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Everything posted by EricJ
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Emergency Action Message 241530ZOCT11
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TO: JFC SHAPE FROM: VFA-2 STATUS: GO -
Emergency Action Message 241530ZOCT11
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TO: JFC SHAPE FROM: VFA-2 ALL ELEMENTS ARE IN GOOD SHAPE, MOVING TO MOPP 2 POSTURE -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Iranian (Late) WIP -
Ok Let's Start A Virtual "NATO"
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I thought I did one for the newer MF bird but I did an early scheme... guess I gotta break out the paintbrush... -
Ok Let's Start A Virtual "NATO"
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here F-5EIRIAF_DATA.7z -
A request and a question about water
EricJ replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Use Windows Paint -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Target -
Is there a way to see Cities placed on the map?
EricJ replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Extract teh HUDData.ini and do this: [Debug] DisplayDebug=TRUE When you get in-game you will see a lot of the debugging data that TW uses (as well as me, Wrench, and others), pause the game, use CTRL+F12 and "fly" to the location. It'll display the coordinates of where the crosshair is pointing at and you can do your routes that way. Of course you have to be careful where you're pointing as you'll get a wrong coordinate. It goes away after pressing ALT+D for regular gaming (I usually leave it on for the Afghan map but just haven't turned it off). -
Mig-29SMT
EricJ replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Naturlich Which is what I'm basing my argument on, as I'm thinking 9X/IRIS-T than 9L... -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F/A-18F w/ 1 x ATFLIR, 4 x GBU-12, 3 x AIM-9X, 2 x AIM-120C, one tank, full gun (plus Escort flight) Opposition: 4 x Mirage F1 w/ 2 x IRIS-T and 2 x Super 530F and one tank Was doing a strike on Kharg Island when on the overhead map it showed a flight of four Mirage F1s heading Southwest. So once I got in range I opened up with one AMRAAM since it looked like where I was going, they were going too. It flew true, however only damaging the lead F1 (or one of them anyway) forcing him to turn into me. After watching him and realizing he wasn't shot down, I fed him another AMRAAM, this time it hitting him nose on. One of his buddies locked me up and shot a Matra Super 530 at me, missing due to jinking. Seeing another Mirage coming in (perhaps it was the same one) I targeted him and fed him an AIM-9X, after jinking around and getting my bearings (Bermuda Triangle Syndrome, it was foggy and when pulling G's I nearly blacked out, disorienting me until I got oriented properly) after getting disoriented, I turned into the Mirage, feeding him a 9X. He ate that one as he was turning into me and another one fired an IRIS-T at me and only damaging me, but I was still flying. I targeted him and fed him my second to last 9X but it went Stoopid so I fired my last one. By this time my escort birds were in the vicinity so it got real interesting (the only two screenshots below) when I heard a Fox Two call (pucker factor way up) but the last 9X hit and the escort bird got the coup de grace as I only hit the Mirage. I did try some half-hearted attempt at gunning him down but I think it just scared him (noticed that with an F-4 one time) before he was killed. Takeaways? Since this was more of a mission oriented DACT it pays to focus on what matters first and where you are and to also be aware of your surroundings, and again when facing multiple opponents, move move move. Attention to detail is important when targeting and letting loose IR homers in the vicinity (and them letting them loose in the vicinity of you). But it shows that some sort of tactical patience works and rapid target acquisition and termination are the keys to success. -
A request and a question about water
EricJ replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Water images have to be 256 colors in order to work but here's my working file. LIBYA_WATER.zip -
Emergency Action Message 241530ZOCT11
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TO: JFC SHAPE FROM: VFA-2 DUE TO MISSION REQUIREMENTS A C-17 FROM DIEGO GARCIA WILL DELIVER: 12 X HARM (INCREASING ON GROUND INVENTORY TO 36 X HARM) WILL ARRIVE IN TWO HOURS -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
An easy Saturday on the Range -
SF2 November 2011 Update Available Now
EricJ replied to NeverEnough's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Guided bombs, i.e. JDAM and LGBs behave more realistic. Before you could let one go (JDAM) and it'd fly pretty far. Now if you're not in a good weapons envelope you'll miss. -
Ok Let's Start A Virtual "NATO"
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Maybe but this isn't a "real" campaign per se, so that factor is actually quite irrelevant since it's (how I understand it) actual single missions as opposed to a campaign. -
Ok Let's Start A Virtual "NATO"
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could just remove the line of the area and not having to worry about destroyed models, etc. -
AH-64A A Company, 1-104th ARB, PA ARNG
EricJ posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: AH-64A A Company, 1-104th ARB, PA ARNG File Submitter: EricJ File Submitted: 11 November 2011 File Category: SF2 Series Add On Skins This skin depicts an AH-64A in May 2009, simply drop in the AH-64A folder and go fly. Eric Johnson, 2011 Click here to download this file -
AH-64A A Company, 1-104th ARB, PA ARNG
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank you both! -
Ok Let's Start A Virtual "NATO"
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay bad joke, got it... Seriously as far as kills that we make, such as AAA/SAM kills. Will they be removed (such as after a week of AARs) from the map just as possible? Or will it just be the same and deal with it? BTW looking good SidDogg... was planning on doing that one but just put it off so much forgot to do it... -
Ok Let's Start A Virtual "NATO"
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, can we start dropping bombs now? -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And A model WIP -
SF2 November 2011 Update Available Now
EricJ replied to NeverEnough's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just zoom in a bit and it appears but have the same problem. -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Going Greek (if anybody has any good references...) -
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Mig-29SMT
EricJ replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
True enough, but there's still some off-boresight ability so all isn't lost :)