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EricJ

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Everything posted by EricJ

  1. Paul Doumer Strike Mission Me: F-4E with 3 x AIM-7E, 1 x ALQ-101v8, 4 x AIM-9H, 2 x AGM-45B Shrikes, 2 x AGM-65A Mavericks Started from Nakhon Phanom and headed Northeast and made it up to Hanoi. Detecting an SA-2 I fired a Shrike and didn't hit it. Instead of heading east and follow the waypoints I made it to the southeast corner of Thud Ridge and began my attack. I fired both Mavericks and while it hit the bridge, it didn't drop it. Takeaways: Some of this is doing some testing and some if it was well... testing. The A model Maverick isn't the weapon type to be hunting bridges, I think the E and higher models (off the top of my head anyway) are better suited, and usually 2,000lb class weapons do the trick all of the time. So I ended up with a mission fail.
  2. Hijack This!/VFA-41 2006 CAG modification
  3. Nope, Kei Nagase did a boatload of Idolmaster skins and there have been various Ace Combat skins (hell, I did two myself, and maybe a third) so upload it...
  4. Putting the prototype through it's paces...
  5. The 'Bone' and CAS situation

    I've honestly never had much faith in Shows of Force especially since the Taliban wasn't always afraid of airstrikes in general. Cool to watch but... I felt time and fuel could be better spent working up a grid and dropping a bomb.
  6. With some massive help from dtmdragon , and some help from FC and Brain32 the Super Hornet pack is going to consist of this: F/A-18E Block I (without ECS stacks) F/A-18E Block II F/A-18F Block I (without ECS stacks) F/A-18F Block II F/A-18F RAAF EA-18G (with a modded texture for the proposed RAAF modifications)
  7. Version

    294 downloads

    -Updated panel lines -Updated riveting -Block I ECS markings now added.
  8. Making an EPE was fairly easy, but not to be construed as factual data (It said a 20% increase so i just took the normal values and well, increased it by 20%: Open your data ini, scroll down to the Engine1 and Engine2 and copy and paste these values: SLThrustDry=74730.12 SLThrustWet=117433.05 TSFCM0=0.494 TSFCM1=0.802 Like I said it's only based on estimation, the more hard data I get the more the numbers will change.
  9. Does it actually work? And if it does work how do you get AAA and SAMs to shoot at it, or is it mainly working against ships?
  10. And a request regarding this topic, can anybody whip up a 3D model of the ITALD? http://en.wikipedia.org/wiki/ADM-141_TALD
  11. Evil Comm Building Strike Me: F/A-18F with 3 x AIM-120D, 4 x AIM-9X, 2 x GBU-16, ATFLIR, tank, gun Opposition: Mig-23MLD with 2 x SARH , 4 x R-60 This was on the way to a strike mission, well the Mig was right above where I needed to drop my bombs so I at first had him for an AMRAAM shot, but since my radar was zoomed at longer range it got a little confusing at first where he was, so I padlocked him, fed him a 9X, which either went stoopid or was defeated by flares and maneuver. A few seconds later I entered a knife fight with the Mig zooming across my HUD and we entered a somewhat scissors maneuver and I managed to keep him in front of me, and I got tired of playing around (more like I wanted to get it over with, there were more of his buddies on the way) and shot him with a 9X, and moved on to finish the mission. Takeaways: Not much other than maneuvering more efficiently, and the Mig to me seemed pretty tame for once, so that was another reason I shot him down.
  12. I haven't had any issues, do you see something like this when you toggle it?
  13. Go to the Controls folder, open up the Default.ini with Notepad and look for this: NEXT_HUD_MODE= And figure out what key you want there.
  14. Paul Doumer Strike Mission Me: F-4D with 2 x GBU-8, 1 x QRC-160A-1 pod, 2 x AGM-45, tank (halfway through the mission), 3 x AIM-7, 4 x AIM-9J This is the non-carrier mission and the approach is a bit longer to take but otherwise identical to the target. Came in from the Southwest and prior to hitting the IP I dropped the tank and climbed and a little too early as I got pasted by an SA-3. Takeaways: I went too high and got shot. However, my initial technique was to let the bomb glide to its target, just a SAM got me good before I can use the technique I learned from using the older model GBU-10s.
  15. Paul Doumer Strike Mission Me: F/A-18E with 2 x Mk. 84s, 2 x AGM-88D, 2 x "ITALD", 1 x AIM-9X, ATFLIR, tank, gun Again headed north for the strike on the bridge, this time I tried my first shot upon leaving the deck an ITALD to get an idea of the area near Hanoi, since I'm flying in 2013. That didn't go too well as for some reason it decided to hit the water, and after some contemplation I raised my altitude and fired my remaining ITALD. Upon getting feet dry either a) my ITALD crashed or B) was shot down by the SA-17 that picked it up and a minute later I fired an AGM-88, killing (I believe) and SA-6 site. After flying around Quang To I headed north and hit the IP, and then once reaching the city limits and did a power climb rolling over, and dropped both bombs on the target. Takeaways: Iron bombing with a pipper instead of manual guesstimatiion makes a big difference in your approach and munitions used. Instead of eight aircraft it took only one with two bombs.
  16. True but when it comes to planes with no real pipper to bomb with, I choose PGMs. And besides I need to tweak HomeFries's pack to get an early model A-6 to work. Though I've been planning on dropping the bridge with a modern jet with iron bombs though.
  17. Paul Doumer Strike Mission Me: F-4B with 3 x GBU-10, 4 x AIM7-E2, 4 x AIM-9H Decided to take out the F-4B for a go and again after the Bridge. Ingress was at low level and unlike previous missions the gun crews were awake and tried to shoot me down. After hitting the IP I kept on to the target and once near the city limits popped up and let go my first GBU-10... which went over the target and after keeping high (no SAM launches, though plenty of AAA) I came around, went vertical and tried an unsuccessful dive to the target, with my bomb overshooting the target, but "closer" (but not close enough) and flew past the target with the flak chasing me. Again I went into the vertical and this time put the pipper on the bridge, and let my last GBU-10 go, with it this time hitting the target. After that I egressed to the Southeast. Takeaways. Using the F-4B was different but in this case I liked how it flew as tar as mudmoving goes... And to make a general dive to the target and when releasing, let the bomb go.
  18. Range Paul Doumer Bridge Mission Me: F/A-18F with 2 x "ITALD", 2 x AGM-88E AARGM, 2 x AGM-65E, ATFLIR, 1 x AIM-9X, tank, gun This is to showcase how a decoy missile can work in highlighting enemy targets. Started off from Home Base and flew direct to the target which was the famous Paul Doumer Bridge. Since this is mainly a tutorial mission I obviously know where the enemy systems are located. Anyway I launch an "ITALD" (yes I know its a Delilah missile but that was the closest I could use) at the bridge, which is as far as I know a limitation based on guidance type and angled off a bit and let the missile do the work in weeding out any possible defenses. As it got closer it was able to highlight two Pantsyr systems which tried to unsuccessfully engage it. After that I used my two HARMs, which went Stoopid and so I had to close in and use my two Mavericks for the bridge, or with the AGM-65E, just one. Takeaways: Using the "ITALD" gave me some benefit in knowing what was exactly out there. Since my test only had two it's fair game to say that with a larger set of SAMs/AAA on most maps, it is a useful tool in weeding them out by type and location. NOTE: The "ITALD" needs to have the "ASM" as part of the AllowedWeaponType and so far its for US Navy jets. Feel free to mod it to your likes as it's not designed to be lofted, etc. ITALD.7z
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