Jump to content

EricJ

+PLATINUM MEMBER
  • Content count

    11,632
  • Joined

  • Last visited

  • Days Won

    61

Everything posted by EricJ

  1. This may help as well... Guided Weapons.pdf
  2. Me: F/A-18F EPE with 4 x 9X, 6 x AIM-120, tank, gun Opposition: J-14 with gun, 8 x PL-10, 2 x PL-12 Adding the missile equation changed the dynamics tremendously. Instead of a quick kill, the J-14 did turn into me but couldn't launch (out of parameters for all of it's weapon systems) and entered quite a lengthy circle fight which broke up after a while. When the J-14 broke out of the fight (he did it, not me though I was trying to force him to maneuver) and arced over, in which I took my first shot, firing a 9X at him near HOBS. Either it went stoopid or he defeated it with countermeasures, but it missed. So he continued south and I felt a good shot was there, so I took my second one, this time it went stoopid, hit, couldn't tell, but if it hit anything, it wasn't a critical part. Pressing for the kill he finally leveled off again, and this time feeding him my final 9X, shooting him down. Takeaways. Adding a missile capability changed everything, made it more aggressive and looking back at it now, wasn't a bad fight. However some of the basics remain when it only has a gun, throttle to idle, apply air brakes, and when the shot comes, take it. It can do a pretty good job of evading a shot, but the more he's in your HUD the better your Pk against him. And Happy New Year!
  3. Me: F/A-18F EPE with 4 x 9X, 6 x AIM-120, tank, gun Opposition: J-14 with gun Since this is my last DACT for the year, decided to check out the J-14. As modeled and "out of the box" the J-14 is fairly maneuverable, but sucks on the energy fight (heavier fighter though I haven't looked at the weights). Started with a neutral fight and using the Hornet's superior nose turning ability I was able to turn into the J-14 eventually after passing each other in the night. If the aircraft had a missile it probably would have taken a shot as I was getting radar lock indications with it (I think) roughly around the 90 degree mark or so off boresight. Anyway, in one bout earlier today he managed to go for a guns kill but no joy on his part. After that once you get behind his six he tries to force an overshoot, with the FM as it is, tends to "flop" a lot, making it look more funnier than something serious. If you want to avoid it, throttle to idle, pop the airbrakes, and feed him an IRM. I tried later on to "accidentally" overshoot but he would turn out from it, so not sure. Maybe if he had missiles then he probably would have been more aggressive, so I gave him a 9X, shooting him down, and nearly having a mid-air trying to avoid him. Takeaways. The J-14 looks cool, but if you have a decently maneuverable aircraft get into his six, throttle to idle, pop the airbrakes, and don't overshoot and feed him a winder.
  4. If I see it right it's in the "parked" position, not so much the "plane guard" position, in which it may be part of the ship 3D model...
  5. True but the moneymaker is the actual texture too.
  6. I honestly think a remodeled and mapped 3D model would be better as the skin on the current one is very basic
  7. Ehh... I think it could be the AIM-120C4 by Wingwiner which is I guess "hi-res" but in itself a good model.
  8. Still carrying Operation Darius markings NE110 heads out to strike a target in Libya.
  9. Sorry for the delayed response... It's most definitely going to have to be added as it kinda scared me that this was happening... And yes the maneuverability is amazing, check out the SF2 DACT reports, it's amazing how it can handle most of the lighter fighters as well...
  10. After a trip to Israel (teh real country) a quick checkride to work in the reflexes.
  11. Yup, and a post by Silverbolt on Facebook hints at this feature, but meaning more 3D work probably for older third party mods in order for it to work, for the jet and the carrier (the last one just a speculation) Ehh... Prowler...
  12. Which is true, as I bought it on leave and when I came back to Egypt one of the buttons did break off. It can be broken into two pieces but I'd suggest when traveling to wrap the handle in an extra piece of padding or something similar.
  13. I'm using a Cyborg FLY but may be out of the price range: http://www.amazon.com/gp/product/B001EYU1VO?ie=UTF8&tag=hupa08e-20&linkCode=shr&camp=213733&creative=393185&creativeASIN=B001EYU1VO&ref_=sr_1_1&qid=1325042812&sr=8-1
  14. I've not been too keen to practice A2A refueling for that reason alone. No sense in practicing when nothing happens. But if it does finally get implemented...
  15. AttachmentPosition=0.547,3.142,-0.59 The last number in Bold is the Z (up/down) height for the attachment position (MF F-14 is shown for this example). The higher the number goes up, lower down in vertical height. All 3D models in the TW sims go by X, Y, and Z coordinates. X is left right in angles (prime example the Super Hornet pylons, or canted wingtip rails), Y is forward and backward from the "0" of the 3D model. It takes some tweaking but after a bit it'll look "just right". Just make sure that the appropriate pylon is edited of course.
  16. I'll delete the old Sufa for that one, about time it got redone!
  17. It's you man, as I'm around and fairly active.
  18. Can't be done unless you actually modify the 3D model. Ini editing can do wonders but it won't do that, sorry.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..