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EricJ

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Everything posted by EricJ

  1. Bleagh... I guess if I took the time to make a template and do the same. Sometime in the future I'll probably go back to SF2 for skin work but as such it's just DCS for now and Arma 3
  2. Thanks! Tomorrow after I collate some data on a review I'm going to start learning JDAM and then LGB. I'm practicing with TGP+Mav and getting much better at it but need to start killin' stuff more than just trucks, and work with TGP in the mountains as well, so I have Things To Do and learn as well.
  3. Some weathering and basic detailing with an old shark mouth.
  4. I don't think I'll be breaking old NDAs if I release this.... I don't think.... It's the old USMC skin adapted for BS2 so it should be okay. Anyway I'm going to put some basic Marine stuff on it, and possibly the shark mouth, would look good on this.
  5. That's what I have now and after about a month I've gotten used to the detent (use it as a cheap cruise control sometimes) and yeah i could like any stick, use moar buttons but for Arma 3 its enough and with modifiers works well with SF2 and DCS. Overall I'm happy with it though sometimes the detent is still a little bit annoying and as Geary said, breaking it into two pieces (by design now....) makes it a bit easier to spread out and relax and fly with it.
  6. Why do I feel like I quieted the topic? Anyway I'm not leaving the community (if that was interpreted then it was my fault) but I just don't feel like modding SF2 that's all to make it a virtual career down for the short term. More than likely I probably will but right now as said, I have a lot of other projects on the mind and doing (as specified above) so no, not leaving as said, you're the best community I've been with in a long time, but I just don't feel in the position to do anything extensive. So I'll still support my mods as it's my responsibility, which does entail updated skins but I just don't feel I need to trawl the net again, not yet anyway. When I get the urge I'll see what I can do but no, not leaving like I did before (that was more for personal reasons than anything against the community).
  7. That's weird as my templates are all 2048 x 2048... for both B-D and A-C... But I think I gave them to Sundowner so what he has is what I'd upload as well, and apparently didn't take the time to upload them to the site.
  8. Me: F/A-18F EPE with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: Su-27 with 4 x AA-11s, 6 x AA-10s, gun Takeaways: Not much to go with this one as this time the Su-27 was more trying to force an overshoot (which I should have taken but... no) than flying to Mars and back, so I think the g-limiter is starting to pacify the beast so to speak, but when he tried to turn and I countered, he kept on trying to force me to overshoot but I got bored and shot him down. So takeaways not much, though I'm quite sure the g-limiter finally made the Su-27 on a more level playing field and 9.0 g's isn't too unrealistic either for the pilot's sake either.
  9. Yeah so going with JP-5 weights is what it boils down to since obviously its a Navy jet. The Aussies may do things differently and so on. Also the squadron thing. I have a lot of modding work cut out for me for Arma 3 and somewhat for DCS, so if you have the skillz the templates are available for you to update the skins. Right now I just don't want to mod SF2 until things change as the community is the greatest among the few I haunt, but I just don't think there's more to do anymore in those regards, but as said before, I'll get that DACT against that modded Su-27 and hopefully it'll be easier this time
  10. Its fair enough all around so if that makes you happy then I just don't mind either, but I like to ensure that I'm not off-base with my own calculations, so getting it right will be an issue for this mod anyway, as given the abstract nature of the fuel involved different values will be prevalent. So once I find out some good fuel values I'll probably re-adjust it. But the "ruckus" was like "Did I not get it right again?" So yeah no harm done, just making sure I wasn't off before... But anyway yeah the AI is a hit or miss sometimes. Sometimes it gives you a fight and sometimes it being a plodding jet just makes you think "WTF is going on with this damn pilot! Make me work to kill you!", etc. I finally entered the values for the G-LImiter (been learning the C Warthog in DCS so kinda sidetracked) on the Su-27 so tomorrow I'll do the DACT and see how it performs with the g-limiter installed.
  11. Uploaded a basic non-unit European 1 skin (awaiting approval):
  12. Version

    30 downloads

    As it says it's nothing specific to any unit, just like the "A-10 Grey" skin, a simple blank skin if like me, who loves the European 1 scheme more than the Grey one, then this is for you. I don't mind retextures if you want but please credit me at the minimum, as I don't mind you adding stuff to it. Of if you have a request you know where to find me... Needless to say this works on both the A (preferably due to the lack of the wedge antenna) but of course can work on the C version as well if so desired, as you simply extract the file and select "European 1" in the Paint Schemes menu for the aircraft and go fly.
  13. Okay question is if my values are off, which fuel is modeled in-game? JP-8, JP-4, or JP-5? As I may have went with I think JP-8 or -4 back then, which would throw everything off. Given the fuel topic in the Knowledge Base I think I remember it mentioning JP-5, which I went with for the values. And given the NATOPs manual lists all three (pounds varying between the three) then if it is strictly JP-5, then the difference between that is only 100 pounds between JP-5 and JP-4, which for example Fuel Tank 1 is 2380 lbs JP-5, 2280 JP-4, and JP-8 is 2340. So if it's "skewed" via Wikipedia then reference the NATOPs (see attached PDF) not Wikipedia for the Super Hornet, and the values in my pack reflect that, not Wikipedia. F18-EF-000.pdf
  14. http://562.50megs.com/562nd/DCS-JFO-JTAC-Pilot-Guide.pdf - Maverick Gunnery (A-10A) - Maverick/TGP Co-Shooting (A-10C Only, thanks to scrim for that tidbit, again) - Maverick/Gun Cross Shooting (A-10A/C Only) - Not using a mark to talk a pilot on
  15. Doing some night flying in the A Hod and learning TGP+Maverick shootin'
  16. To go with Caesar the Super Bug on the deck is not a speed demon, which is why I went towards the EPE version and not the stock Block I or II versions, as one time I was doing a strike on the Afghanistan map and was watching my escort F-15s truck away and finally saw the light on the speed difference. The basic engines give what they give but the EPE engines give definite more push and when doing a subsequent mission on the Bombing Range I was like "this is nice now" and stayed with it since. Also the fuel values are correct as per the NATOPS, as I did figure out with help to set it right. So its the game engine but the aircraft does have a MTOW of around... 66,000 lbs. She may not look big but through some other forums its called the "Rhino" due to the weight, not so much looks, etc.
  17. The engine values are guesstimates based on public literature from Boeing, and so I don't make specific versions because of that fact, it's not standard or approved or bought by the US Navy, so the values are just what I think it could be, not established fact. But Boeing themselves estimate a 20% increase with slightly better fuel economy. And yes that includes the angled pylons, as the drag is increased to account for that when the pylons are visible, at least that's what I've understood for years, so if they are not there the drag shouldn't be there... I think. That was a given when we were working on the Super Bug (the team) and so yes it is accounted for. Just fly the non-EPE and you'll see how slow you are compared to normal aircraft
  18. It does but most of the time they're so high up that the two-tone grey actually works, and besides it's better when they come down... BRRRRRT
  19. http://562.50megs.com/562nd/DCS-JFO-JTAC-Pilot-GuideRC2.zip -Added Weaponeering, Terrain References, correcting weapons fire.
  20. http://562.50megs.com/562nd/DCS-JFO-JTAC-Pilot-GuideRC1.zip A little more work and the filename is now going to be more stable since i figured out the best title. Also tweaked the PTL and expanded on the LTL. And changed some images around, etc.
  21. File Name: A-10A Peanut Scheme, 47th TFS, 91 TFG File Submitter: EricJ File Submitted: 20 November 2014 File Category: A-10A/C Skins A-10A Peanut Scheme Barksdale, CA (Aircraft 78-552) This aircraft was painted in the “Peanut” scheme, a test pattern prior to deployment to the Persian Gulf for Desert Shield/Storm. However, the USAF decided against the scheme and left the European 1 scheme as standard. Given the various references I have I chose to depict the aircraft as such, as the serial number and pattern was more accurate rather than unit markings. Some did not have the green tips while one did, so I chose to make it more “assigned” to the 47th TFS, 917th TFG, Barksdale AFB, LA. Despite this I gave it a “used” look anyway as it added a lot of atmosphere to the aircraft. Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “47th TFS, 917th TFG” and go fly. Click here to download this file
  22. With the weathering it does to me now, but before I applied that it was a bit meh. I prefer the European 1 though still.
  23. http://562.50megs.com/562nd/DCS-JTAC-Pilot-GuideRC2.zip -Added Run-in Headings as well as PTL stuff. I'll probably go into the Laser Cone after a little bit, just have to draw the image and give the explanation as I didn't go into the LTL yet since it's a different process.
  24. Mini DCS Su-33 Flanker Review by Eric J

    Thanks! I'm in the process of getting another one done, just have other commitments at the moment, but agreed Stratos, though I'm more looking at the Super Hornet more than the Hornet though...
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