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EricJ

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Everything posted by EricJ

  1. Even in the Super Hornet the Mig-19s aren't very good, one I can deal with but you really have to watch it with two.. I've gotten shot down quite a few times by the UFOs (Mig-19s)
  2. I think so, as it adapts for the 5-wet configuration, Id have to take a peek in the NATOPs and doublecheck. I know the FSX one you have to really trim to get it right though. And thanks for the link both!
  3. Me: F/A-18F with 4 x AIM-9X, 6 x AIM-120D, gun, tank Opposition: F-5N Tiger II with two L/M winders, guns Started behind him and... nearly ran over him as well but pulled out of it and entered a few energy circles and after a few attempts... couldn't shake him out of it. I tried to lob the missile ahead of him, thinking "easy kill" but was defeated by maneuver and flares (though he was still in the circle so more by maneuver) and after another energy circle he got progressively lower. I thought at first he'd run into the ground but he pulled up and since I was turning into him and took the shot after realizing he was in a better position for me to shoot. Another 9X and it eventually got him. Takeaways. First is the first screenshot, and the point against the Tiger II is where is he? By logic he's in the middle of the screen so even with padlock its still hard to get a clear bead on where he is. Second was the lobbing of the missile. It was a risky shot and I had to try and take it. Other, slower and heavier planes you may get lucky but the energy level on the Tiger II is very high, and the first thing you should plan for is the energy circle if you're heavier. And the last piece is analyzing fighter behavior. Naturally (unless you're a kamikaze) you'd avoid the terrain. The Tiger II pilot did so and I used that to get my shot in.
  4. Actually my "debug" is the radar symbology but whatever works
  5. Which boils down to shooting at stuff and noting how it works and remembering it. Granted a great read so far but sometimes just getting in game and testing how it works is a different story or is the best way to understand performance because most of the time the hard data isn't always available.
  6. It was removed due to copyright infringement. I'm sure somebody has it somewhere, it just won't be here.
  7. Hey you got a link to your videos Hero? But yeah... but flaps is an entirely different issue when you have auto flaps (like I'm used to) but as soon as your jet stops moving, also wiggle it a bit (nothing serious a good left/right will do) and then apply power, and note your altitude will drop about one, two thousand feet (or more depending on your ability to think it through). Then again I don't deal with stall that much as I have to fly on Normal, or I'd be fighting the jet more than actually flying it (assymetric loads).
  8. lol well I'll wait until you upload the finished FM then
  9. Usually throttling to idle helped that as well for me, and maybe some rudder input before nosing down though.
  10. Sometimes unplugging the stick and replugging it during flight does the trick, I used to have that problem too...
  11. Looking good nonetheless Mandatory screenshot
  12. Dels didn't make one if I'm not mistaken...
  13. Okay well I did it myself PrimaryRoles=SWEEP,CAP,INTERCEPT,STRIKE,CAS,ESCORT SecondaryRoles=RECON
  14. OEF it did CAS missions all the time and probably some strike missions.
  15. I have a full five-merged install and only run NA as my game of choice so just if you're trying for a WWII install I'd just remove any modern jets, OR rename one of the exe's and it'll create a specific EXE and like folders (there is an article in the KB on how to do this as well.
  16. I sent a PM already about it...
  17. And unfortunately the Tomcat needs a good benign environment for strike missions, CAS as well. Matter of fact the A,B,Ds should have Strike and CAS as roles as well.
  18. Me: F/A-18F with (at that moment) 1 x GBU-32, tank, 1 x AIM-120D, gun Opposition: Chengdu J-7II with two Atoll missiles Decided to check out the new Israel map with a strike mission, and after dropping ordnance on the target and after killing two J-7s (got lost in the details, literally got bounced by them...) with 9X kills, I had one left who... if he had better missiles would have had me dead to rights, and well... he did. But since I had an AMRAAM left I had to go close quarters with him, and basically a refresher on the AMRAAM kill technique. I locked him up and to the pilot's credit, turned inside of me and shot past me on my right, and slowly developed into a rather short energy circle and after a little bit (a few seconds maybe) he settled out and I killed him with my last AMRAAM, making Ace (again) on one mission (two had been killed earlier with AMRAAMs and the two prior by 9Xs). Takeaways: If you're down to your last missile dumb down your radar to the shortest range possible, and if you got a lock, wait until the target is "stable" in your HUD before taking a shot or you may lose him. I never try energy circle shots as the target is moving too fast across your HUD and that means your missile won't track (unless you pull hard and use it to intercept, results may vary). Also to be more situationally aware too...
  19. I hope so too, in the sense that more modern aircraft can carry quite a bit compared to the massive size of the Pheonix. Ahhh how tech evolves...
  20. That's the problem, Vista. If you can upgrade to Win7 you'll be much better off and a more stable OS.
  21. I have Photoshop so I don't know...
  22. It's for a request by challenger but sometimes you can't pass up beauty...
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