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EricJ

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Everything posted by EricJ

  1. Awesome pattern NazGhul! Patrolling over Afghanistan
  2. Does anybody know a good listing of Switzerland tailcodes or the sequence for Switzerland Bugs?
  3. Some nifty stuff on the cockpit (kinda just found it out), throttle idle and at full burner. Brain32 did some cool stuff (in my mind anyway) with the EFD (Engine Fuel Display)
  4. I'll get the wet noodle for this but delrey it was my bad, didn't realize that Morocco had F-16s.
  5. Believe me I'm happy as well... Once it's finished I'll more than likely upload it as a separate download (cockpit upgrade, etc.), so it'll be about two weeks
  6. Plus you can "add" other weapons to the SMS page, such as my version of a GBU-35, since it's a JDAM I just find the entry in the appropriate file and add it, so it'll show up:
  7. I tend to use padlock more (Targeting and Radar on Hard) often than not when dealing with moving targets, the only thing I have is ShowDebug=TRUE.
  8. Could be in the Particlesystem.ini
  9. Thank Brain32 for everything... But yeah very nice...
  10. Might as well post something... Been working with Brain32 on a Super Hornet cockpit and this is the latest that I posted on my Facebook. The SMS (Stores Management System) Page is more accurate since it's designed for the Super Hornet rather than using the old MF cockpit. Most of the pit is done but right now the loggerhead is that since it doesn't have an actual RWR (though the old one is shown here) we're at odds as far as where to place it, but back on topic, here's the SMS panel and the corresponding load:
  11. Me: F-16AM Denmark with 4 x AIM-2000 IRST, centerline tank, gun Opposition: Flogger-K with 4 x AA-8, gun Started neutral and ended up on it's tail. After a short try on an energy circle, I locked the Flogger up and fired my first IRST, hitting the Flogger. I continued to let it fly and then it started to level out, firing a second IRST, with it going stoopid with the flares that were dropped (clean miss). Then I waited a few more seconds and fired my third IRST, downing the Mig. Takeaways. The newer Viper is pretty darn nice to fly and a lot better than earlier versions and the IRST is a dream to shoot. Of course maybe the warhead or aspect made the difference but it's a nice ride so far
  12. Ahh okay, reason I ask it isn't as angled down as the normal one from SF1, I've been looking for a good version.
  13. @IanH755: Did you manually edit the Brimstone Tri-Rail or is that a custom one?
  14. I think it's the simple fact that the aircraft are spawning on the ground, and destroying themselves. I've only noticed that on missions I edit, leave it alone and you'll intercept them.
  15. Version

    4,461 downloads

    READ THE README requires 7z to open: http://www.7z.org Adobe PDF for the readme: http://www.adobe.com -Fixed Laser Target HUD Symbology It should be advised that this was designed for SFP1/WOV/WOI/WOE, not Strike Fighters 2 as issues from that game will affect gameplay to varying degrees. If you wish to use this in SF2 DO NOT use this version, go here: http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v19/
  16. A lot of people have, particularly Kei Nagase, and some of the jets are already converted to SF2 standards. But not many people are into Ace Combat though...
  17. Try the Tools/Utilities in the SF1 Download section, I think there might be something there, or http://www.thirdwire.com for design notes.
  18. Try modifying the missile itself, open the missile's data.ini and see if this is there: RailLaunched=TRUE If it's false just copy and paste as it looks like there is a sub-pylon for it already.
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