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EricJ

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Everything posted by EricJ

  1. Both sound entertaining, and I've always wanted to see how a Crusader handled... stay tuned both...
  2. Se HUD to Easy and it'll show on the upper right.
  3. Honestly there's not much else to shoot down, I guess I can start with the Tomcat... I guess...
  4. It's the oooooooold "Su-16", at the time of inception the most deadliest fictional aircraft (but a real PITA to fly) that the community has put together. Another Flanker shot...
  5. As Caesar said, buying a license gets rid of the limit, but I use WIndows Movie Maker to reduce the size of the files after recording in Fraps.
  6. I tried it and I think you're being too heavy-handed with the stick to be honest with you, When I turned in a simulated high-g turn with moderate stick input the chance of blacking out increases but was controllable. However, putting a lot of rudder and forcing the stick hard the chance for "departure" exists if you over-correct. So basically take it a bit easy on the rudder and you'll be fine, on Hard. On Normal to Easy departures are very hard to induce so I just think you're over correcting on your technique
  7. Hmm... that's the one I used... I didn't add any rudder input when turning, but will check on it later.
  8. While doing departure checks.. still a beautiful plane...
  9. Still a good read Do335 Not sure how you're doing it, but I took the Su-27 for a spin and the only way I departed was intentional, flew vertical, thrust to idle, and let gravity and inertia do the rest, and realized that counteracting with rudder helps in spin recovery. So after 3 out of 3 attempts I recovered fine, and the Flanker flies how it should, not sure how you're constantly departing, care to explain? And I think it still is the old SF1 FM... July 2012 patch with FM on Normal and Hard, but she flew pretty nice...
  10. Well... if the 79's radar capabilities were known I'd probably do it, but since I don't know, I don't modify it accordingly.
  11. Definitely a good link, not sure if I'm going to bother but... who knows...
  12. Nice story saisran.. Slarti. Unfortunately some of my best DACTs were during missions but sometimes it gets pretty routine (in a way) so I don't mention them at all.
  13. Me: F-14D (06) with 2 x AIM-9M, 2 x AIM-7M, tanks, gun) Opposition: MiG-19S with guns Takeaways: It's been so long and the mission was so one-sided that I didn't feel like going through the normal narrative. In essence once you get behind the MiG-19 or -17, stay on its tail and keep in his six. Jousting with one is a challenge, while two is well, interesting if you don't pay attention. But since it's been awhile and I think I have a stable file, I'll say that it can turn, it can burn, but if you're looking for a guns kill it'll be difficult but a missile kill is easy, with modern 'winders (see below) or a good steady shot.
  14. Well I managed to get "something" working with a DACT setup, still WIP but I may get back into shooting things down. Anyway, the MiG-19 flies like a UFO, but then again it's a bit of rust I had to work off too.
  15. No problem! Unfortunately I forgot to update the "NVG" effects on the latest cockpit build: LightRange=1.5 LightInnerConeAngle=360 LightOuterConeAngle=360 LightAngles=0.0,0.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.0,1.0,0.0,0.7 Just copy and paste it and it'll be back.
  16. To be honest with you I'm not sure, with the MIssion Editor messed up (I may remove it and do it all manual, which I think is how Caesar is doing it) I haven't sparred with at least a Mig-19 in a long while.
  17. Here's the actual TW F-14A with the multi-targeting function used. The first half was just a previous recording I thought was cool to add but the second half has the right engagement. F-14 Multi-engagement.wmv
  18. Well unfortunately (I don't think anyway) nobody's launched a 'winder on a Bear to date, so it's only speculative on how really effective missiles are these days. Buuut no problem though on the vid.
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