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EricJ

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Everything posted by EricJ

  1. Cool, JAT told me about that last year... I believe Mandatory screenshot, one drop, one kill.
  2. The only thing I tried (before fixing my RAZBAM jet) it sunk the jet into the Nimitz and ended up sticking with the RAZBAM version for manned flying and use your pack for AI stuff.
  3. Nice pack, but nice info on the ALQ-99, needed to update the Growler pods
  4. Can you fire it off-boresight? Obligatory screenshot, nearly missed the boat when returning from a rather successful strike on Libya, four J-7s and two Mig-23s, nice...
  5. A target on that very high mountain, it's a kind of challenge I guess... Other than that can't wait for this terrain.
  6. I have to admit, the TRAM Intruder is a fine choice for bombing...
  7. to be anally retentive the OA-10 was a single-seater, maybe a better version of the NAW A-10 but then again with the A-10C it's a pretty moot point since they all have NVG capability anyway.
  8. Here's a more realistic tweak of the engine: [Engine] ReferenceName=Pratt & Whitney F100_PW-220 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=5 SLThrustDry=65255.41 SLThrustWet=106001.12 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.00,-7.27,0.61 ThrottleRate=0.35 NozzleAnimationID=8 IdleThrottle=0.10 IdleRPM=0.27 IdleNozzle=1.0 CruiseThrottle=0.70 CruiseRPM=0.80 CruiseNozzle=0.2 MilThrottle=0.90 MilRPM=0.995 MilNozzle=0.0 MaxThrottle=0.95 MaxRPM=1.02 MaxNozzle=0.0 FullABThrottle=1.12 FullABRPM=1.02 FullABNozzle=1.0 AltitudeTableNumData=91 AltitudeTableDeltaX=304.8 AltitudeTableStartX=0.0 AltitudeTableData=1,0.971106394,0.942855852,0.915238387,0.888244103,0.861863187,0.836085916,0.81090265,0.786303837,0.762280013,0.738821797,0.715919894,0.693565098,0.671748283,0.650460414,0.629692538,0.609435786,0.589681377,0.570420613,0.55164488,0.533345649,0.515514475,0.498142997,0.481222939,0.464746105,0.448704388,0.433089758,0.417894274,0.403110075,0.388729381,0.374744499,0.361147815,0.347931799,0.335089002,0.322612056,0.310493678,0.298726662,0.285193242,0.27240596,0.26022405,0.248620308,0.237562406,0.226989891,0.216908987,0.207331873,0.198193216,0.18941235,0.181041534,0.173024394,0.165388417,0.157978038,0.150909904,0.143808453,0.137043248,0.131316926,0.125837043,0.120517912,0.115176317,0.110071472,0.105192884,0.100530525,0.096074811,0.091816584,0.087747089,0.083857963,0.08014121,0.076589191,0.073194605,0.069950474,0.066850129,0.063887197,0.061055589,0.058349483,0.055763318,0.053291776,0.050929778,0.048672468,0.046515207,0.04445356,0.042483289,0.040600345,0.038800856,0.037081125,0.035437615,0.033866949,0.032365898,0.030931377,0.029560436,0.028250259,0.026998151,0.025801539 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=120 GasTempMaxRPM=690.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=800.0 DamageTempDelta=300.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 GyroscopicInertia= TSFCM0=0.505 TSFCM1=0.735 AfterburnerTSFC=2.500 MinFuelFlow=0.01 ExhaustPosition=0.00,-7.27,0.61 ExhaustEmitterName=CleanExhaustEmitter AfterburnerNodeName=AfterBurner AfterburnerEmitterName=EagleAfterburnerEmitter AfterburnerEffectSize=0.92 DetachWhenDestroyed= DamageRating=DISABLED MinExtentPosition=-0.67,-6.37,-0.00 MaxExtentPosition=0.67,-1.52,1.35 FireSuppression=TRUE
  9. No thanks, I don't even play the games on my phone...
  10. After some research change these values for the engine specs: TSFCM0=0.505 TSFCM1=0.818 AfterburnerTSFC=1.776
  11. Thanks but not sure what the problem was anyway...
  12. Well... not sure as the Hornets fold fine and use the same method to fold, so it's the correct folding animation ID.
  13. Small SF2:NA fix for carrier use: CarrierBased=TRUE CarrierParkSpan=10.06 CarrierParkAnimationID=1 Unfortunately the wings don't fold (since it uses the correct animation)
  14. Thanks Wrench, it was on the mind but didn't make it to my fingertips... ;good:
  15. One thing I'd suggest is adding whatever nation to "OSEAN" (or whatever nation it is) to each aircraft, and it maybe should work like that, or prepared to do some extensive ini editing for each plane.
  16. It's only a shame that we didn't have this for Op Darius...
  17. You don't need a WingL and WingR, you just need one roundel, and its like this on the decals.ini: [Decal037] MeshName=LeftWing DecalLevel=2 DecalFacing=TOP FilenameFormat=FA-18C/VFA34/D/USNWing Position=-3.65,-2.5 Rotation=15.0 Scale=0.9 DecalMaxLOD=4 [Decal038] MeshName=RightWing DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=FA-18C/VFA34/D/USNWing Position=3.65,-2.5 Rotation=15.0 Scale=0.9 DecalMaxLOD=4
  18. Only thing I noticed that for some reason SF2E was uninstalled and Exp.2 for July 2012 and being remedied.
  19. As a moderator I get the same report notification that the admin gets, unfortunately this latest one is a bit mind-blowing. Strike Fighters 2 is and always was a violent game, though with some editing or imagination you can just fly around and that's it. But the short point is that some of us have been to Afghanistan, or some other place and therefore I personally don't find it offensive or greusome, hell I shot at eight insurgents with two Apaches and didn't lose sleep over it. War is war and always going to be violent, so if you have a problem with it you're just going to have to find a place where there aren't violent people.
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