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Everything posted by EricJ
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MiG-21 modeling discussion.
EricJ replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I mean you can try, but I'm not going to say you'd be successful. It's just a matter of what's hardcoded and the like. -
MiG-21 modeling discussion.
EricJ replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The only special store was the bomb fuel tanks. Other than that I don't think (nor heard or seen) recon pods with flares in them as well. -
Armored SUV RC5 - Tweaked config and PhysX settings - Possibly removed error message for the model.cfg since it seems to be the same as the BIS model.cfg
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This is the issue I'm having with the UH-92s and S-94s: First aircraft is the UH-92, and then the MH-92 (Insertion). If somebody knows a fix then I'm open to suggestions.
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Well things are going slowly, no response for the artillery question I asked in the Editing forum, and may take awhile for somebody to help. Anyway, I've run into the issue with the UH-92s and S-94s. They simply can't lift some things, which I assume is most objects, like trucks and vehicles. They recognize something as liftable and that works fine, it works. But when I try and lift anything but the containers that come with the EricJ Helicopter Pack, they violently resist and essentially forces you to unhook from the load you want to lift. This doesn't happen with the MH-92F (Insertion), which has no real problem lifting vehicles and such. I don't know what causes this issue, as I'm sure it's fairly generic to do with the game default or DLC vehicles. So if anybody knows how to fix this, I'd appreciate it, or point me to what I can do to fix it would be nice.
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Mirage F-1C-200
EricJ replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks impressive. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Update: I do have the Super Hornet project on my mind as of late, but I've been working on some Arma 3 projects instead of doing much anything else (I'm not even writing either). So it's on the backburner as I'm sure GKABS is busy with his A-6 project. GKABS has the .max files (and so do I actually) for the mod, but I want to feel him out and see where he's at right now. I'll ask him sometime to see if he's busy so he can do some of the stuff I want to happen (I need to make a list again based on what I requested from FastCargo). So I'm just busy working on Arma 3 for now, and wanted to do some skins (That VAQ-144 Main Battery livery is pretty cool) and whatnot, but haven't found the motivation for anything else right now, given I'm running into some problems with some Arma 3 mods that I want to finalize and get to a point where I can work on other things. -
Armored SUV RC4 - Added some side mirrors via the Samples model, and it seems to work and then it doesn't work but it's done the same way. Also added some exhaust and tweaked the steering/handling a little bit.
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Update. Trying to get the PIP stuff working on my Armored SUV. So far I have the side mirrors "working" while the rear view mirror remains elusive to me right now. As far as the M119A3 and Mortar Container just waiting on responses from people in the Editing subforum on here to see if they can't help or not. I'm waiting on the Mortar Container to get working properly, then I'll release an update to the EricJ Helicopter Pack. Then when I get the PIP stuff working properly I'll update the Armored SUV.
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Nice work yakarov, I'm glad that VA-35 is represented.
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DA's TOTALLY TERRIFIC THREAD OF STICKERIFFIC IMPROVEMENTIFICATIONS. and stuff
EricJ replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is a lot of work that's for sure, looking good DA. -
Armored SUV RC1 - Initial release KNOWN ISSUE: For some reason it drifts a lot when at high speed. I don't know what the fix is for it, but that is it's glaring issue. If you know a fix please comment below and I'll fix it, as I have asked around and nobody has helped. https://steamcommunity.com/sharedfiles/filedetails/?id=3259008447
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Update: So far no progress with the Armored SUV. Right now haven't solved the drifting problem. If you keep the speed low and don't turn sharp, you'll be fine. I may release it as a beta and let the community help me fix the issue. I'm sure that it's the Geometry LOD, but I don't know exactly what I should do. I think if I give the wheels in the LOD some more weight I can solve the issue. But again I'm not an expert on cars as that's not what I do normally, seems guns and helicopters is my forte so far, not so much cars right now.
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My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here we go, using the game bar: -
Help with Sov Missiles
EricJ replied to Schattenreich's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Those are what I was talking about, just got the name wrong on who the author was -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks and we'll see what happens though. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah that's what setting I have. I don't think it recognizes it as I wait for it to sense the game, and still it doesn't show. And alt-tabbing is questionable too sometimes. But it may be doable with the latest update as well. -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cool, I'll give that a shot, And thanks! -
Help with Sov Missiles
EricJ replied to Schattenreich's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Check the Weapons pack that I believe Logan4 or somebody else did, they might be better (or not) as i mean it should at least track, but then again you never know with other people and their interpretations of accuracy and the like. -
Help with Sov Missiles
EricJ replied to Schattenreich's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It could be the GimbalLimit not being that good. If it's just going ballistic without flaring... It could be anything. You download this or is it stock missiles? -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Before i used to record videos using the NVIDIA software. I've tried OBS but it doesn't recognize SF2 and AMD doesn't have any software (Other than ReLive, which I somehow can't use). Does anybody know of any recording software that can record SF2? -
Current status of the Artillery projects. A user on Discord has helped me figure out ranges for the artillery, and I don't know (I have to test it on Altis at least) to see if I have the appropriate ranges dialed in. That should take some trial and error to at least get a realistic range, got it. The issue I'm having is that the mortar for the Mortar Container doesn't have that much of a fireable area, not at least something to make it worth it. What's going to happen is that I'll probably leave the Mortar Container (and it's faults) in the next update, which isn't much (so far two things I fixed), but overall not really worth releasing for now. We'll see as the days go by, but overall not much on the Helicopter Pack as I'm working three projects, the Armored SUV, the M119A3, and the Mortar Container. So once I get stuff worked out I can release as they come along. Of note I changed the glass on the Armored SUV and got the headlights working and have yet to get the rear brake lights working. Right now I'm trying to figure out the drifting and releasing it. The M119A3 and the Mortar Container will be the problems, as there doesn't seem to be much documentation (where's a dev when you need one?) on how to do artillery. I'm sure somebody in RHS knows, but they don't talk to me anyway.
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Update: The SUV is improved, and thanks to HorribleGoat on the Arma Discord, was able to get the vehicle to stay upright without rolling over. It drifts a bit at high speed (especially if you turn sharply), so I'm trying to get that sorted, and so on. Overall it'll be at the end of the week I'll release it, just to see what people think and how to improve it.
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And another WIP thing. Reaction Forces had a cool Container mortar, and since I have a container lying around... http://ericjwrites.itgo.com/Arma3/wip1973.jpg The tube doesn't animate how I want, and I've spent some time trying to figure that out for a few hours, but nothing is jiving. But I'm also having the same issue as the M119A3, the range circle and the allowable firing area isn't practical, so I asked somebody on Discord if they can help with it. Other than that it'll be in the EricJ Helicopter Pack and the EricJ Cherokee Containers mod. I know it doesn't look as awesome as the Reaction Forces version, but it's all I had on hand, and does the job, just needs some tweaking and the like.
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C.Eagle has just shared with me his take on my helicopters. It's okayed by me to upload, so if you like it by all means check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3254463144