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EricJ

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Everything posted by EricJ

  1. Try moving the Y coordinate by 1.00 more of the cockpit position.
  2. Thanks Crusader, I'm just "loving" the SA-24s...
  3. And... I think now it's good to go...
  4. No worries... Found a photo from last November of the new VFA-14 "new look" Have to do some more tweaks though...
  5. Bullet over the Afghan sky Well, like the Super Hornet you can create a Tank model as part of the actual model, and give it a FakePilot (or that's how I understand it). FC would be of course the best person to ask. As for why? Why not?
  6. It'd be cool if you could do the "FakePilot" technique with the tanks
  7. I was locked up on the Black Sea map but no launch, will try it with the fixed files though
  8. Not really sure... I can do a what if for the E Hornet, but mind you the VFA-87 skin has been on my Hard drive for two years, keep putting this one off for some reason but going to finish it. I wish they could redo the model so I can texture the tanks (for some reason the tutorial by 331Killerbee just doesn't seem to work.
  9. And I think I'm pretty much done...
  10. More VFA-14 work, touched up the spine artwork. I'm making a small update pack (rather than a whole big one) due to changes, but after this have to work on the CAG jet.
  11. Yep, it's time to move into the new year with a cockpit that needs to be done, because really, after nearly three (and more but the model's age) years I think it's time to upgrade. I have as much references as possible and I think Teras is caught up in the ugliness of Iraq's "freedom" that I originally asked him but... have to hedge my bets he's okay and somebody else can do it.
  12. I honestly couldn't tell you man as I'm still on deployment to Egypt. If they start showing more screenshots of those Hornets then they could possibly be working on something new. A lot of things need to be updated...
  13. Well depending on the model PGMs were used even in the Vietnam War so I'd advise going to the Downloads Section and finding the Range Map (or ChampionVA56s version too) and spend some time there. Even us "Strike Fighters Vets" use it because it's great for a day of blowing up stuff just for fun. And that's another reason you're having issues, older PGMs were very (to this day anyways) crude but the basics remain the same though, so that should help you with those versions.
  14. That's because the SF series are "lite" compared to the DCS series. And remember that Thirdwire is only three people, as opposed to around 50 for the titles, so the "cool" features that DCS:A-10 has is due to that fact. It's not difficult, you just have to get some more practice.
  15. Oooh nice! I actually like the Skyhawk when I do DACT missions to keep me sharp, nasty little thing...
  16. HOBS (High Off Boresight Shot) shooting, the basics. After flying mostly the Super Hornet I had one issue admittedly after firing numerous AIM-9Xs one issue, a sound issue. My install I have the engine noise which interferes with the "growl" of the seeker, which is your cue for the infamous HOBS shot. After testing Ravenclaw's ASRAAM on the Typhoon, which due to sound settings has no sound while in the cockpit, I finally realized that the growl is the key to performing such a feat. Meaning that at "low growl" or volume, it's searching the sky for a target, "high" growl means it has acquired the target and is locked. Kinda stupid stuff after 8 or so years of gaming with the Strike Fighters series, but... hell even vets learn something new. In any case here are some reminders and suggestions when performing HOBS shots. Target aspect is the key, the closer your nose to the target the easier the geometry of the intercept for your missile becomes. So using the example below I'm firing against an OPFOR Skyhawk (not really but it was the "bad guy"). Looking at the screenshots below you can see I'm fairly close and my nose pointed towards the ground, with the Skyhawk up higher but... after launching (second screenshot) it has enough "area" to maneuver and shoot down the Skyhawk. If you pointed your nose down and fired even though you have a lock tone it'll become a lawn dart and even thrust vectoring can't outmaneuver math. So watch your angles and check your tone, which if it becomes louder means that it has acquired your targetOther considerations to be aware of is that if the targeted aircraft is moving fast on your screen when in padlock, don't take the HOBS or any shot. After maneuvering when the screen "stabilizes" listen for the growl and take the HOBS shot and chance of a clean kill. Note there are variations on angles and I'd waste a lot of server space for all of them, but this should help with the more advanced missiles.
  17. Doesn't have the "feel" of the 9X but still a respectable missile out of the box. HOBS shots are fairly decent so not bad Ravenclaw! EDIT: Went up against a Skyhawk and figured that with the ASRAAM at least when you want to take a HOBS shot and listen for the pitch of the growl. Once it gets louder take the shot (don't waste it) and you have a good chance for a kill. Did a HOBS shot on the Skyhawk and downed it with one shot, so again nice work...
  18. Winged 'em (was doing a personal DACT and walked a burst into his engine)
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