Jump to content

EricJ

+PREMIER MEMBER
  • Content count

    11,245
  • Joined

  • Last visited

  • Days Won

    60

Everything posted by EricJ

  1. Yep, that's the meat and potatoes of it.
  2. Somehow the phrase "Hurry up comes to mind... :P
  3. Now I just need the inner flap meshname and distance.... and needless to say works fine.
  4. Not sure, always thought that they weren't able to be applied, if so then that's good
  5. A little more tweaking, shame I can't add decals...
  6. Okay I just deleted the page of drama about getting a part done. Fact is and I'll speak for everybody that modding isn't a paid venture and unfortunately since most of us take it out of our freetime, we try and do our best. If a person cannot deliver then that's it. And if they say they can't their not lying or trying to screw you, it's just a normal fact of life. Now lets get back on topic and move on.
  7. File Name: Super Hornet Late Cockpits File Submitter: EricJ File Submitted: 15 February 2013 File Category: SF2 Series Add On Cockpits These are only E and F specific cockpits that are on the Block II airframes: Key notes when installing: - Delete your existing Cockpit and Avionics files. However, if you have some custom mods you don't have to install the AVIONICS file as it's just to make sure an Avionics file is present - When selecting Air To Air Mode the RWR appears in the middle, just below the HUD. Selecting the NAV or "caged" mode will bring the keypad back. Changes: - new shape lower right panel with other adequate elements - "killed" the clock on the lower panel - removed backup RWR completely - all DDI's are now color screens - center screen has two modes, NAV which is basically the same as the early version and EW using simplified DDI function for which I'm sure newer versions can, screen is monochrome btw. Screenshot by Brain32 NOTE: There is NOT a EA-18G specific cockpit included.... All work (except file managin) done by Brain32 Click here to download this file
  8. As mentioned by Wrench in the SF2 section, go to your User CP and go to "Manage attachments" and delete some old stuff to free up space.
  9. Exactly, needless to say the pods that will be in the upcoming weapons pack just are good...
  10. They're worth it though, some of the missions I've flown has given me more confidence in using them instead of the older pods, which didn't do anything.
  11. Me: F/A-18F EPE with "conformal fuel tanks", 6 x AIM-120D, 4 x AIM-9M Opposition: Shenyang J-31 with some missiles (didn't remember offhand) and Seaqeh with two AIM-9J or Bs, tank and gun Instead of breaking it down I decided to try out the bird if fitted (though none were not, fuel was adjusted to mimic if they were there). Both were maneuverable and even the Shenyang's UFO like flying behavior didn't prevent it from being shot down as it was about to crash into a hillside. The Seaqeh was a PITA but other than anemic 9Ms that went stoopid (except the third) I was able to down both jets. Takeaways. Flying with the extra fuel hampers the superior handling capabilities slightly of the EPE Super to a degree, to the point I was feeling like I was flying a Tomcat, which given past history, doesn't seem to be too much of a problem. I can't honestly say I like it but seeing as how the Navy may go this direction (and should with the engines at least!) it was worth a run through to see how it would perform.
  12. http://www.flightglobal.com/news/articles/us-navy-may-add-conformal-fuel-tanks-to-fa-18ef-super-hornet-fleet-383701/ After reading this article and doing some testing... at least with my EPE versions, the additional fuel (no idea on drag factor so it wasn't included) performance seemed to be the same. If the Navy buys into it (which probably in the future at least) may be a future modification.
  13. What are the textures? I know Wrench is of course knocking it out but sometimes just editing the textures for the glass is a lot easier than trying to remove it...
  14. F/A-201, VF-14 flying from USS Theodore Roosevelt, heading north in support of Operation Enduring Freedom, 2001
  15. Alrighty keep it on topic... Much as I honestly think whiteknight's comment made my day lets steer (pun intended) back to talking about ships.
  16. Nope, the D or B Hornets that sometimes populate the deck have their canopies open and wings folded. Maybe when FC is able to attack the problem we can see but for now its just something people will have to deal with.
  17. Unfortunately no, even when doing exact span they still don't fold
  18. No worries, yeah though I seriously doubt it works since you can't test it against a human player who's jamming...
  19. You can have any radar guided missile with the "Home on Jam" feature checked off to work, not necessarily a specific missile.
  20. As far as I know the function is set through the Editor and not so much an Ini entry. But I think Fubar512 can answer whether it works or not as he's more of a guru than I am. But I can tell you that HOJ means that the seeker of the missile will start to home on the jammer source rather than a radar return, so either way you have it coming at you no matter what.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..