Jump to content

EricJ

+PREMIER MEMBER
  • Content count

    11,245
  • Joined

  • Last visited

  • Days Won

    60

Everything posted by EricJ

  1. Me: F-14D (06) with 2 x AIM-9M, 2 x AIM-7M, tanks, gun) Opposition: MiG-19S with guns Takeaways: It's been so long and the mission was so one-sided that I didn't feel like going through the normal narrative. In essence once you get behind the MiG-19 or -17, stay on its tail and keep in his six. Jousting with one is a challenge, while two is well, interesting if you don't pay attention. But since it's been awhile and I think I have a stable file, I'll say that it can turn, it can burn, but if you're looking for a guns kill it'll be difficult but a missile kill is easy, with modern 'winders (see below) or a good steady shot.
  2. Well I managed to get "something" working with a DACT setup, still WIP but I may get back into shooting things down. Anyway, the MiG-19 flies like a UFO, but then again it's a bit of rust I had to work off too.
  3. No problem! Unfortunately I forgot to update the "NVG" effects on the latest cockpit build: LightRange=1.5 LightInnerConeAngle=360 LightOuterConeAngle=360 LightAngles=0.0,0.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.0,1.0,0.0,0.7 Just copy and paste it and it'll be back.
  4. To be honest with you I'm not sure, with the MIssion Editor messed up (I may remove it and do it all manual, which I think is how Caesar is doing it) I haven't sparred with at least a Mig-19 in a long while.
  5. Here's the actual TW F-14A with the multi-targeting function used. The first half was just a previous recording I thought was cool to add but the second half has the right engagement. F-14 Multi-engagement.wmv
  6. Well unfortunately (I don't think anyway) nobody's launched a 'winder on a Bear to date, so it's only speculative on how really effective missiles are these days. Buuut no problem though on the vid.
  7. Nice work though maybe I should release my version as well, just hadn't seen much interest in it. Mandatory screenie.
  8. Managed to get the video to record properly... saisaran it's because the MF birds are modeled as they should be. One of the reasons I don't use it is because no real radar display. For strike missions it's pretty good but other than that I don't use it for anything else. And yes the "J" does in my nickname means "Johnson." And although it's on the Super Hornet it's done the same way. I just tend to acquire each target (which if I understand it how it works) and fire. I think its a misnomer about "simultaneous engagement" where you have to still acquire each target and then launch. Multiple Engagement.wmv
  9. BTW here's the results of shooting with the F14AAvionics.dll. I recorded a short video but somehow the video didn't work... but anyway:
  10. I agree on that wholeheartedly as I may have plans for one mod and well... sometimes it's a cool modification/enhancement, but in the long run it mucks with your whole Evil Plan. And I definitely support a checkbox for people when they upload mods. If they don't read it you can sock it too him/her when he/she messes with your stuff.
  11. No unfortunately not, as far as the map "integration". That sure would be cool but you'd have to specifically map a terrain that included both (and some other) terrains. Unfortunately this isn't FSX...
  12. Not sure, I'm not an ini guru as that would have to be setup (if my brain serves me right, Crusader?) that you'd have to modify the cockpit.ini file so it can call up the weapon names, etc.
  13. No it doesn't support Ground Mapping, then again I just don't use it anyway. And since it's been awhile I know that you simply select and it will cycle targets and works fine. Doesn't make them more accurate but it works.
  14. I use it on the Super Hornet and there's a few tweaks I used but it'll function the same, just you won't get the numbering system.
  15. This may help: http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm
  16. And just in case somebody missed it... updates to the E and F cockpits with working rudder pedals: SH Cockpit Update.7z
  17. Cockpit update for the E and F model (still no word on the G specific version), with moving rudder pedals. SH Cockpit Update.7z
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..