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EricJ

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Everything posted by EricJ

  1. The only thing I can think of is the map settings for years in which you'd have to extract the inis (IsraelME.ini, etc.) of each map and edit this line, which could also be the culprit: [AllowedDates] StartDate=1947 EndDate=2050
  2. Open the options.ini and scroll down to the [singleMission] portion and edit the dates: StartYear=1900 EndYear=2050 this is what I use but it'll allow you to use the aircraft within the actual date ranges of the particular aircraft.
  3. It was the desert scheme and yes, it was the TW Prowler. Unfortunately I don't think I'll finish it as the mapping on it is horrendous and not suited for camo schemes, especially that one above.
  4. Here you go, all of the versions. Aircraft.7z
  5. To be serious, "2 weeks" There's no lead time AFAIK about when they'll be back up.
  6. I'm not worried honestly about that, I'm just worried about making the landing :)
  7. I use the A-6 pits fine in SF2 with no work at all.
  8. Doubt it, on FB he announced that the "Strike Fighters" line was being dismantled in favor for DCS/FSX. The amount of patches and other issues will more than likely be what it is, an announcement that will never come to light.
  9. And with the Tomcat... if you watch your speed you can do a same approach as in the video you posted above. Hairy though but it can be done. I've actually tried it in FSX with the Super Hornet and get decent but sometimes terrible approaches. A prop shouldn't have any issues though but whatever game or sim its' still challenging.
  10. Well that's what I meant, the difference is that Gerwin's is much easier but I did use TK's default scenery and it is challenging even with a Hornet.
  11. Here's the same airport with Gerwin's TOD, unfortunately FRAPS isn't working with SF2 or I'd upload a short video of me doing touch and goes with the default geometry (on one landing I nearly banged up the jet too much) but it is a challenging approach.
  12. I upload directly to the site while even then the forum software reduces the size (to a degree based on resolution) to a viewable size.
  13. The problem is that the downloads section is down, as it has all the files needed (For FREE) to have a Korean Air War era mod.
  14. I think the takeaway here is that the Advanced Super Hornet for Strike Fighters 2 is not going to be anytime soon, FC may work on it, he may not, that's the whole point.
  15. Back in the Flanker 2.0 days there was a challenge (I for the life of me can't remember it) but challenge missions were setup almost weekly and this mission just reminded me of it.
  16. Hell looks good as a wraparound but hey still would look nice finished...
  17. A valid question but unfortunately it's going to open a can of worms that can be discussed in the Political Arena please.
  18. Actually we're talking about the real world aircraft this time (it's assumed that the "H" version are the new versions of the Super Hornet) but then again it'd probably look pretty cool in Greek camo...
  19. It's supposed to hold four AMRAAMs or four GBU-38 JDAMs if my mind serves me correctly.
  20. Yeah the Phantom never grew on me virtual pilot-wise but still a cool plane in its own right. And about the Migs.... never thought of them to be honest with you. Any specific one?
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