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Everything posted by EricJ
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How do I make a skin?
EricJ replied to Stipe's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is for LOMAC but still works (I guess I should make a dedicated SF series one... http://562.50megs.com/LOMAC/Tutorials/LST.zip -
SF2 Series Air To Ground Combat School
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well I didn't use a standard Loadout I just used <NONE> through the mission editor and so I didn't have them loaded so it was my fault and not of the package and went from there and yeah.... it was! Just checked Caesar, everything was good to go when using a predefined loadout, gonna have to be careful when I talk to the ordies next time... -
SF2 Series Air To Ground Combat School
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Paul Doumer Bridge Mission (basically the past mission for the last attacks) Me: F-14D (06) with 2 x AIM-9M, 1 x AIM-7M, 1 x LANTIRN TGP, 2 x GBU-24Bs, gun Again started off the deck and before hitting Injun territory (Waypoint 3) I almost got picked off by an SA-17, thankfully I was a bit distant and threw on the jammer and it defeated it, along with hitting the deck as well and crusing in. After that nothing else happened. Oh yeah.. I found out that I didn't have any dispensers or basically 0 countermeasures for both chaff and flares, didn't setup the loadout correctly, which is fine since I survived. Anyway, I made it to the IP and once I hit the city's edge I pulled up and I think I'm used to the Super Hornet's speed so much that again I drop and the bomb goes somewhere in Hanoi. After that i again flew about north, northeast and came around for my second bomb run. This time the second I release my last bomb a Tunguska takes a couple shots and I wrench the jet down to the rooftops and they (I guess) go ballistic. And an SA-2 also launches on me but I'm too low for it to correct and it goes sailing to the sky. This time my bomb hits and I'm thumbing the dispenser button but again, no countermeasures to speak of as I finally realize where I'm going and adjust and get out of there. Takeaways: The more "classic" you get, the easier for a SAM to come at you. It's just common sense as most of the jets back then weren't designed for stealth, so it'll be easier for a SAM to take a shot at you. However, this doesn't mean you can't pull off a mission, just you will get shot at more. Again the issue I'm having is that I've put at least... 600 or so "flight" hours into the Super Hornet so kinda shows where things are leading up to. But the F-14 is a pretty good strike jet and therefore can get you there and get you out of there as well. And for some reason tonight the screenshots are out of sequence, uploader issue. Also included is the mission I have been flying, for you to try or to reference from. Note at the minimum you have to have SF2: Vietnam and SF2: North Atlantic to run this mission. Of course if needed you can edit the mission to your liking or particular install but after that the minimum is SF2: Vietnam for the map. A2G Mission.7z -
Strike Fighters 2 Screenshots
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
More WIP -
Strike Fighters 2 Screenshots
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
VFA-25 CAG WIP (Using some of SidDogg's textures from the C model) -
Tomcat Superpack Makers. . . anyone, Spectre?
EricJ replied to Spiff's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think the issue is that the Phoenix rails are built into the model, and not a separate LOD like the other rails are. TMF would have to redo each model in order to fix the issue Spiff. -
SF2 Series Air To Ground Combat School
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good points but as mentioned I'm a bit more spoiled with CCIPs than non actually. Matter of fact on some maps or targets I iron bomb (Desert map is a good example) instead of PGMs all of the time. -
SF2 Series Air To Ground Combat School
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Paul Doumer Bridge Mission Me: A-6E TRAM (SWIP) with 2 x AGM-45 Shrikes, 2 x GBU-24, tank I'll start flying the same mission (unless there is a specific map request) as the above, this time with the A-6E. Unfortunately that's the only flyable version of the A-6 I really bother with and have to say it was good. Anyway, flew the waypoints and prior to feet dry turned on the jammer, and so far it kept me from being locked up by everything prior to hitting Hanoi. Before i did hit the city I did fire my two Shrikes, which didn't hit anything so I pressed onto the target and began what I would hope would be my first and only killing blow. With the F-4E (ARN)s trying to do something I popped up, this time I was moving a bit too fast or pulled up too late and dropped an LGB, which overshot the target and ended up inside the city.... So I pressed north, with a nice view of Thud Ridge and turned back around. This time at the edge I popped up and dropped my second and last LGB. After a few seconds of dodging flak I got a mission success and scooted out of there. Takeaways: Other than the Super Hornet, this is about as old school I'll get with strike aircraft. The A-6E is a very nice plane and other than the old style cramped cockpit feel, it handles well and scoots along fine. Although navigation (no we're talking about the game here...) errors on my part, and the poor view when trapping (my opinion only) it's a nice plane to fly. I'll have to tweak some of the older ones but a real world note about the bridges in Vietnam. I'll never attack them with iron bombs unless there is some sort of CCIP as history showed that after numerous unsuccessful attempts with iron bombs to drop a bridge (I want to say this one, or another) it took two Paveways. So if I strike it'll be precision munitions. And the TRAM in reality is one of those planes that'll help you do it. -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nope -
SF2 Series Air To Ground Combat School
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The whole scenario or? -
SF2 Series Air To Ground Combat School
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Paul Doumer Bridge Mission Me: F/A-18F EPE with 2 x AIM-9X, 3 x AIM-120D, 1 x ATFLIR, 2 x AGM-88 HARM, 2 x GBU-24B/U LGBs, tank, gun Decided to mimic aube's mission (in a way) and after a long hiatus, I got selected to strike the Paul Doumer Bridge, right in the smack dab middle of Hanoi. Ingress was at low level, then when I was feet dry I went treetop height, jammer on as well... I don't feel like dealing with SAMs. Just before i hit IP I launched a HARM and I don't think I hit anything, may have killed something.... then I had an IR system shoot a couple missiles at me. Note, when dodging something like this be cognizant of what direction they eject, and with the Super, downwards, so I pitched up and rolled ejecting a salvo... which defeated them and I continued towards the target at treetop height. About a few miles out however I popped up and dropped a GBU-24, which I thought was a bit late but... it struck the target and got a mission complete. After that it becomes a bit tricky as I have some Wild Weasels in the area, whittling down (as much as they can anyway) the multitudes of SAMs and AAA in the area. Since I have the Mission Editor I knew I'd have at least four targets, J-7s to try and intercept me, but they never showed so I bolted towards the deck, fired my remaining HARM at another target, and got a nice three-wire to end it. Takeaways: Yes, there's a big disparity between technology but then again to an IR SAM gunner I was a fat target when I gained altitude to fire off the HARM shot the first time. Note that sometimes when you're even flying treetop height they'll pop you good too. As for radar threats... nil really as I was jamming the whole time and masked most of my approach, with the exception of when I was past my IP and and exfilling out of the area. -
SF2 Series Air To Ground Combat School
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Now that I finally watched the video I can see where you messed up. Best thing I've done was head southwestish and let the mountains provide a shield for any SAMs, and any that come my way I can dip down and let terrain mask me. Even on a modern install Hanoi is a well... a deadly place so I tend to not fly with a wingman because I know he'll get caught up in everything and if I drag any fighters again I do it away from the city.... As for SA-2 guidance, even in a Mirage you can pull down quick and hit the treetops and get out of there.... -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Updated cockpits per the Legacy Hornet topic. Still no dedicated G cockpit... yet. -
Banidos IAI Dagger
EricJ replied to torno's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Took it for a spin and had mainly a graphical issue with the outboard pylons with bombs: I can spend some time on the fix but just wanted to make you aware. -
Strike Fighters 2 Screenshots
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Some range fun.. -
SF2 and win8
EricJ replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yup, I've been using it on Win8 and so far no issues. Sometimes it'll crash and I'll reopen it and it'll work fine. -
SF2 Series Air To Ground Combat School
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What was that phrase? "Fighter pilots make movies, bomber pilots make history" But in all seriousness, I've flown so many strike missions and not many people are asking questions on this topic that i leave it here for others to add their two cents in the mix. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F-35A with 6 x AIM-9X, 2 AIM-120, gun Opposition: Mig-29 with 4 x IRM, 2 x SARH Started above him and when he came up decided to play around with him a bit. After he realized that I was there he began to dodge me. Realistically the only reason I fly the F-35A (and derivatives) is that me and MigBuster been PMing info back and forth, and a little help from Fubar512 on AoA settings was the basis for this DACT. So this whole thing will be more of a takeaway rather than a full blown description since the Mig-29 lawndarted into the ground so I didn't get a kill only mission success. Anyway, the more information I get on the LIghtning shows that the airplane is going to be good but as I told MigBuster, it'll never rock my socks so to speak as there are some issues with it. Despite the g limitation i never blocked out and with a max AoA of 50 degrees... had to take it out. But the gist is that it's great to handle and I was able to roll with the Mig until it decided to crash into the ground. Me: F-35A with 8 x AIM-9X, 4 AIM-120, gun Opposition: Mig-29 with 4 x IRM, 2 x SARH This one was more "spirited" than the previous mission but also still with more work on the -35A. After the Mig detected me we went into some rolls and energy circles, and with the adjusted engine and AoA it truly felt like I could roll with the Fulcrum forever. However I get tired of such things and for the few times I had a bead on the Fulcrum, most of my 9Xs missed, either due to countermeasures or stoopidness. However, once the Mig-29 rolled ahead and leveled out, I shot him with a 9X and downed him. Takeaways: Tweaking the F-35 with more published data is giving me an insight into the aircraft but since it's a game, then game-wise its getting there... -
Strike Fighters 2 Screenshots
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Heading out for an engine test. -
How to preload the aircraft?
EricJ replied to Pilot94's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Its to limit the aircraft on certain maps, so for example: Friendlynation001=USN EnemyNation001=Timbuktu Only aircraft that have Timbuktu listed as a "nation" should appear. If none exist then no airplanes will show up, etc. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Alright alright... yes we know of the decisions made, and from a personal perspective the Strike Eagle and Warthog were worth it. It's beyond us to determine what stays and what goes, hence the title "Game Only" portion of the topic, there's a forum elsewhere on the site to handle matters like this... -
Strike Fighters 2 Screenshots
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think we've all done worse (I know I have) so no worries. -
Strike Fighters 2 Screenshots
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Some F-35B fun. I'll admit it's less of a PITA than the Harrier and with some engine tweaks seems to be somewhat stable -
How to preload the aircraft?
EricJ replied to Pilot94's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Su-27 isn't a pure mud-mover, and wasn't originally concieved (though I want to say the Su-27S or SM is multi-role) to perform ground attack missions. So those are not specifically needed. However, you can create those kinds of preset loadouts for the Su-27 should you want to convert it to a multi-role platform.