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EricJ

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Everything posted by EricJ

  1. And needless to say a fixed and adjusted version is uploaded in the Files section:
  2. File Name: Ka-50 HMLA-167 [Fictional] File Submitter: EricJ File Submitted: 29 November 2014 File Category: Misc/AI Aircraft Skins Fictional HMLA-167 Ka-50 Black Shark This is s a simple modification of an original Black Shark skin I did years ago, adapted for the newer DCS engine. Installation: Simply cut and paste the folder into the DCS World\Bazar\Liveries\Ka-50 folder and go fly. And in the Mission Editor simply choose “HMLA-167” in the Paint Schemes drop down menu. Pilot Textures courtesy of Home Fries as well as some help with the description.lua Click here to download this file
  3. Version

    20 downloads

    Fictional HMLA-167 Ka-50 Black Shark This is s a simple modification of an original Black Shark skin I did years ago, adapted for the newer DCS engine. Installation: Simply cut and paste the folder into the DCS World\Bazar\Liveries\Ka-50 folder and go fly. And in the Mission Editor simply choose “HMLA-167” in the Paint Schemes drop down menu. Pilot Textures courtesy of Home Fries as well as some help with the description.lua
  4. Well a little research and I figure it was an HMLA-167 bird, so I was able to put an Ace of Spades just aft of the cockpit proper and just need to add the tailcode and it'll be ready to go:
  5. Managed to adjust the lighting in ModelViewer to show the changed stuff, recolored the Shark mouth and moved the "MARINES" around:
  6. Also took the USMC skin out for an environment check, and also added some stuff, faint because of the coloring and increased the opacity of the default weathering: I'm also planning on subduing the shark mouth a bit more, and figuring out which HMLA the Ace of Spades insignia is from, and going to move the "MARINES" from under the tailplane more towards the cockpit but looking at a few AH-1Ws as that would be more correct, though due to the way the whole helicopter is I put the stars and bars on the engine cowlings rather than near the cockpit.
  7. File Name: European 1 Blank Skin v2.0 File Submitter: EricJ File Submitted: 25 November 2014 File Category: A-10A/C Skins As it says it's nothing specific to any unit, just like the "A-10 Grey" skin, a simple blank skin if like me, who loves the European 1 scheme more than the Grey one, then this is for you. I don't mind retextures if you want but please credit me at the minimum, as I don't mind you adding stuff to it. Of if you have a request you know where to find me... Needless to say this works on both the A (preferably due to the lack of the wedge antenna) but of course can work on the C version as well if so desired, as you simply extract the file and select "European 1" in the Paint Schemes menu for the aircraft and go fly. Click here to download this file
  8. Bleagh... I guess if I took the time to make a template and do the same. Sometime in the future I'll probably go back to SF2 for skin work but as such it's just DCS for now and Arma 3
  9. Thanks! Tomorrow after I collate some data on a review I'm going to start learning JDAM and then LGB. I'm practicing with TGP+Mav and getting much better at it but need to start killin' stuff more than just trucks, and work with TGP in the mountains as well, so I have Things To Do and learn as well.
  10. Some weathering and basic detailing with an old shark mouth.
  11. I don't think I'll be breaking old NDAs if I release this.... I don't think.... It's the old USMC skin adapted for BS2 so it should be okay. Anyway I'm going to put some basic Marine stuff on it, and possibly the shark mouth, would look good on this.
  12. That's what I have now and after about a month I've gotten used to the detent (use it as a cheap cruise control sometimes) and yeah i could like any stick, use moar buttons but for Arma 3 its enough and with modifiers works well with SF2 and DCS. Overall I'm happy with it though sometimes the detent is still a little bit annoying and as Geary said, breaking it into two pieces (by design now....) makes it a bit easier to spread out and relax and fly with it.
  13. Why do I feel like I quieted the topic? Anyway I'm not leaving the community (if that was interpreted then it was my fault) but I just don't feel like modding SF2 that's all to make it a virtual career down for the short term. More than likely I probably will but right now as said, I have a lot of other projects on the mind and doing (as specified above) so no, not leaving as said, you're the best community I've been with in a long time, but I just don't feel in the position to do anything extensive. So I'll still support my mods as it's my responsibility, which does entail updated skins but I just don't feel I need to trawl the net again, not yet anyway. When I get the urge I'll see what I can do but no, not leaving like I did before (that was more for personal reasons than anything against the community).
  14. That's weird as my templates are all 2048 x 2048... for both B-D and A-C... But I think I gave them to Sundowner so what he has is what I'd upload as well, and apparently didn't take the time to upload them to the site.
  15. Me: F/A-18F EPE with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: Su-27 with 4 x AA-11s, 6 x AA-10s, gun Takeaways: Not much to go with this one as this time the Su-27 was more trying to force an overshoot (which I should have taken but... no) than flying to Mars and back, so I think the g-limiter is starting to pacify the beast so to speak, but when he tried to turn and I countered, he kept on trying to force me to overshoot but I got bored and shot him down. So takeaways not much, though I'm quite sure the g-limiter finally made the Su-27 on a more level playing field and 9.0 g's isn't too unrealistic either for the pilot's sake either.
  16. Yeah so going with JP-5 weights is what it boils down to since obviously its a Navy jet. The Aussies may do things differently and so on. Also the squadron thing. I have a lot of modding work cut out for me for Arma 3 and somewhat for DCS, so if you have the skillz the templates are available for you to update the skins. Right now I just don't want to mod SF2 until things change as the community is the greatest among the few I haunt, but I just don't think there's more to do anymore in those regards, but as said before, I'll get that DACT against that modded Su-27 and hopefully it'll be easier this time
  17. Its fair enough all around so if that makes you happy then I just don't mind either, but I like to ensure that I'm not off-base with my own calculations, so getting it right will be an issue for this mod anyway, as given the abstract nature of the fuel involved different values will be prevalent. So once I find out some good fuel values I'll probably re-adjust it. But the "ruckus" was like "Did I not get it right again?" So yeah no harm done, just making sure I wasn't off before... But anyway yeah the AI is a hit or miss sometimes. Sometimes it gives you a fight and sometimes it being a plodding jet just makes you think "WTF is going on with this damn pilot! Make me work to kill you!", etc. I finally entered the values for the G-LImiter (been learning the C Warthog in DCS so kinda sidetracked) on the Su-27 so tomorrow I'll do the DACT and see how it performs with the g-limiter installed.
  18. Uploaded a basic non-unit European 1 skin (awaiting approval):
  19. Version

    29 downloads

    As it says it's nothing specific to any unit, just like the "A-10 Grey" skin, a simple blank skin if like me, who loves the European 1 scheme more than the Grey one, then this is for you. I don't mind retextures if you want but please credit me at the minimum, as I don't mind you adding stuff to it. Of if you have a request you know where to find me... Needless to say this works on both the A (preferably due to the lack of the wedge antenna) but of course can work on the C version as well if so desired, as you simply extract the file and select "European 1" in the Paint Schemes menu for the aircraft and go fly.
  20. Okay question is if my values are off, which fuel is modeled in-game? JP-8, JP-4, or JP-5? As I may have went with I think JP-8 or -4 back then, which would throw everything off. Given the fuel topic in the Knowledge Base I think I remember it mentioning JP-5, which I went with for the values. And given the NATOPs manual lists all three (pounds varying between the three) then if it is strictly JP-5, then the difference between that is only 100 pounds between JP-5 and JP-4, which for example Fuel Tank 1 is 2380 lbs JP-5, 2280 JP-4, and JP-8 is 2340. So if it's "skewed" via Wikipedia then reference the NATOPs (see attached PDF) not Wikipedia for the Super Hornet, and the values in my pack reflect that, not Wikipedia. F18-EF-000.pdf
  21. http://562.50megs.com/562nd/DCS-JFO-JTAC-Pilot-Guide.pdf - Maverick Gunnery (A-10A) - Maverick/TGP Co-Shooting (A-10C Only, thanks to scrim for that tidbit, again) - Maverick/Gun Cross Shooting (A-10A/C Only) - Not using a mark to talk a pilot on
  22. Doing some night flying in the A Hod and learning TGP+Maverick shootin'
  23. To go with Caesar the Super Bug on the deck is not a speed demon, which is why I went towards the EPE version and not the stock Block I or II versions, as one time I was doing a strike on the Afghanistan map and was watching my escort F-15s truck away and finally saw the light on the speed difference. The basic engines give what they give but the EPE engines give definite more push and when doing a subsequent mission on the Bombing Range I was like "this is nice now" and stayed with it since. Also the fuel values are correct as per the NATOPS, as I did figure out with help to set it right. So its the game engine but the aircraft does have a MTOW of around... 66,000 lbs. She may not look big but through some other forums its called the "Rhino" due to the weight, not so much looks, etc.
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