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EricJ

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Everything posted by EricJ

  1. Me: F/A-18D (92). 2 x AIM-9M, 2 x AIM-120, gun Opposition: J-6 with guns Honestly I thought the J-6 would be different but after a quick internet search the thing is basically a Chinese copy of the Mig-19 and so... things to be expected were the UFO like qualities of flight and other fun flying associated with one Mig-19. After flying around near aimlessly (once he sensed me he was all over me like flies on... yeah) and I managed to wear him out (and I was a bit out of energy. One thing that the J-6 can't do is a power climb, as it mainly stayed near the ground when I went vertical, came over the top and fired a 'winder, killing it. Takeaways: The Mig-17/19/J-6 are all very good maneuverable aircraft and thinking because you have an advantage, and to some extent, you do. However, the thing is lethal and if he'd be quicker on the trigger he would have gutted me a couple times. Two is the hardest challenge as while you're dodging one the other is probably lining up on you for a gun shot. Kill it quickly and move on, if you have a missile shot.
  2. Pretty damn good shooting... but Russian technical brochures (I want to say Kashtan, but some other system) say that 300m is... the blast radius for an ASM so when you shoot one down, you want to make sure it's shot before it gets to that point, and something you will now keep in mind But I'll let that one slide though... can't deny somebody kudos for shooting a missile...
  3. Honestly I was waiting for a more unprofessional slide to end it but can't have everything...
  4. Me: Mig-29K with 4 x R-73, 4 x R-74EM, gun Opposition: F/A-18C (92) with two AIM-9Ms and 4 x Sparrows, gun (Current Download) At the merge it took the... enemy to finally bite. On my first try I got him to bite, but G-Loc (more discussed later) forced me to dart into the ground, not good. The second try took me a few (more like 6 to 7) minutes to get the Amerikanski to finally dogfight... and it was pretty exhilirating but I ended up in his sights and I managed to go vertical and dodge two AIM-9Ms (I think it was flares as I was too easy to pick off) and came out of the vertical and managed to get the Hornet to maneuver for I would say an R-73 shot and it missed mainly due to maneuvering though flares would have helped this missile launch. He managed to level off and the cursed thing missed (another R-73) and then I fired an R-74, and it missed! So the Hornet driver leveled out and I sent another R-74 up his tailpipe, killing him. Takeaways: G-LOC is a primary concern with this beta FM unfortunately, something experienced with the Rafale as well. Unfortunately the Hornet isn't a laughing matter so you'll probably black out and somehow get out of it (matter of fact i blacked out going vertical and had to use externals to wonder which direction I was going) or plow into the terrain. Sooo... When the FM gets tweaked and bettered I'll have a go at it, but don't get into ACM too much though... Otherwise it is a nice jet...
  5. Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: Mig-29K with 4 x R-73 and 4 x R-77, gun Fight started out (like others) with me on his tail, and once he recognized me, tried to shake me until I got a little bored and let him come at me. Once he bit the TIE fighter (though it stunk common Fulcrum) FM came about and he managed to lock me up for a bit (enough to take a shot) but he didn't fire (at least I'm aware of anyway). But after a lengthy energy circle he managed to lose energy and try to outrun me again, so I took pity on him and smoked him with a 9X. It took him a few minutes for him to "die" (so I could get a mission success) but otherwise the lack of rearward vision... got him. Takeaways: I don't want to say the FM is bad, or worse, but it is characteristic of a typical Mig-29. Unfortunately the K should be slightly heavier but overall a tough opponent so far.
  6. I don't think anybody (I don't) takes your work for granted... it's just sometimes I get the more simple Soldier opinion of seeing how it works for real and base your opinions and observations on that. Such as a 5.56mm round has a maximum range of 3,200m or so. Cool to know but doesn't mean anything to me. Now if you said you can kill somebody at 500m then that's more relative and more informative.
  7. Even in the Super Hornet the Mig-19s aren't very good, one I can deal with but you really have to watch it with two.. I've gotten shot down quite a few times by the UFOs (Mig-19s)
  8. I think so, as it adapts for the 5-wet configuration, Id have to take a peek in the NATOPs and doublecheck. I know the FSX one you have to really trim to get it right though. And thanks for the link both!
  9. Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: F-5N Tiger II with two L/M winders, guns Started behind him and... nearly ran over him as well but pulled out of it and entered a few energy circles and after a few attempts... couldn't shake him out of it. I tried to lob the missile ahead of him, thinking "easy kill" but was defeated by maneuver and flares (though he was still in the circle so more by maneuver) and after another energy circle he got progressively lower. I thought at first he'd run into the ground but he pulled up and since I was turning into him and took the shot after realizing he was in a better position for me to shoot. Another 9X and it eventually got him. Takeaways. First is the first screenshot, and the point against the Tiger II is where is he? By logic he's in the middle of the screen so even with padlock its still hard to get a clear bead on where he is. Second was the lobbing of the missile. It was a risky shot and I had to try and take it. Other, slower and heavier planes you may get lucky but the energy level on the Tiger II is very high, and the first thing you should plan for is the energy circle if you're heavier. And the last piece is analyzing fighter behavior. Naturally (unless you're a kamikaze) you'd avoid the terrain. The Tiger II pilot did so and I used that to get my shot in.
  10. Actually my "debug" is the radar symbology but whatever works
  11. Which boils down to shooting at stuff and noting how it works and remembering it. Granted a great read so far but sometimes just getting in game and testing how it works is a different story or is the best way to understand performance because most of the time the hard data isn't always available.
  12. It was removed due to copyright infringement. I'm sure somebody has it somewhere, it just won't be here.
  13. Hey you got a link to your videos Hero? But yeah... but flaps is an entirely different issue when you have auto flaps (like I'm used to) but as soon as your jet stops moving, also wiggle it a bit (nothing serious a good left/right will do) and then apply power, and note your altitude will drop about one, two thousand feet (or more depending on your ability to think it through). Then again I don't deal with stall that much as I have to fly on Normal, or I'd be fighting the jet more than actually flying it (assymetric loads).
  14. lol well I'll wait until you upload the finished FM then
  15. Usually throttling to idle helped that as well for me, and maybe some rudder input before nosing down though.
  16. Sometimes unplugging the stick and replugging it during flight does the trick, I used to have that problem too...
  17. Looking good nonetheless Mandatory screenshot
  18. Dels didn't make one if I'm not mistaken...
  19. Okay well I did it myself PrimaryRoles=SWEEP,CAP,INTERCEPT,STRIKE,CAS,ESCORT SecondaryRoles=RECON
  20. OEF it did CAS missions all the time and probably some strike missions.
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