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Everything posted by EricJ
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McDonnell Douglas F-4M - RNLAF
EricJ replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Nice work! -
Just Some Carrier WIPs
EricJ replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Of course the big question is... collision meshes getting any better? -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Again nice work daddyairplanes... As for the Super Hornet cockpit, Brain32 sent me a version and still have to work through it to see if it's good to go. Note when released (hint hint) that it's only for the E and F versions, the G cockpit needs to be tweaked due to differences in pylon allocation and symbology -
Just Some Carrier WIPs
EricJ replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looking nice... -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looking pretty good! -
Cockpit position for SF2
EricJ replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No problem -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Another update, SF2:NA only for the EA-18G: PrimaryRoles=SEAD,ESCORT_JAMMER -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Another update, SF2:NA only for the EA-18G: PrimaryRoles=SEAD,ESCORT_JAMMER -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here's a teaser on how the new Super Hornet pit works, PDF by Brain32 FA-18E_F_CockpitManual.pdf -
GPS Weapons issue
EricJ replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No problem! -
GPS Weapons issue
EricJ replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Note that was July2012 patch level -
GPS Weapons issue
EricJ replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Best attempt is use the screenshot below as a gauge, or "box" method if you will. Using a GBU-31 I managed to drop it just on the bottom of the box I'm in, then pitched down generally towards the target and pickled the bomb, striking the target. It's a bit rough as I don't use the distance to target box but a little practice you should get it. -
GPS Weapons issue
EricJ replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'll see what I can do later on today... -
Strike Fighters 2 Videos
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I'll work that issue, I think it's okay for a beta or a good release for an early configuration of the pit. We'll see. -
GPS Weapons issue
EricJ replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have the same problem, and also a problem with ANY GPS weapons... found that out earlier while testing a good distance to release JSOWs on the Libya map. Unfortunately the link below (the post is almost at the bottom of the page) figured the problem out so no, it's not just you. http://combatace.com/topic/72192-sf2-series-air-to-ground-combat-school/ -
Strike Fighters 2 Videos
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
First "movie" test with Movie Maker. -
Super Hornet Package for SF2 v4.1
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Update for the Growler: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,4.8895,1.1528 SeatModelName=seat_SJU-17 SeatPosition=0.0000,4.8795,0.7228 MinExtentPosition=-0.483,4.552,0.069 MaxExtentPosition=0.483,6.728,0.74 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 [WSO] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,3.566,1.204 SeatModelName=seat_SJU-17 SeatPosition=0.0000,3.62,0.774 MinExtentPosition=-0.531,2.041,0.207 MaxExtentPosition=0.531,4.552,1.236 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks! Update for the Growler: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,4.8895,1.1528 SeatModelName=seat_SJU-17 SeatPosition=0.0000,4.8795,0.7228 MinExtentPosition=-0.483,4.552,0.069 MaxExtentPosition=0.483,6.728,0.74 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 [WSO] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,3.566,1.204 SeatModelName=seat_SJU-17 SeatPosition=0.0000,3.62,0.774 MinExtentPosition=-0.531,2.041,0.207 MaxExtentPosition=0.531,4.552,1.236 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 -
Strike Fighters 2 Videos
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
No music but should be interesting, a CAS mission I recorded earlier today. -
TV Filter Color
EricJ replied to AMBUDU's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks! Night Landing: -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Short video of an "NVG" mod I've been working on: -
TV Filter Color
EricJ replied to AMBUDU's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's due to game engine settings. Changing it to a grey texture AFAIK makes it a color monitor, so not much luck unless they tweak the engine.