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EricJ

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Everything posted by EricJ

  1. I've found out years ago that sometimes even Floggers don't get hit by AMRAAMs of any variety (even D models) as much as people think. Then again I usually fire at Rmax so by the time it reaches the Floggers it's out of energy but closer... yeah they hit.
  2. Me: F/A-18F Block I (Which should be redundant as I have a separate EPE version from the Blocks I and II so no longer going to mention this because naturally Block Is don't have it anyway), 4 x AIM-9X, 6 x AIM-120D, gun Opposition: F-35A with I would guess (forgot the key for viewing air targets) some AAMs or not. Started off accelerating towards the Lightning II and once it sensed me did a lot of slow turns and tried to I guess force an overshoot which maybe one time I should do to see how aggressive it is but overall for a few minutes I managed to stay on it's six and for giggles fired an off-boresight shot just to do it, as I could have shot HUD and still would have shot down the enemy pilot. Takeaways: Really not much to report when your opponent really isn't that aggressive. He tried to turn out of my HUD but with a 9X already locked on and the slow relative movement I would have killed him easy either way. But since somebody is looking for specifics not much to give as I would have preferred a human pilot to the AI pilot anyway for something like this. Granted the more aggressive jets give you a workout but when they don't it's just boring. In hindsight if he had an internal gun he probably would have pushed harder but since it doesn't...
  3. Yeah... the only one done by Marcfighter so obviously we deal with what is available, and unfortunately/fortunately it's the only one we got. It's only unfortunate because it;s not updated for SF2 so we get the UFO effect, and I never bothered with NF5, I got plenty of jets to keep me happy :)
  4. If the Su-35 in-game maintained the same energy? No and that's what I probably failed to mention, that when the UFO Su-27 engages a non-EPE Super it'll fly circles around you while you flounder and lose a lot of energy and speed.
  5. Thanks! I just remembered somebody mentioning the F-35A so I'll probably do that later on today as I'm pretty sure I did a long time ago, but maybe not... so yeah I'll get that done today.
  6. Okay last one (For today anyway) Me: F/A-18F Block I (non EPE) with 4 x AIM-9X and 6 x AIM-120D, gun Opposition: Su-35 with... maybe some AAMs though first bout tried to spike me with gun so probably just gun... First bout started off weird as I finally remembered/figured out how to lock a target with radar and could have shot an AMRAAM and killed him outright thus saving me the ordeal of being embarrassed about not raising gear so I fought the short bout with gear down... yeah. Anyway I locked the Su-35 and realized he was coming towards me and shot a 9X at him. At the distance and aspect I'm quite sure that I hit him and the log confirmed it. So he retorted with gun (red tracers....) and proceeded to get into an energy fight and pretty much I was blacking out and recovered. He came around in a circle and plunged into the ocean. Maybe I hit him and it was his last attempt to get me but I saw he was acting slow and uncoordinated so he just flew into the ocean, so the hit did do enough damage to break him as he pulled g's. Second bout was more sane and I kept it to IR AAMs only. Once I got him padlocked and he got moving I found it easy to keep him in sight... for a bit. I got sucked into an energy circle but overall compared to the Su-27 it was much easier to manage despite the higher thrust and power of the Su-35. After a minute of trying to not lose him and allow him to get a good position (he almost got lucky a couple times) he decided to slow things down so I got behind him and shot him down with a 9X. Takeaways: In both cases the Su-35 has a better modeled FM than the "UFO" Su-27 so you'll see it use energy quick at the start but it also bleeds it off quick. As mentioned above I pulled some hard g's so G-LOC was a concern so if you're tight turning and your vision is darkening relax stick and let your vision return and then again.. well.... continue to pull g's keeping in mind g load on you, not the aircraft because needless to say most aircraft (at least the more modern ones) can handle the strain better than the average pilot (regardless of gender) so again relax the stick, and re-orient. That's to keep him from getting on your tail and shooting it off, as he will press and you'll feel the pressure which is fine, but remember work him out somehow (which is maneuvering and keeping padlock) and prevent him from getting a good shot in. Once you work him out of the energy fight and he levels off, orient and spike him with whatever you want to hit him with. And still have that forum bug of the screenshots...
  7. Ahh yeah... I saw the mention of my very non-descriptive against the MKI. I have quite a few, MKM, -35, and the MKI... I'll try... the -35 real quick. Got some personal A3 stuff to do so give me a few minutes here.
  8. Last one for here... Me: F/A-18A with 2 x AIM-9M, 2 x AIM-7M Sparrows, gun Opposition: Mig-29A with R-27s, and R-73s (maybe didn't get a look at it's pylons), gun at least if it wasn't armed which may explain why it didn't press for a kill. Started off behind the Mig and it was pretty much like the previous entry, a lot of trying to coax him to maneuver but overall he tried but gave up so I shot him with a 9M and returned to the deck, eventually. Takeaways: Really nothing exciting, loading the Mig-29 has always been an old issue but if it was loaded it didn't do anything to jostle in position. So I'll probably learn how to shoot radar guided AAMs again...
  9. Everybody's a critic of Hank the Cat... :) Sure I can do some Fulcrums. Me: F/A-18F EPE with 4 x AIM-9X, 6 x AIM-120D, gun Opposition: Su-27 Flanker with R-27s, R-73s, gun Started off once he sensed me he basically tried to make me overshoot and porpoised quite a bit trying to slow down and again to force an overshoot. Once I slowed down I did think of doing an AMRAAM kill and the fact he was ahead of me gave me time to mess with the buttons (didn't work, gonna have to re-figure that out) and proceeded with a 9X kill up the tailpipe. Which goes to show you how easy of a kill it was compared to the non-EPE version of the Block I Super Hornet. Takeaways: I've always had the feeling that the game "Sensed" your capabilities of the targeted jet versus yours and always tried to outmaneuver you based on those capabilities, so when I shot off the deck in a more capable jet, the AI tried to as said, force an overshoot. If you notice the enemy jet doing such thing, simply throttle down and setup your shot. Again he'll try and maneuver but if you can turn (he did try and maneuver but I can easily match it) and still be on his ass, then he'll try the overshoot technique. At the distance of the last shot I again could have pulled off an AMRAAM shot without being in Rmin, so yeah keep your options open, but again remember to keep your heaters for the knife fight and your long-range AAMs for the BVR fight. BTW setting up a Super Hornet for EPE is simple, open the respective _data.INI and copy and paste these values: [FlightControl] StallSpeed=51.44 CruiseSpeed=277.8 ClimbSpeed=308.6 CornerSpeed=175.5 [Engine 1 and 2] SLThrustDry=74730.12 SLThrustWet=117433.05 And I think that's about it for setting one up and I would recommend "creating a new" version if you want as well. And as a disclaimer it's a best guess, not a hard figure so I may be off...
  10. Yes it is... it took me a few to just figure out all the controls.... But Marcfighter I believe... maybe? Be involved with the Jet Thunder project as it was his baby from SF1 and obviously hasn't adjusted and makes me feel good it's not me :) Sure saisran... what against what? And yeah good to see you too, as said lurking more but had to help out kinda brought me out again...
  11. Nice one at the end, got real lucky... But yeah one of the reasons I stay away from the "Legacy" stuff because of the poor turn rate as if you're pulling that hard against a more modern jet then you're just toast, but good fights nonetheless, liked how you snuck up on the Mig-21 (as if it was difficult).
  12. Okay well... I had an old installer saved so installing SF2 NA wasn't too hard to do. Figuring out the controls was... been a while... And I felt kinda bad as really you're looking for help and I can't be rude and not do it. 3 x engagements F/A-18E Block I with 4 x AIM-9Ms (first time), 8 x AIM-120D, last fight, 4 x AIM-9X, and 8 x AIM-120D, and guns all the way (non-EPE) against Su-27 with Gun, and R-27 and R-73s Overall the Flanker will pull you into a turning circle in which he has better thrust to weight ratio, or he'll turn better than you. Break out of it by leveling and go vertical and come over the top, by that time he'll reverse into you and try to spike you with his gun (saw some tracers....) and you'll get a shot in but at those speeds it'll miss or it'll overshoot him and you'll... miss. I managed on the third try (had to figure out the damn padlock again...) to land three 9X shots on him but the damn thing kept flying so... yeah take that for what it's worth. You'll really work hard for a gun kill and again while I don't like guns (I'm spoiled...) I do like missiles and missiles that hit, and kill, but the Flanker is a hard kill so you have to work it and manage your energy, while it's setting up for a gun pass on you (I got a lot of radar lock on tones). I know its going to be short and slightly cryptic but overall... Takeaways: The Su-27 manages to push a lot of energy when in an energy circle, and the lower thrust of the Block I (or II) non-EPE doesn't match the pure power that the ALF-31s (I think I got the name right) put out that the Su-27 simply overmatches you in a dogfight. In all three instances I got shot down on a gun kill by the Flanker (again a lot of rust came off... quick) but if you can spike it with AMRAAMs, do it. If you need an EPE report I can get it. This isn't the BI Forums where everybody thinks they know everything, so if I came off rude cougar my bad, just have to get re-used to real simmers and people who are pretty cool all over. And haven't watched the videos yet saisran but doing good... And some screenies of the last attempt.
  13. Donated my 20 beans a minute ago The problem is that for say... my Super Hornet package, quite a few people did some good work on it and therefore it's about splitting the cost of that particular plane between those people. So it's a good idea but an A3 project I may be involved in we have to consider the amount of work put in, and how to split x number of dollars between people who more or less deserve an equal share. Sure we can get into specifics but overall it's a touchy issue but don't get me wrong it is a good idea just sometimes multiple people makes it a little more dicey.
  14. In defense I haven't thought of fighting an Su-27 at all with the F/A-18E or F (My chosen ride) non-EPE due to at that time still getting used to fighting AI. I'd be lying if I said i've done it because I uninstalled SF2 a while ago, been re-focusing on DCS and Arma 3 so for the most part I've put my years in with SF2 and while I love the community (I've been lurking more recently, haven't forgotten about all you), there's nothing new about it anymore and TK is still sticking to his guns so... But... man off the top of my head the Su-27 will be a good opponent and yeah I may have to reinstall SF2 to figure out what to say, but no promises. Best thing to do (what I did however) was to start within one mileish of each other facing away from each other and then turn into each other and go from there as from what I remember (vaguely) is that the engines give the Su-27 more power but it all depends on what your thought process is too. Sometimes I like to play (or it plays me depending on type) with the opposing bird to work out it's flight regime and sometimes its so easy that shooting the opponent down is for mercy rather than any real tactical reason. Besides saisran or Caesar could do one, though I may have to get off my ass and do one... I'll have to think on that though. But... remember the non-EPE version doesn't have the "push" the EPE version does so at low speeds you're better off or using 9X's or if you want to go old school it's a matter of getting the right position for the shot and if my mind remembers correctly the AI has better (or no) G resistance so he'll push you harder than you're used to. As fighting Su series (later versions like the 30MKI I briefly dealt with) have more maneuverability and more push, so the best advice is to work your corners and angles for a shot. Again a 9X helps tremendously as with 9Ms or earlier you're better off putting the Flanker in the HUD and popping him from there.
  15. I'm sure it can be done, but more than likely the pilot will be recording, or I'd save it, etc. I need to get with Ironhand about voice recording if it's just the track but I'm sure I can work something out.
  16. I'd be on the ground and he'd be in the Sabre. Unfortunately I'm more proficient with CAS from the ground than in the air.
  17. A good friend of mine wants me to JTAC him in the Sabre. After a quick flight I realized it'll be very interesting on how this will work out... gotta learn the vehicles again... so much rust to work off.
  18. Checkride... After years of flying the Su-33 and getting a better feel for the aircraft (FC3 wise anyway) I found out that there's nothing new about the plane. She's a beauty but.... nothing new so yeah....
  19. Try the BI forums.... they're even worse. Dare you to speak about real combat experiences and see what happens, you'll have the kiddos there burning their internet trying to find a response. Man I miss talking to adults again.... too many morons there, had to come back and talk to real people again.
  20. Always no problem. If you download it let me know as it counts towards bandwidth. I don't have any ability to upload anymore so if somebody needs it just hook them up please :)
  21. I thought I uploaded them.... https://www.dropbox.com/s/a8htm3c0qc70pa3/F-18B-D.7z
  22. i've gone to Arma3 for that result in all honesty. Sure it's not as high fidelity as even SF2 or FSX or some other FPS games, I've done some good JFO/JTAC calls for fire on it, so yeah, it has to be developed with that sort of capability in mind in the first place.
  23. Unfortunately TK has his vision with Strike Fighters and as everybody well knows, it doesn't always conform to what we want or expect or hope for. His intention is to have a game for "fun" (i've got a lot of other things on the mind to directly quote him) and admittedly and unfortunately that translates into the game we have now.
  24. Unfortunately it's going to be lame until TK decides to make it better.
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