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EricJ

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Everything posted by EricJ

  1. 2 should be the Horizontal situation indicator
  2. An F/A-18E from VFA-115 heads for another CAS mission in Operation Enduring Freedom, 2002 (earlier GBU-16 was a B/N, this version is the C/N)
  3. Now you see it, now you don't... ravenclaw_007 has a small "animation" for when the bombs are attached to the pylon, the metal wire is attached to the bomb, and when released it goes away. And from left to right, GBU-10D/B, GBU-16 and GBU-12D/B.
  4. http://www.amazon.com/gp/product/042510107X?ie=UTF8&tag=hupa08e-20&linkCode=shr&camp=213733&creative=393177&creativeASIN=042510107X&ref_=sr_1_1&qid=1323678490&sr=8-1 http://www.amazon.com/gp/product/B001QEAQQC?ie=UTF8&tag=hupa08e-20&linkCode=shr&camp=213733&creative=393177&creativeASIN=B001QEAQQC&m=AG56TWVU5XWC2&ref_=kinw_dp_ke via
  5. Waiting for the call (new GBU-12 by ravenclaw_007 with texture edits by me)
  6. I use the normal game screenshot function, and my screen resolution is 1920 x 1080
  7. more iron testing and texture WIP (Navy version)
  8. I would think the SF1 Knowledge Base may cover it but I'd ask a few people, Soulfreak, I think Spectre8750 may help, ravenclaw_007 But very nice work man, can't wait for the SMT...
  9. I always like doing it on a Hornet since it's a Navy jet but more often on real birds it's "GO NAVY BEAT ARMY" but being Army myself its always good for irony
  10. Been tweaking some of the ATFLIR display symbology and mechanics
  11. Very true, so far the best maneuverable F-4 I've seen...
  12. I have to say that this is perhaps my preferable F-4 version, but I think after a few HUD tweaks it'll be alright. And a little bit of iron for testing
  13. Well I asked on the topic and TK said that (after the millionth time apparently) that the old maps are still usable in the new engine, so that's good to know
  14. Any word of the new terrain engine able to still use older maps? I may have missed it since I don't regularly check on this topic.
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