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EricJ

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Everything posted by EricJ

  1. Some progress work, the tanks aren't working with me yet, just going to have to mess around with that a bit but overall (save for the modex) pretty much what it'll look like.
  2. DCS JFO-JTAC-Pilot Guide - Shkval/Mercury LLTV Co-Shooting DCS Ironhand Guide - Added the Hawk - Added the MIM-104 Patriot - Some grammar fixes as well as clarifications
  3. No worries i understood what you were talking about. Probably get it out soon as it seems very basic for the A model.
  4. As for the VAQ-34 I'll get that later on though, need to dig up a lot of resources for that squadron.
  5. And more work. Not much else I can add for now... EDIT: Texture included and simply drop in the BlkII folder and go fly, select "VFA-94" and uses the VFA-105 decals (for the modex numbers). VFA-94.7z VFA-94.7z
  6. Cool, just a start (fixed the modex) on the E version, still rough as it's been a while since I've touched a SF2 Hornet/Super so have to add the rest but overall she'll be done in a couple hours or so.
  7. Okay didn't realize that VAQ-34 was an A squadron, but easily doable. As for VFA-94, dumb question they're transitioning to the E model correct?
  8. I think it's hitting me too, just not as motivated during the holidays to do work but yeah... I'll be back into it after a bit.
  9. Open the appropriate aircraft's data.ini and replace the original values with this: [LeftSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0065 CDdc=0.0018 Cmdc=-0.0001 DeltaStallAlpha=2.39 AreaRatio=1.013 SmoothDeployment=TRUE FullyDeployOnGround=TRUE DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=0 Setting[1].DeployValue=9.7 Setting[1].RetractValue=7.7 Setting[2].Angle=21 Setting[2].DeployValue=13.8 Setting[2].RetractValue=12.7 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=3.0 RotationAxis=Y-AXIS ModelNodeName=LeftInnerSlatAxis ReverseModelOrientation=TRUE MinExtentPosition=-4.759,-1.207,0.219 MaxExtentPosition=-1.934,0.719,0.415 HasGearDownSetting=TRUE GearDownMaxDeflection= 8.0 GearDownMinDeflection=-8.0 [RightSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0065 CDdc=0.0018 Cmdc=-0.0001 DeltaStallAlpha=2.39 AreaRatio=1.013 SmoothDeployment=TRUE FullyDeployOnGround=TRUE DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=0 Setting[1].DeployValue=9.7 Setting[1].RetractValue=7.7 Setting[2].Angle=21 Setting[2].DeployValue=13.8 Setting[2].RetractValue=12.7 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=3.0 RotationAxis=Y-AXIS ModelNodeName=RightInnerSlatAxis MinExtentPosition=4.759,-1.207,0.219 MaxExtentPosition=1.934,0.719,0.415 [LeftOuterSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0062 CDdc=0.0017 DeltaStallAlpha=2.39 AreaRatio=1.010 SmoothDeployment=TRUE FullyDeployOnGround=TRUE DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=0 Setting[1].DeployValue=9.7 Setting[1].RetractValue=7.7 Setting[2].Angle=21 Setting[2].DeployValue=13.8 Setting[2].RetractValue=12.7 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=3.0 RotationAxis=Y-AXIS ModelNodeName=LeftOuterSlatAxis ReverseModelOrientation=TRUE MinExtentPosition=-6.536,-1.812,0.152 MaxExtentPosition=-4.77,-0.584,0.307 [RightOuterSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.0062 CDdc=0.0017 DeltaStallAlpha=2.39 AreaRatio=1.010 SmoothDeployment=TRUE FullyDeployOnGround=TRUE DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=0 Setting[1].DeployValue=9.7 Setting[1].RetractValue=7.7 Setting[2].Angle=21 Setting[2].DeployValue=13.8 Setting[2].RetractValue=12.7 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=3.0 RotationAxis=Y-AXIS ModelNodeName=RightOuterSlatAxis MinExtentPosition=6.536,-1.812,0.152 MaxExtentPosition=4.77,-0.584,0.307
  10. It's game logic, not anything wrong with the jet itself. It's automatically set per the aircraft's AoA so blame TK, not anybody associated with the Super Hornet Team. However I'll see if I can't muck with it but if not it is what it is.
  11. Bleagh I guess I need to be here more often... but the way they're setup is to automatically deploy/retract depending on AoA so if they're down its because of game logic, not something that can be directly controlled.
  12. Finally decided to upload the WIP Ironhand Guide: http://562.50megs.com/562nd/DCS%20Ironhand%20Guide.pdf I still have the I-HAWK and the Patriot and still a bit rough anyway but she should be a good start anyway.
  13. True I still have it installed but overall I just don't have a real desire to fly it right now. DCS has been a bit better and doing guide work for another one in the works has put me in a good spot with the Su-25T but the A-10A is a good deal though and good to fly. The Su-27's been upgraded but overall I stick with just four planes now, the Su-33, A-10A, A-10C, and the Su-25T. So if you need help with the those three jets I can give some pointers but overall the Su-33 is going to be my A2A jet (though I really don't prefer it) as it has no precision guided weapon capability compared to the others.
  14. DCS JFO-JTAC-Pilot Guide - GBU-12 Gunnery (A-10C) - Grammar and spelling edits.
  15. For what plane? For the FC3 jets its pretty easy. If you're learning the A-10C check out the "JTAC Manual?" topic that will explain some keys for you as it's a frakking PITA to figure out but also check the Doc guides or the Quick Start Manual for most of the aircraft.
  16. The biggest thing to remember about DCS is that it's a steep learning curve but once you figure stuff out it becomes much easier of course. While the official people that run it are much to be desired in some respects the simulation is the best you can get. And while the BMS guys have their views.... well they have their views too but overall DCS in my opinion is the best out there.
  17. FC3 isn't that bad at all but I think I got that full price and just keeping the bucks and buying on sale nowadays.
  18. - Running your Mouth - Grammer edits courtesy of AldoUSMC
  19. Also as I said for Arma 3 I'm trying to take a hiatus from modding and waiting until after the 26th to do just that, so after I clear up (or if it doesn't take too long) that I'll get back into it. And I'm looking at a "What If" European 1 Su-25T. Been flying that off and on and starting to enjoy it a bit.
  20. Organized the first post a bit better so there's always that link, And will just post the changes as the link will stay static.
  21. Iron Eagle... OLD and the continuity errors always screw it up, but that was then...
  22. Starting to slip in my old age... anyway on my "hiatus" I really shouldn't be modding but overall when you realize that your old skin needs tweaking, you do so as well... it doesn't look right you gotta fix it.
  23. File Name: Ka-50 HMLA-167 Early [Fictional] File Submitter: EricJ File Submitted: 21 December 2014 File Category: Misc/AI Aircraft Skins Ka-50 USMC HMLA-167 Early Just another What If camo pattern for the Ka-50, showing the camouflage pattern used by the USMC in the 1980s prior to the change to the two-tone grey camouflage that is on AH-1W Cobras today. To install this skin simply cut and paste the “us marines 4” folder in your DCSWorld\Bazar\Liveries\Ka-50 folder. In the Payload Editor select “HMLA-167 Early” and go fly. Click here to download this file
  24. Version

    13 downloads

    Ka-50 USMC HMLA-167 Early Just another What If camo pattern for the Ka-50, showing the camouflage pattern used by the USMC in the 1980s prior to the change to the two-tone grey camouflage that is on AH-1W Cobras today. To install this skin simply cut and paste the “us marines 4” folder in your DCSWorld\Bazar\Liveries\Ka-50 folder. In the Payload Editor select “HMLA-167 Early” and go fly.
  25. Thanks! All I have to do now is upload it as I moved that roundel up more so it looks better.
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