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EricJ

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Everything posted by EricJ

  1. Photoshop can convert it provided you have the plugin, maybe GIMP?
  2. I think I'll still hold on to SF2 and FSX for now as DCS World hasn't really hit the button yet to be honest.
  3. Older models (C-7 and before) but the D is supposed to outrange it as far as I know.
  4. Ugh... I fly a few missions in Strike Fighters 2 and look where I"m at... Me: F-35C with 4.5 g limit, a whole mess of 9Xs and some AIM-120s Opposition: F-16CJ with a few AIM-120s, and a couple winders. Started off behind the Falcon and mindful of the current limit (and I'm assure temporary) on the JSF series. I chose the C for this hop and well... I guess you have to really push the jet to get what you want, though I may have benefitted with a larger wing as well. Anyway, I managed to turn and allow the Falcon to pursue me, and yes he did, coming around rather quickly and getting on my six with me dumping flares (even as he had his nose on me) as we went along until I did a loop or two (seemed like forever) and he managed to break out of it and into an energy circle. I managed to pull nose a bit and let a 9X fly, and I tell you what it was just a beautiful sight seeing the smoke trail flying into the Falcon. Takeaways. The g-limit on the JSF series is a hinderance (a big one) but pushing the plane anyway against a more mobile opponent (No, I won't try it against a Super Hornet) and winning. Plus it was the rare instances where a successful launch of an AAM in an energy fight. The slower speed allowed me to pull the nose harder and complete the intercept, i.e. leading the Falcon to give my 'winder a better envelope. And it paid off and had the 9X missed I was still in a good position to fire again as he would be going defensive then and a lot less interested in an energy circle. But... remember the 4.5 g limit is a temporary thing and just a little reality in place for this problem.
  5. Well the thing is when jamming I never ran... I F-Pole and keep my nose towards him and he still flies right into the AMRAAM, so if you jam and get no lock or notification he's firing a missile then you should be okay, just as long as you fire first. I'm pretty sure this way I can pull off a RAID shot but that's a gamble...
  6. Me: F/A-18F with 6 x AIM-120D (my version), 4 x AIM-9X, tank and gun Opposition: F-14D (96) with 4 x AIM-54CE, 2 x Sparrow, 2 x AIM-9L/Ms, gun, tanks Unlike the above this was without me jamming the Tomcat... Started off head on aspect (both of us) and I managed to lock on the Tomcat at 111 miles and fired. I immediately F-Poled but that didn't make a difference as he got off two shots (I want to say one missed or both hit but either way I was shot down) at 99 miles. Needless to say after finally deciding to head for the ocean (which I should have skimmed) and threw on the jammer it was too late, even with the decoy deployed. However I got a posthumous kill by getting the Tomcat, but things to remember: 1. Don't mess with a D Tomcat with Pheonix missiles 2. Jam the joker and stay out of locking range, if the warning says he's launched a missile and you've got some terrain, learn how to terrain mask. 3. Try to put the missile on the 3/9 line but then again you're toast if you don't have terrain. Takeaways and a lesson learned... Jam the D Tomcat and plink at it at long range with AIM-120Ds
  7. The newer missiles are affected too, I tried a RAID shot with two D's and the two target F-4s didn't get hit and their aspect was away from me. As for jamming I have no idea though I will mention that the APG-71 was clearly detecting me and my ASPJ is a bit... modified I guess based on guesstimation over the newer improvements, so he was trying to get a lock and got a missile instead... One test I did I think a year or two ago didn't work for me as I got pummeled by an F-14D with the CE Pheonixes. Matter of fact I'll run the test again without jamming and see if I just got a range advantage or a good jammer...
  8. Every time I kill a Tom a Super Bug has to make the sacrifice... Aspect was head on so there was little chance of him maneuvering (my radar isn't modeled with the same frequency as a Tom's RWR would pick up so that may be an advantage) and I was jamming, forgot to mention that... Even though... the Pheonix is largely outclassed by the newer D model AMRAAM so while we spar (I think jokingly, still have a lot of respect for the Tomcat) its all in good fun, and not to piss people off.
  9. Me: F/A-18F with 6 x AIM-120D (ravenclaw_007 beta versions), 4 x AIM-9X, tank and gun Opposition: F-14D (96) with 4 x AIM-54CE, 2 x Sparrow, 2 x AIM-9L/Ms, gun, tanks This isn't so much a run and guns knife fight but a BVR shot that I thought would be interesting to share. For a long time the AIM-54 is still (along with the AA-9) considered the ultimate long range AAM. After using the D version of the AMRAAM is now a solid contender. Typical setup was far away from the Tomcat and I close in on him. Now me in the pesky Super Hornet never stood a chance because the AWG-9 radar was burning through my ECM and therefore I would get shot down. So I reached a height of 13,000+ feet and waited until I could lock him up but he had already detected me and so therefore a good rule of thumb when dealing with the Tomcat is that if he's got a lock, then he's got a Pheonix on the way and consider yourself unlucky. Anyway, I had managed to lock him up and waited for the shoot cue and when it came I waited a few seconds and fired one AMRAAM. Next I did what is called an F-Pole (those of you who played Flanker 2 know what it is) but anyway, to perform an F-Pole you launch your missile and throttle to idle, coast and gain altitude (usually 2-3000ft) and keep the target locked up. This does two things: First, to the AI it looks like you're hanging in the air and second, it delays the time of the opposing aircraft in getting a lock on you. After a two or three minutes the Tomcat was shot down, never expending a missile. Takeaways: The AIM-120D is not a silver bullet, but then again it's a lot better than dealing with the Tomcat and you can outrange it. But be cognizant of your own altitude as if he's still got an edge that if he burns through your ECM, you're toast. But nothings fair in war and using the F-Pole shortens the time down. I probably could have stayed outside of being locked (I think it was around 80 miles or so, not sure) without the F-Pole, but I'd rather not take the chance.
  10. C-7 version works real nice, did a RAID shot with them and downed 2 birds with two missiles, nice work so far Ravenclaw...
  11. Heh, I was so amazed by his work I almost missed the AMRAAM beta download... Nice work so far!
  12. I guess I should post this anyway... Me: F/A-18F with EPE, 4 x AIM-9X, 6 x AIM-120D, gun and centerline tank Opposition: F-35A with 2 x AIM-9X, some AMRAAMs Before the real Pentagon release of what the F-35 can do it was a pretty good dogfighter, but now? WIth the released as of so far capabilities it was a walk in the park. With the limited gs (around 4.5) max pull the Lightning II wouldn't do anything drastic (it seemed though that the AI was actually restricting itself). I merged with the aircraft and it started to get out of the kill slot and tried a few times to get out of it, but really... there isn't much to say more other than I got tired of playing with it and did a HOBS shot with a 9X and went back to the deck. Takeaways: To be fair... the Lightning will come out of the problems its facing and the max G will hopefully improve, as this is based on current, not future data. Once more promising numbers come out of it then we'll see, but furthermore shows how easy a less than maneuverable plane against a more maneuverable one, and always if you have the kill slot, keep the kill slot.
  13. Well from an inexperienced in that aircraft perspective, you probably would have gotten good with a winder shot (but that's a percentage in its own...) with the amount of lead time you had. Personally my opinion is that the -15 has a better turn rate (even in a Super Hornet its somewhat of a challenge) than the Sabre. Your first kill was luck and getting in those turning fights put you at a disadvantage, as well as your AI mates. Personally if you can do better strike missions with it then I'd do that with that plane.
  14. [TargetSearch] SymbolType=TARGET_SYMBOL TextureName=cockpit\radar\Radar_NEGIFF.tga IFFTarget=cockpit\radar\Radar_POSIFF.tga Hit1Target=cockpit\radar\Radar_Raw1.tga Hit2Target=cockpit\radar\Radar_Raw2.tga ;ImageSize=0.0625 ImageSize=1.00 Add this to your AVIONICS file and here are the images to go along with it: Friendly= Circle Enemy= Diamond radar.7z
  15. WHat about a Right Wing Rail? Missing that to balance things out. EDIT: You have TWO Right Inner pylons...
  16. x,y,z coordinates, you have to fiddle around with them to sit right.
  17. I don't think (or from a lot of experience) being on Normal means cheating. I get hardly half fuel usage when flying, and use only Hard Radar and HUD. But since I fly with assymetric loads I have to keep my FM normal or I'd be fighting the jet, not fighting it.
  18. Nah mate, just trying to joke around with playing with words
  19. Which brings up a good point daddyairplanes, give your AI guided missiles any chance you can, they're more accurate with those than dumb bombs or rockets.
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