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Everything posted by EricJ
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I don't think it's a big enough font Dave and they still won't understand
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's the Southern California map -
Drop Tank Issues
EricJ replied to GalmOne's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No... the fuel system should be drawing them from the tanks, which jet is it? -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here's an "okay" DACT, might as well get used to the new Vipers. It could have been shorter but shows my rust in the knife fight: -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I actually found that out earlier when I went against an F-14D(06) in a Hornet. I managed to keep my nose ahead or so and managed to give the 'winder enough pull to intercept the Tomcat and shoot it down. -
The Viper Team Vipers are Mirage Factory Vipers, just given an extensive overhaul that's all.
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F-8J(69) with 4 x AIM-9M and gun Opposition: F/A-18E Super Hornet with 2 x AIM-9X and 8 x AIM-120, gun Started off the same way, I snuck up on the Super Hornet from the rear, and for a few minutes worked him into an energy circle. At some point the Super shot at me, but I don't know when that was, maybe he just didn't feel like a missile kill. Anyway, I managed to get out of a rather extensive energy circle by finally going into the vertical and while I was going up the Super tried to cut my feet off with a 12 round burst. After missing the rest kinda slowed down... either for some reason the Super lost energy but after that I managed to select a winder, and first one missed by him being perpendicular to my aspect. At this point the Super Hornet was pure defensive and I managed to cajole the beast of the Crusader into another firing position, firing my second 'winder, this time being defeated by flares. After a little bit, I managed to get him closer to the HUD and finally splashed him. Takeaways: I expected this to go the same way as I did with the Tomcat, but I think my total virtual flight time of over 700 hours just in the Super Hornet allowed me to defeat him, along with some praying and cajoling of the Crusader. Flown against the AI you CAN defeat it, but then again I did fly it with an Average skill. But then again it showed me that the Crusader can win the day. BVR? No. But lastly, I wanted to talk about perpendicular shots... since I keep on thinking of it but just forget. Anyway if your target is going perpendicular (horizontal, vertical, diagonal) it's best to not shoot a missile at him, as the geometry is too much for even the most advanced missiles to intercept your target. Guns may work but even then you're still chasing the target. "Stabilize" your target and then work for a gun or missile kill. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F-18J with 4 x AIM-9P-1 F-14D(06) with sparrows, gun, AIM-9 (I think) This one started off with my first (or second) time in the Crusader. I let the Turkey take off and shadowed it until it realized I was behind it. Once it did, it turned inside me, and passed me on my right side, it didn't have time for a missile launch, so it came around. And I wasn't feeling the turn so I took the risk of turning into the Tomcat. I probably could have gotten off a missile, but... I didn't have them selected. The Tomcat acquired me and then it shot me down with a 'winder. Takeaways: The F-8 for me is old, so I don't push it as much as say, the Super Hornet, mainly because I've flown the Super Bug quite a bit. And in some ways it feels like a Phantom, all speed and no maneuverability to save it. I'll go for round two and see where it goes. EDIT: Second bout: After getting a little better I managed to stay behind it and let the AI work itself out of my six. Then I got into a rather extensive turning circle, dropped flaps and hoped for a solution. Takeaways: Unfortunately after the second time it still is an issue working out of the Tomcat's energy envelope. While the AI enjoys breaks (no g-limit, etc) it's still an issue when you're trying to maneuver against a more modern equivalent aircraft. It's fast, and that's the Crusader's hallmark, but then again this is my perspective on the jet, and that's my story. I'm pretty sure (and I think he has) Caesar can fly it better but in a sense getting into a turning fight spells doom. Had I taken the easy route I could have for the first two minutes shot the Tomcat down with a rear shot, but gotta have fun... -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Both sound entertaining, and I've always wanted to see how a Crusader handled... stay tuned both... -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I did one with the F-5F and Seaqeh a few pages back, or more. -
External Radar: Partially working!
EricJ replied to dispatchgeek's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Se HUD to Easy and it'll show on the upper right. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Honestly there's not much else to shoot down, I guess I can start with the Tomcat... I guess... -
Strike Fighters 2 Screenshots
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
It's the oooooooold "Su-16", at the time of inception the most deadliest fictional aircraft (but a real PITA to fly) that the community has put together. Another Flanker shot... -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As Caesar said, buying a license gets rid of the limit, but I use WIndows Movie Maker to reduce the size of the files after recording in Fraps. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There's always Fraps :) -
Baltic Air Forces What-If Thread
EricJ replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Indeed, very nice work czarny900! -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I tried it and I think you're being too heavy-handed with the stick to be honest with you, When I turned in a simulated high-g turn with moderate stick input the chance of blacking out increases but was controllable. However, putting a lot of rudder and forcing the stick hard the chance for "departure" exists if you over-correct. So basically take it a bit easy on the rudder and you'll be fine, on Hard. On Normal to Easy departures are very hard to induce so I just think you're over correcting on your technique -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hmm... that's the one I used... I didn't add any rudder input when turning, but will check on it later. -
Strike Fighters 2 Screenshots
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
While doing departure checks.. still a beautiful plane... -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Still a good read Do335 Not sure how you're doing it, but I took the Su-27 for a spin and the only way I departed was intentional, flew vertical, thrust to idle, and let gravity and inertia do the rest, and realized that counteracting with rudder helps in spin recovery. So after 3 out of 3 attempts I recovered fine, and the Flanker flies how it should, not sure how you're constantly departing, care to explain? And I think it still is the old SF1 FM... July 2012 patch with FM on Normal and Hard, but she flew pretty nice... -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Well... if the 79's radar capabilities were known I'd probably do it, but since I don't know, I don't modify it accordingly. -
Strike Fighters 2 Screenshots
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Definitely a good link, not sure if I'm going to bother but... who knows... -
Strike Fighters 2 Screenshots
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Heading to 'Nam -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice story saisran.. Slarti. Unfortunately some of my best DACTs were during missions but sometimes it gets pretty routine (in a way) so I don't mention them at all.