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EricJ

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Everything posted by EricJ

  1. The engine values are guesstimates based on public literature from Boeing, and so I don't make specific versions because of that fact, it's not standard or approved or bought by the US Navy, so the values are just what I think it could be, not established fact. But Boeing themselves estimate a 20% increase with slightly better fuel economy. And yes that includes the angled pylons, as the drag is increased to account for that when the pylons are visible, at least that's what I've understood for years, so if they are not there the drag shouldn't be there... I think. That was a given when we were working on the Super Bug (the team) and so yes it is accounted for. Just fly the non-EPE and you'll see how slow you are compared to normal aircraft
  2. It does but most of the time they're so high up that the two-tone grey actually works, and besides it's better when they come down... BRRRRRT
  3. http://562.50megs.com/562nd/DCS-JFO-JTAC-Pilot-GuideRC2.zip -Added Weaponeering, Terrain References, correcting weapons fire.
  4. http://562.50megs.com/562nd/DCS-JFO-JTAC-Pilot-GuideRC1.zip A little more work and the filename is now going to be more stable since i figured out the best title. Also tweaked the PTL and expanded on the LTL. And changed some images around, etc.
  5. File Name: A-10A Peanut Scheme, 47th TFS, 91 TFG File Submitter: EricJ File Submitted: 20 November 2014 File Category: A-10A/C Skins A-10A Peanut Scheme Barksdale, CA (Aircraft 78-552) This aircraft was painted in the “Peanut” scheme, a test pattern prior to deployment to the Persian Gulf for Desert Shield/Storm. However, the USAF decided against the scheme and left the European 1 scheme as standard. Given the various references I have I chose to depict the aircraft as such, as the serial number and pattern was more accurate rather than unit markings. Some did not have the green tips while one did, so I chose to make it more “assigned” to the 47th TFS, 917th TFG, Barksdale AFB, LA. Despite this I gave it a “used” look anyway as it added a lot of atmosphere to the aircraft. Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “47th TFS, 917th TFG” and go fly. Click here to download this file
  6. With the weathering it does to me now, but before I applied that it was a bit meh. I prefer the European 1 though still.
  7. http://562.50megs.com/562nd/DCS-JTAC-Pilot-GuideRC2.zip -Added Run-in Headings as well as PTL stuff. I'll probably go into the Laser Cone after a little bit, just have to draw the image and give the explanation as I didn't go into the LTL yet since it's a different process.
  8. Mini DCS Su-33 Flanker Review by Eric J

    Thanks! I'm in the process of getting another one done, just have other commitments at the moment, but agreed Stratos, though I'm more looking at the Super Hornet more than the Hornet though...
  9. Wheels seem real small on the Apache...
  10. Fair enough, I just have that train of thought of adding it to the Su-27 as you said, maybe get rid of that "UFO" FM that's going on. Maybe it'll be a bit easier to kill, maybe, I'll have to mod it sometime and see what happens.
  11. Mini DCS Su-33 Flanker Review by Eric J

    I don't think so but I mentioned LOMAC because back then you could do that. I wish I knew how but it may be hardcoded that you can't anymore. Regardless I have the A-10A to keep me happy until I actually bother with the C model.
  12. Changed things around a bit for both the JTAC and the Pilot and will keep the general filename stable, but the "RCX" is simply a way for me to know what version is uploaded and for you as well: http://562.50megs.com/562nd/DCS-JTAC-Pilot-GuideRC1.zip - Added Pilot's Section and How to Interpret a 9-Line
  13. Well anyway, started the process: http://562.50megs.com/562nd/DCS-JTAC-GuideRC1.zip
  14. Okay, uploaded to here awaiting approval.
  15. Version

    44 downloads

    A-10A Peanut Scheme Barksdale, CA (Aircraft 78-552) This aircraft was painted in the “Peanut” scheme, a test pattern prior to deployment to the Persian Gulf for Desert Shield/Storm. However, the USAF decided against the scheme and left the European 1 scheme as standard. Given the various references I have I chose to depict the aircraft as such, as the serial number and pattern was more accurate rather than unit markings. Some did not have the green tips while one did, so I chose to make it more “assigned” to the 47th TFS, 917th TFG, Barksdale AFB, LA. Despite this I gave it a “used” look anyway as it added a lot of atmosphere to the aircraft. Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “47th TFS, 917th TFG” and go fly.
  16. Like what? Basic interpretation of the 9-Line or?
  17. For the player though notching it up to 9.0 g is a good balance between reality and the airframe though, as when I tried a DACT against an F-5E, that damn little thing was all over the place, and tried to shoot me down three times (two missiles avoided, last one gun). I was blacking out so much that I lost sight, and flew into the ground, so I lost the fight .
  18. And thar she blows: Even though the camo was never adopted I gave it some treatment with the default weathering, adjusted to suit the colors better.
  19. And the requisite Hog Head... I've actually gotten other unit markings and once I get done posting this will show a good shot of the aircraft "complete"
  20. All is left is some more tweaking but overall the skin as such is "complete" Of note when adding the unit markings (417th FS, 419th Wing) is that the only thing that's solid among the various references is the aircraft serial number, and the hog's head (which yes will be added later on tonight but I do need a break) decals as well. I found a good decal image so will use that and get that applied to the nose. One reference image also has tail markings as well as "BD", which to me seems the most accurate image to work off of so I will go off of that and apply it but thankfully the camo is fairly set right in my opinion.
  21. True, until the Hornet/Super Hornet shows up gonna have to deal with it until some HARM capability is at hand.
  22. More work... getting the wings touched up, which is far different now as I'm along the wing more and need to tweak the fuselage more.
  23. I saw an image somewhere on the internets somewhere that showed the seekers view of the target with an all aspect seeker head. A nice bit of trivia though with that technique, but agreed... not in this world it works
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