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EricJ

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Everything posted by EricJ

  1. About as graceful looking as a Bug but... still nice anyway.
  2. That's one of the reasons I fly it so much, it's got a nice high alpha that as a strike plane or in a phone booth I got all the angles covered (and in some cases pun intended). My only complaint is lower fuel but hey... I've survived...
  3. Wow you should find something... and I don't have anybody on Facebook who's in the Phillipines who sims in the Phillipines, sorry.
  4. Frakken DE-nied! Gimme a minute... And to cover my butt I was being sarcastic...
  5. :D maybe they're playing something else, who knows? But yeah I swear by it, don't get the Cyborg F.L.Y though.... it's cool it can dissemble but its very fragile. But good luck I guess on that...
  6. Fair enough... I use the Logitech Extreme 3D and it's rugged and once deployed so I can say it's a good stick, the only major issue I've had was a thumb button that broke but gotcha.
  7. Me: J35B "Bertil" Draken with 4 x AIM-9L, gun Opposition: Mig-21bis with 4 x Atoll, gun Starting above due to mission settings I patienlty waited for the Mig pilot to reach his waypoint so battle would commence. And once it did... I really didn't have a problem following the Mig, it was fairly easy as the first bout made him enter an energy circle, which made him crash into the ground. Slightly chagrined I tried it again and still was able to follow and outturn the Mig. After a few seconds of debating I pulled the trigger downing him. Takeaways: I've never flown the Draken and wondered how it would be. Now it seems its pretty good with maneuverable aircraft and to turn up the notch a bit...
  8. Me: KF/A-18C with 2 x AIM-9M, 4 x AIM-7, gun, tank Opposition: Mitshubishi F-2A with 4 x AAM-3 Type 90s, 4 x AAM-4 Type 99s, gun This one was shorter because I really didn't want to screw around with the F-2A again. One thing of note that the radar is very advanced so you'll pick it up while dogfighting, which translates to it's ability to orient itself better, forgot to mention that in the previous DACT. After he finally bit we ended up in a vertical energy circle with me pulling stick with the Hornet quite liberally (you have to move into firing position faster than he does, plain and simple). He came up in the vertical and I managed to jam my stick hard enough (along with the high alpha of the Hornet) and fired one 9M and missed... this is also a good refresher on what happens when your shot goes south, i.e. don't panic, track track and fire, and I did and managed to down him with the second missile. Takeaways: Plan your loadouts accordingly as I took the default for the type. I probably (maybe) would have gotten him with a Sparrow shot but even that would be a hard kill, but if you get him you can probably get him with guns, you'll just have to work harder. And now I got a workable non-carrier DACT mission. Needs a little tweakin but overall I can expand again with some requests if needed.
  9. Honestly wingnut and so on... I never get that far actually...,. Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: Mitshubishi F-2A with 4 x AAM-3 Type 90s, 4 x AAM-4 Type 99s, gun Decided to take on the F-2A on a whim and well... the plane is a beast I'll say that for sure. The aircraft is comparable to my aircraft so jostling for a position was quite... eventful as you can tell from the screenshots below, up until the point he tried to spear me with an AAM-3 though, and that's when I got lucky, as he was off somehow or my pray maneuver worked and flares as well... And if you notice in the picture sixth from top you'll see he's already almost has his nose pointed right at me, yup, just keep that in mind. After that I got into an energy circle and every you make he can countermove as well, which is when I came over the top he was coming up, into my 9X which I fired as I knew he made a mistake and thankfully I pulled it off as I thought I wasn't going to get him. Takeaways: The F-2A is quite the maneuverable plane and it can get into firing position faster than you so if you don't have any skill I'd take it easy and get some experience or a real maneuverable fighter with some push. And never forget that it'll swing into position on a second try...
  10. It's a slow night... Me: F-14D (06) with 4 x AIM-9M and 4 x AIM-7M Sparrows, gun, tanks Opposition: Two F-5Ns with 2 x AIM-9Ls, guns I guess maybe they wouldn't play right or it just seems that once you kill the wingman, they don't want to mix it up. Anyway, I had forgotten that there were two so I killed the lead first and decided to play with the leaderless wingman. Well after a near mid-air collision the wingman... just wasn't biting at all, so after rollig around he decided to adopt a fatalist attitude, so I locked him up eventually and had a Sparrow kill. Takeaways. It seems to me that the lead is always the more aggressive (which isn't often the case but...) than the wingnut, which in some cases is true but it left me with "yeah I got two kills but uh..."
  11. Me: F/A-18D (03) with 2 x AIM-9L, 2 x AGM-65E2, 2 x AGM-88, 1 x AIM-120B, LTD/R, tank, gun Opposition: A total of three Mig-23MLAs This was just a mission I had played, and actually used it for a more "sneak attack" type scenario but at the end turned out different. The first two kills were easy, with the exception of the first. After padlocking him I turned into him, and waited, then fired. Upon looking at the top map view I was crossing my thumbs as there were two friendlies in the area (and the Migs had taken potshots at them) I hoped... and got a good shooting! instead of a friendly fire kill... Anyway that was taken care of and the enemy Mig had given me a good angle to take care of the HQ Building I was tasked out with destroying. I launched my Mavs and there was one other Mig heading south and after getting a Mission Complete I turned into the next -23 and fired my last -9L, killing him. After that it was time to head home and I had found another two Migs were harassing another of my friendly Weasel flights so I initially turned into him and was like "No worries" but... he came after me and I had dodged and he fired an AA-8 at me, with me dropping flares and using terrain masking while it tried to follow me in the weeds with the missing going for the flares or me just getting lucky with the rocks behind me... anyway we ended in a small energy circle and then since I had my AMRAAM left... I locked him up and once he leveled out I popped him with it and finally headed for home, with the fighter sweep aircraft coming into cover my butt and to rescue the Weasels. Takeaways. The biggest problem with this whole ordeal is battle tracking for the earlier part of the mission. If I hadn't paid any attention I'd have a friendly fire incident on the mission and I would have had to refly it, with a damaged ego fuelling it. But luckily I had gotten the right one and walked away with three kills.
  12. Doing TMF Tomcats is never my favorite skinjob... Anyway, some Marine airpower...
  13. The Archer as it stands is a crap missile and not as advanced as many would like to think, the IRIS-T and 9X outclasses it (as well as the Pythons) despite the fact its the most well known HOBS missile on the market. Though the R-74EM shows promise... As for the Viper, well... don't know what to say, I would have popped it with another heater (you probably would have gotten it then)
  14. Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: Two F-5N Tiger IIs with 2 x AIM-9Ls, guns Same scenario as above, but played out different. Since I knew they took off in pairs I headed out to the airfield and orbited a bit, staying out of the flight's sensing range. Lead then his wingman finally took off. Instead of playing around with the wingman, I shot a winder at him off-boresight, killed him and moved to the lead, in which yeah... I could have picked him off with an AMRAAM I instead played with him a bit. We got into a few energy circle and finally went vertical to break it. Once I came over the top I had a much better play as now he wasn't moving so much across my HUD (and trying for a missile shot or simple maneuvering). Once I launched he dumped flares and the 9X impacted, killing him. Takeaways: Much different from above isn't it? If I had been truly ruthless I could have picked them off from takeoff but I do have some honor in knocking them down. But in any case, the whole point is take the time and use tactical patience. One less jet in the sky is better than two very capable planes gunning for you...
  15. Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: Two F-5N Tiger IIs with 2 x AIM-9Ls, guns This is NOT how you should fight the Tiger II, just so people get an idea of not playing dirty. Okay, same setup, I let the first jet go ahead while I picked up his wingman coming from behind. After some yo-yoing we get into some dizzying energy circles, he nearly plows into the ground, and well... it gets interesting. But while I'm playing with wingnut, lead is coming around and is setup and fires a winder at me. After praying and dropping some flares I managed to avoid it, fixated on No. 2. This is like the movie Top Gun... but I don't got no wingie, but remember, they talk to each other so while No.2 acts as bait, No. 1 is shooter and again, I go into a turn and I think either No. 2 crashed or got shot by the No.1's winder. Which brings me to another point, he fires again and misses, after some praying and flare ejection I managed to shake the second 'winder. So about this time where my original target was, and probably a funeral pyre, but I haven't realized, I'm the target now. After this the Tiger gets on my six, and it's only a matter of time as I go vertical and there he is, gunning me down... Takeaways.... Target fixation, don't get tunnel vision and think you're always going to pull off a multiple engagement, especially when they're spread out like that. Pick them off one by one. There isn't anywhere (except in chivalry) that says you have to fight all at once. Instead (as you'll see in the next situation) reducing the odds in your favor is your pure intent.
  16. And here's where I can't say he's wrong, but I prefer to do it like that, and it's worked since Flanker 2.5, so is his way wrong? No, but as said it works for me and I stick with it.
  17. That's how I approach more maneuverable fighters. Since I rarely make gun kills or unable to, going for the missile kill may take less time.
  18. http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-%E2%80%93-a-basic-guide-by-migbuster/
  19. For me pitching the nose down exerts downward inertia on the jet, thereby forcing it to fly as gravity pulls your jet down and therefore it'll stop moving around so much.
  20. I had the same problem when I got smacked real hard during on Op. Darius strike mission, I lost my left stabilizer and was rolling to the right. I assume it's just the mass isn't there to balance the plane out. And time dialation is still the weirdest experience
  21. Super Hornet Problem solving: If I disabled auto-flaps it'd work (which no, I won't), but this is how it goes: 1. Fly up until you run out of airspeed. 2. Let go of stick, but keep nose pointed upwards (eventually you'll even go negative speeds...) 3. Flaps assist greatly with the Super Bug (never tried it with a Bug though...) 4. Let nose point downwards, apply thrust and fly away. In short it's impossible even on Hard FM to stall (I actually tried it after watching the video). Even pulling hard sometimes puts me close but nothing even remotely called "departure". I got close but hands-off the joker just settles, apply thrust and fly away. Okay maybe a little more feeling for the Bugs: 1. You can hold the stick as long as you want but eventually the plane is going to stop spinning (and that's very short) and once you hands-off or relax on the stick, it'll settle and you can start flying again. 2. I've never been a real Hornet pilot so if anybody has and can force a departure... let me know as I think I may be not forcing it too much, but if not, then refer to #1 above.
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