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EricJ

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Everything posted by EricJ

  1. Of course the big question is... collision meshes getting any better?
  2. Again nice work daddyairplanes... As for the Super Hornet cockpit, Brain32 sent me a version and still have to work through it to see if it's good to go. Note when released (hint hint) that it's only for the E and F versions, the G cockpit needs to be tweaked due to differences in pylon allocation and symbology
  3. Another update, SF2:NA only for the EA-18G: PrimaryRoles=SEAD,ESCORT_JAMMER
  4. Another update, SF2:NA only for the EA-18G: PrimaryRoles=SEAD,ESCORT_JAMMER
  5. Here's a teaser on how the new Super Hornet pit works, PDF by Brain32 FA-18E_F_CockpitManual.pdf
  6. Note that was July2012 patch level
  7. Best attempt is use the screenshot below as a gauge, or "box" method if you will. Using a GBU-31 I managed to drop it just on the bottom of the box I'm in, then pitched down generally towards the target and pickled the bomb, striking the target. It's a bit rough as I don't use the distance to target box but a little practice you should get it.
  8. I'll see what I can do later on today...
  9. I'll work that issue, I think it's okay for a beta or a good release for an early configuration of the pit. We'll see.
  10. I have the same problem, and also a problem with ANY GPS weapons... found that out earlier while testing a good distance to release JSOWs on the Libya map. Unfortunately the link below (the post is almost at the bottom of the page) figured the problem out so no, it's not just you. http://combatace.com/topic/72192-sf2-series-air-to-ground-combat-school/
  11. First "movie" test with Movie Maker.
  12. Update for the Growler: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,4.8895,1.1528 SeatModelName=seat_SJU-17 SeatPosition=0.0000,4.8795,0.7228 MinExtentPosition=-0.483,4.552,0.069 MaxExtentPosition=0.483,6.728,0.74 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 [WSO] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,3.566,1.204 SeatModelName=seat_SJU-17 SeatPosition=0.0000,3.62,0.774 MinExtentPosition=-0.531,2.041,0.207 MaxExtentPosition=0.531,4.552,1.236 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12
  13. Thanks! Update for the Growler: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,4.8895,1.1528 SeatModelName=seat_SJU-17 SeatPosition=0.0000,4.8795,0.7228 MinExtentPosition=-0.483,4.552,0.069 MaxExtentPosition=0.483,6.728,0.74 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 [WSO] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,3.566,1.204 SeatModelName=seat_SJU-17 SeatPosition=0.0000,3.62,0.774 MinExtentPosition=-0.531,2.041,0.207 MaxExtentPosition=0.531,4.552,1.236 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12
  14. No music but should be interesting, a CAS mission I recorded earlier today.
  15. Short video of an "NVG" mod I've been working on:
  16. It's due to game engine settings. Changing it to a grey texture AFAIK makes it a color monitor, so not much luck unless they tweak the engine.
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