or destroyed. - S-94 series have sling load cameras for sling load operations. Normal UH/MH series still rely on people interaction for sling loading. - Pip screens now work, a "One Geometry size fits all" and is set only for the birds that have the various FLIR systems installed. - Revamped the majority of geometries with A2 Sample Model stuff, to enhance the look of the XX-92 series aircraft. - Added some more animations for control sticks on various birds, as well as updated Memory points. - Added SKRAM (Survival Kit, Ready Access, Modular) Kitbags for the normal UH-60s, as well as SOAR and PMC, and Civilian specific bags. They are in the helos and specific to each type. - Fixed the M240 traversing issue, weapons now move as they should (no reverse axis). - Added two MH-92 DAP versions, one "Assault" version that can carry up to four additional soldiers and is equipped with Hellfires and DAGRs. The other one mimics the MH-60M version, one M230, four Hellfires, as well as DAGRs. - Added a Defensive IR Jammer courtesy of Kimi-uy and is installed on all aircraft. - Added sling load points for all aircraft, with the exception of the MH-80. It should be noted that not all aircraft can be slingloaded due to weight. - Tail elevators now animate. - Added formation slimers for the UH/MH-92 aircraft, and is operable separate from the normal lights as per real world use. - Added a slingloadable container, purchased from TurboSquid here: http://www.turbosquid.com/3d-models/container-3d-model/821292. - Added some RotorLib Support, should work fine for those who use the Advanced Flight Model to all aircraft - UH-60M and UH-60 (Unarmed) have accurate weights, so can be slingloaded by the CH-67. - Containers support Hiddenselections (thanks to poolpunk). However they cannot be lifted, not even by a Huron. - Added Sling load Memory points to various helos that were missing the memory point. - UH-60 (Medevac) and UH-60 (Unarmed/ESSS) have a lift capacity of 3,600kg. Other aircraft have it listed on the Readme. - Added an "MH-6 Little Bird", as well as an "AH-6 Little Bird", which are basically reskinned AH/MH-9 Pawnee/Humminbirds. They are specifically for the 160th Aviation Faction only. They have the same gear as the other 160th birds. - Uodated Hellfire models courtesy of ADuke823. - Added "Speedballs", which are large modified Carryalls with basic BIS supplie (Frags, 40mm grenades, First Aid Kits) for immediate resupply for basic ammo. It should be noted that other than the Raven PMC specific version, it is up to milsim units to design custom versions for their specific needs. Every aircraft has 4 bags that can be used (including the MH-80). - Doors now animate properly, with help from Frandsen's source models in getting it working. It should be noted that the pilot, and crew can open the doors, to include the infantry in the compartment. - FFV positions have been tweaked to accomodate for the new door animation change. - Hellfires support ACE3 functionality, as well as the MEV should support ACE3 medical functions. - Broke down the various PBOs so now there is one main config PBO, one actual mod file PBOs, as well as for any gear due to game mechanics for gear related models and equipment. - Only the Pilot MFD can be shut off via the Action Menu, when able functionality will be given to the Co-Pilot/Gunner - Added a fake PNVS turret system. Right now it cannot do anything special other than move with the turret. KNOWN ISSUES (RC18A) - Left door opens and closes when a player enters the cargo area. Doors still can be opened and closed normally afterwards (make sure everybody is inside first and then go from there). - For some reason the actions on the UH/MH-92s are separate commands, however the S-94s and UH-60s work fine. Why? I don't know. - Hellfires on the MH-92 DAP (Assault) and the MH-92 DAP (M230/DAGR/HF). Once they appear I will re-upload (as RC18) and go from there. - Fastrope system doesn't work. Also thanks to ggrotor for good SME advice.
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DCS/LOMAC Screen Shot Thread
EricJ replied to Dave's topic in Digital Combat Simulator Series General Discussion
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Modding airplanes for DCS?
EricJ replied to Stratos's topic in Digital Combat Simulator Series General Discussion
Of course I'm involved with the Super Hornet for DCS, those are my skins :D -
Current RC18A UH-60M cockpits:
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WIP MH/UH-60M cockpit (latest build is different): And some reskins of the vanilla helos: FIOR NOW there is no emphasis on doing any ports as they're just better looking than the Olive Drab that A3 put out. If you need a better AH-6 obviously look into the MELB by Diesel.
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Wax Off: Currently it works for the Pilot MFD and not yet for the copilot/Gunner, and the new MH-60M/S right MFD. I'm thinking of moving the compass to the left MFD (where the artificial horizon is) and work on that post-RC18A:
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Been working on the UH-60M series cockpits and giving some analog function, so far the Altitude and Knots dials work, the Vertical Speed one is being a bitch, so I may just position the needle and call it a day, it just won't be nice. This is a WIP functions video showing the UH/MH-92s and some basic functions. The door commands show up like that ONLY on the MH/UH-92s, they work fine on the S-94s, the civilian birds (had to rename due to there is a real S-92 in existence) and the -60 series fine, go figure:
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After some thought I'll push for a release for the UH-60 pack as an "alpha" until the Hellfires show up. Other than getting the -60M cockpits working reliably there's not much else for me to add so yeah, Monday once I get the cockpit working.
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And finally without too much trouble: On the Gun Pack front: - Took a leaf from ACE3 and added some Laser Guided mortar rounds, only four though for some game balance, and the M252/L16 has only four smoke rounds instead of eight, had to sacrifice some things. - Barrett M468 needs some polishing up and then I'll be able to integrate it into the pack, as well as take it to the WeaponSmith and get it setup for use. That so far will be the only gun addition as I don't have much. - Got the Initiative Pawnee and :Little Bird setup so that's good to go. Just need to do the Offroad texture and Kamaz textures and they'll be good to go. Kiowa: - Haven't forgotten about it, it's as it comes along, so not given up on it but there is a lot of things to play with for the UH-60s so that's been my major focus, but won't leave the Kiowa to rot.
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Some shots from the small training session: https://www.facebook.com/EricJ56/media_set?set=a.10153975481194855.1073741843.768464854&type=3&pnref=story
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Some more work, added a NON-FUNCTIONING SO FAR PNVS geometry. If I can get it to slave to the CP/G it'll be a cool feature but for now it's just "there": And for the gun pack, a basic black scheme for the Initiative Pawnee (BIS scheme): And some UH-60M version MFD work:
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And some -L cockpit tweaking as well:
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RVMAT tweaking, seeing how things look with a SOCMOD version from Warlord554. Also note the new geometries I lifted from the A2 Merlin, given that the door anims work now, I had to move to these in order for the windows to move with the doors properly. And giving a bit of a facelift for some cockpit textures. I"m also in the process of removing the old A2 geometries and adding better displays:
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Training is still on for tomorrow night. Sometimes drama has to force it's way in my life, and frankly I have no time for it. I just don't. Anyway, been pulling my hair out trying to get the UH/MH-92 doors to operate all day and last night. Turns out I needed to adjust some setting and it works, somewhat. Funny thing is the S-92s worked fine without any tweaking, but the UH/MH versions needed some special settings. So right now the UH/MH-60s all work, remember those that actually have a troop carrying capacity (even the two bubba MH-60S) have animated doors. I'm sure there are some who want to look at a cheaply textured box but no, I'll leave those alone.
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Due to the continued harassment from Karen Libera Smith, Public Training is canceled. I'm sorry but she wants some attention, so I'll spend that time filling out some reports to the FBI.
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A couple more addtions to the UH-60 pack - US Army and US Navy are now "Factions" within the game structure so they can be separated and organized accordingly. Some other things going on: - Texture work for the gun pack, next weekish. - Some DCS stuff that I need to work on that I've been putting off. - Kiowa. It's not a priority but will be tinkered with , but not forgotten either.
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ACE3 compatibility (now that I have some "time" to relax after all this door work and only tweaking stuff. Right now I have enabled ACE3 interaction for the Helfires (still haven't shown up yet, I think a Tools Update will fix that issue, usually does) but I poked around the GitHub for ACE3 and didn't find any specific code so if there's something for the Medevac then if somebody can point the lines or reference a mod that uses it I can look there.
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And the new animation: Obviously I need to move it back but may restrict arcs a bit more but... when the doors close you're not getting shot by enemy fire. If there's a more cooler pose (as well as safer) I can use that instead, but given there's no way to switch anims this is what you'll get. Needless to say when the door closes you can't fire.
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FInally got the doors looking right: Right now the "major" issue is clipping, I don't know if you're stuck to one Anim as it obviously didn't switch to another animation as I can set (I think) a crouching animation so when the doors are closed your feet aren't sticking out. If nobody has a problem then I'll go that route.Fransden sent me his source work to help out and it's been a major help in getting things working.
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Managed to get the doors working (finally): As the video shows the Right door needs some tweaking as well as disengaging he FFV when closed needs to be added, at least finally works right... Also I'm looking for some cool images to add (a few would be nice) for the Steam Workshop page since I spend most of the time flying it :)
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Arma 3 Public Training Scheduled: When: Friday March 4 2000 EST to 2100-2200 EST TS IP: ts45.gameservers.com:9188 Server IP: 63.141.226.59 Port: 20302 Training: Helicopter Insertion/Extraction Techniques.(Troop Helicopters only) Mods Available (not required): RHS: AFRF RHS: USAF EricJ UH-60 RC17 Task Force Arrowhead Radio If a milsim unit wants to "reserve" let me know and I'll close it off but be advised that I'll be around, if nobody shows I'm locking the server and the TS back up. Recommend a few pilots (3-4) or if a milsim unit needs to help, then let me know.
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Some other things I've been working on lately: - Integrating the ZLT_Fastrope script into my birds, JShock has been helping me with that and it's slow progress but I'll have to contact zlt anyway if it comes down to we can't get it fixed (UH-60). - I've been spending some time in getting the doors to animate, so all versions that actually carry troops will have them, along with simplified Fire Geometries to make things simpler, and it's showing some promise, so hopefully once that's good to go I can do other things (UH-60)
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Got the MFD wired for the MMS:
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Apparently size does matter :D Seriously: