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EricJ

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Everything posted by EricJ

  1. Seems more like a limit on just the amount of targets... I don't think anybody else has hit that problem... Though may be a limit based on what's there, as my Afghan targets is up to 435 target areas (onsies or twosies though)...
  2. Don't worry, the files are in the .cat files in the main install, things are okay... You can't open the .cat file with the models themselves but you can open the .cat files with the new .cat extraction tool on the Thirdwire site.
  3. Hunh... how long does it take to show up then? I never get that even though everything is there. Reason I never saw this was because I use the Overhead Map and see how it's relative to the radar screen... (cockpit is zoomed out most of the time so I have to do this)
  4. The .tgas are there but from what I've seen there's no sort or images showing the required information, much appreciated though
  5. That's great, now how do you implement that in other radars so it does work?
  6. Agreed A couple more Viper shots from the new pack
  7. http://562.50megs.com/562nd/index.htm Looks like it was a fast two weeks... In the Air-To-Air section, Adobe PDF is required to view the file.
  8. Well how you get that working I'd like to know as it doesn't seem to do a sort with this modification...
  9. Well unfortunately I had to edit it to work but yeah... interesting...
  10. Cool! It'll be done in... 2 weeks
  11. Yeah but a takeoff run without Autopilot will get you splattered...
  12. I can't fly that mission as I use SF2E. With the campaign randomizer it seems that the game crashes (or at least locks up) when I open a created mission, and click the Loadout button. It's either "Create Single Mission" or a mission I created using a carrier. When I take off a ground base it works as it should. This is with DLC 11 installed.
  13. Maybe because adding mods is a bit easier than dealing with LOMACs... "restricted" structure so all you do is really cut and paste in the right spots and go fly.
  14. That was the avionics mod by ArtuR (I think I got it right) and was thinking about a tutorial for the Super Hornet's avionics and how to interpret them... I may do one if needed.
  15. I think it's the old SF1 model unless it's something new... Out for a spin
  16. Correction on my last post, it seems that carrier missions are borked, as opposed to ones starting on the ground (which work as they should).
  17. Taking the Attack Falcon out for a spin
  18. Well apparently it did something... I can go to the Loadout screen fine when creating a Single Mission, but when I open a saved single mission, the game locks up when going to the Loadout screen.
  19. I went ahead and got it anyways, since it adds functionality to the game. Since I'm a Single Mission player anyways I still think it's worth the expense.
  20. File Name: VFA-103 CO Bird May 2011 File Submitter: EricJ File Submitted: 29 August 2011 File Updated: 04 September 2011 File Category: SF2 Series Add On Skins This skin represents the current scheme of the Commanding Officer's aircraft circa May 2011 Simply drop in your FA-18F folder and go fly... Includes new panel, riveting, and detail work I've been slowly working on. Thanks to Afterburner Decals for their reference image used to create this skin. Click here to download this file
  21. VFA-103 CO Bird May 2011

    Version

    280 downloads

    This skin represents the current scheme of the Commanding Officer's aircraft circa May 2011 Simply drop in your FA-18F folder and go fly... Includes new panel, riveting, and detail work I've been slowly working on. Thanks to Afterburner Decals for their reference image used to create this skin.
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