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Everything posted by EricJ
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WIP Mega THREAD!
EricJ replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wheels seem real small on the Apache... -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fair enough, I just have that train of thought of adding it to the Su-27 as you said, maybe get rid of that "UFO" FM that's going on. Maybe it'll be a bit easier to kill, maybe, I'll have to mod it sometime and see what happens. -
I don't think so but I mentioned LOMAC because back then you could do that. I wish I knew how but it may be hardcoded that you can't anymore. Regardless I have the A-10A to keep me happy until I actually bother with the C model.
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Changed things around a bit for both the JTAC and the Pilot and will keep the general filename stable, but the "RCX" is simply a way for me to know what version is uploaded and for you as well: http://562.50megs.com/562nd/DCS-JTAC-Pilot-GuideRC1.zip - Added Pilot's Section and How to Interpret a 9-Line
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Well anyway, started the process: http://562.50megs.com/562nd/DCS-JTAC-GuideRC1.zip
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EricJ's Paint and Body Shop
EricJ replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
Okay, uploaded to here awaiting approval. -
Version
45 downloads
A-10A Peanut Scheme Barksdale, CA (Aircraft 78-552) This aircraft was painted in the “Peanut” scheme, a test pattern prior to deployment to the Persian Gulf for Desert Shield/Storm. However, the USAF decided against the scheme and left the European 1 scheme as standard. Given the various references I have I chose to depict the aircraft as such, as the serial number and pattern was more accurate rather than unit markings. Some did not have the green tips while one did, so I chose to make it more “assigned” to the 47th TFS, 917th TFG, Barksdale AFB, LA. Despite this I gave it a “used” look anyway as it added a lot of atmosphere to the aircraft. Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “47th TFS, 917th TFG” and go fly. -
Like what? Basic interpretation of the 9-Line or?
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For the player though notching it up to 9.0 g is a good balance between reality and the airframe though, as when I tried a DACT against an F-5E, that damn little thing was all over the place, and tried to shoot me down three times (two missiles avoided, last one gun). I was blacking out so much that I lost sight, and flew into the ground, so I lost the fight . -
EricJ's Paint and Body Shop
EricJ replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
And thar she blows: Even though the camo was never adopted I gave it some treatment with the default weathering, adjusted to suit the colors better. -
EricJ's Paint and Body Shop
EricJ replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
And the requisite Hog Head... I've actually gotten other unit markings and once I get done posting this will show a good shot of the aircraft "complete" -
EricJ's Paint and Body Shop
EricJ replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
All is left is some more tweaking but overall the skin as such is "complete" Of note when adding the unit markings (417th FS, 419th Wing) is that the only thing that's solid among the various references is the aircraft serial number, and the hog's head (which yes will be added later on tonight but I do need a break) decals as well. I found a good decal image so will use that and get that applied to the nose. One reference image also has tail markings as well as "BD", which to me seems the most accurate image to work off of so I will go off of that and apply it but thankfully the camo is fairly set right in my opinion. -
True, until the Hornet/Super Hornet shows up gonna have to deal with it until some HARM capability is at hand.
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EricJ's Paint and Body Shop
EricJ replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
Left wing is practically done. -
EricJ's Paint and Body Shop
EricJ replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
More wing work: -
EricJ's Paint and Body Shop
EricJ replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
More work... getting the wings touched up, which is far different now as I'm along the wing more and need to tweak the fuselage more. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I saw an image somewhere on the internets somewhere that showed the seekers view of the target with an all aspect seeker head. A nice bit of trivia though with that technique, but agreed... not in this world it works -
EricJ's Paint and Body Shop
EricJ replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
At 50% -
EricJ's Paint and Body Shop
EricJ replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
Tail area pretty much done. Whoops! Didn't update the rest... my bad... -
Trimming Irritations
EricJ replied to Dave's topic in Digital Combat Simulator Series General Discussion
Check your curves as when I started DCS I was all over the place with the Su-33 and tweaked my curves and it's fairly stable. Same thing when I first did online with the Su-27, all over the place and couldn't do a gun run to save anybody's life, so after some curves tweaks it was more stable. -
Trimming Irritations
EricJ replied to Dave's topic in Digital Combat Simulator Series General Discussion
I do the same but overall I use modifiers (and in that case the Su-27 always activates Sticky Keys, mainly due to me but...) as most of the time I keep the default mapping to weapons controls, i.e. Mavs for the A-10A. Though for the Su-33 and Su-27 I use modifiers as my default hat switch is for padlock and countermeasures/ECM. -
Trimming Irritations
EricJ replied to Dave's topic in Digital Combat Simulator Series General Discussion
So far the new version of the Su-27, as you have to trim the shit out of it to get a decent setting, but the others don't take as much to me. -
Me: A-10A with 6 x AGM-65D, ALQ-184, gun Opposition: 2S6 Tunguska Version: 1.2.11 http://562.50megs.com/DCS/Tracks/A10ATunguska1211.zip Takeaways: The most thing I recommend is to not go full throttle into the threat envelope of the 2S6's SA-19s, which will of course shoot you down. As you can see due to my stick having a detent on the throttle (TM Hotas X) I can put it on "cruise control" and spend a few minutes trying to get the seeker on the Tunguska. As you will see I lock everything BUT the Tunguska, and then once I confirm lock, I launch, and then turn away. Speed isn't so much an issue but if you continue towards the system, it has a good chance of shooting you down. Remember to also just wait and see what happens as a long distance shot like that does take a minute or two due to the rocket motor and gliding of the Maverick, which incidentally the D models are becoming a good favorite as they're easy to bring on target than the H models (need to try out the Ks too) but overall I like them because you get the thermal signature of your target, allowing faster acquisition and engagement. And another tip, look on the mission if you are allowed to, and click on the threat (regardless) and look at the geography of the target area, much like a JTAC should as well as a good pilot. For this mission the northern edge of that huge lake just south, southeast was the limit of the SA-19s reach. While you can debate actual threat envelope it still is a good benchmark to look at from the cockpit and determine how close you're getting to that envelope. The reason I mention that is because if you're having problems locking onto the target, simply turn away, fly out for however long you need, and then come back and try again until you lock it. Since it doesn't shoot down your missiles, it's relatively easy compared to the Tor.
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DCS/LOMAC Screen Shot Thread
EricJ replied to Dave's topic in Digital Combat Simulator Series General Discussion
Simply beautiful... -
EricJ's Paint and Body Shop
EricJ replied to EricJ's topic in Digital Combat Simulator Series Modding/Skinning Chat
More work, this time extending down the fuselage... I found some "unmarked" mapping areas so I did the best I could since the holes in the airframe were just... there, so I just left the default color (may just make them brown so it doesn't clash with the brown: