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EricJ

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Everything posted by EricJ

  1. I think the confusion lies in that the download was patched up to April 2012. And it may have not fixed the issue but since I got things manually typed in it works okay now.
  2. Thanks... but the NA is April 2012...
  3. Yeah where? I checked the Downloads section and it's not there anymore
  4. Well I'm having joystick/keyboard mapping issues now so not sure... managed to get it "fixed" by manually entering entries and got things "working". Looks like the AIM-54A is borked as I cannot load it at all on the F-14A with the proper years. Overall trying to update the Super Hornet with the same capability but that may be borked as well... oh well waiting for the next patch but looks good so far...
  5. Me: F/A-18F EPE with 4 x AIM-9X and 6 x AIM-120, gun, tank Opposition: F-14A Thirdwire with 2 x AIM-9L and 6 x Sparrow Started off neutral and ended up in a maneuver fight. Compared to the MF F-14 the TW model has better energy management, to a degree. We overshot but both of us failed to fire a weapon at each other. So I turned into him hard and blacked out for a few seconds. I've noticed the second time that the TW F-14A can get into a six position despite my better maneuverability but takes too long to make a shot and I always pull out of it. I turned into him and then he entered a slow turning fight, with me trying not to overshoot. If I wasn't then yes I would have and he would have probably gunned me down, so instead I used my airbrakes and throttled to idle. This put him in front of me and inverted I fed him a 9X, killing him. Takeaways: The newer FM makes the Tomcat a tough opponent but if you stay aware of his capabilities then you can end up behind him and when he levels off with little energy it doesn't take much to shoot him down.
  6. So does the April 2012 update fix issues with SF2NA or should I hold off on it?
  7. And done with the template... two weeks on the bird though
  8. Here's what I'm doing SkateZilla, still WIP
  9. I've been working on a newer template with generic lines, two weeks
  10. Getting back into the groove of things
  11. Slartibartfast (the Hitchiker's Guide one) hasn't been at work due to being sick. In all seriousness devs release teasers to show near complete, or complete aspects of the game they're working on. So we'll see more of the Iceland map when it's getting more finalized.
  12. I hope so, killin Cargo ships just doesn't make it fun anymore.
  13. Heading out for training (way before my stick died)
  14. I would hazard the NITE Hawk targeting pod.
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