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EricJ

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Everything posted by EricJ

  1. Thanks! Though right now it's getting close a really dirty (Dave suggested I dirty it like my Super Bug... but even I can't get that close, but as it looks right now (screenshots later) it's looking like it should anyways.
  2. Looking sexy Teras... (the two-seater)
  3. A little Greek for tonight (WIP need to dirty it)
  4. Thanks! Sorry about not giving you the link but was pressed for time...
  5. Me: F/A-18F EPE with 2 x GBU-38, 2 x AGM-88E, 3 x AIM-120, 2 x AIM-9X, one tank, gun + 8 x F-22A (randomly generated) Opposition: 12 x MiG-21, 2 x Su-27 Flankers with assorted missiles Started off as a strike on a fuel tank on Khe Phat heading north from the deck. Made my third waypoint near Hue and began the low level approach as going through the mission editor I saw the Red Air I would be facing. Once I passed Hue and went low Red Crown called off the first set of bogies, then the second, and then the third set. Fair enough as the Raptors were coming from my southwest and were maneuvering to intercept. On a hunch I selected the farthest northern targets which were the Flankers. I locked and fired both AIM-120s at each Flanker, hoping to take them out of the fight. I can handle Fishbeds but the more sophisticated Flankers would probably shoot me down. By that time I was almost running parallel with the Fishbeds as I went for my attack run. Upon cresting a hill, I fired off a HARM at an unknown radar (gotta update the threat library, natch) and selected my JDAMs. After finally getting my target designated I let one fall then went into A2A mode, as by this time I was directly behind the Fishbeds. Targeting one of the Fishbeds I selected my 9X and fired, while a supporting Raptor fired... not good since his 9X may fly into my tailpipe... which didn't but both my missile and his struck, and he got the kill in the end. Okay, time to get out of here as one tried to pop me with an Atoll, dispensed flares and maneuvered and targeted another Fishbed, he overshot me and I targeted him. He slowed down and I got my nose on him and fired my last 9X, and with him "hanging" in the air the 9X tracked and killed him. Needless to say I got out of dodge, with one remaining Fishbed, who tried to pop me with another Atoll, jink and dispense flares, it missed, hit the deck and make it back to the deck. The Raptors managed to down the remaining Fishbed with a guns kill while I made my way out of there. Takeaways. Non-standard DACT but shows again the usefulness of doing this kind of "work". Things to remember is accurately reading your radar display and also using the overhead map, as well as use of the F6 key. Also threat prioritization is the key here as well, since I decided to remove the Flankers first and use both mine and the Raptors so all they had to do was work on the little fish (no pun intended). Also is a case of a strike mission where you have to kill the target and survive in an environment like that.
  6. And the problem is you can only vote for one...
  7. ICQ

    I still have it but usually I'm doing stuff so I just keep it off unless asked to get on.
  8. Yeah I checked the relevant files and everything is okay, and the appropriate USERLISTs are there too... I'll work on it when I can, thanks.
  9. Templates... Just sayin... Quality stuff as always though!
  10. Probably in the SF2 Downloads section, it's in the Super Hornet package
  11. Okay next issue. Is it just me or do only Soviet nation jets show up as opposition when playing BLUE. On most maps I get Red Air but others when setup the same (Anatolia is a good example, and yes I know how to set that up) even with some Greek jets to shoot down they never show up. Something I'm missing or the code messed up?
  12. Oh boy... time to hope for a Sufa update... looking very nice...
  13. Me: F/A-18F EPE with 2 x AIM-9X and 8 x AIM-120, gun Opposition: Two F-16C Blk 50s with 2 x AIM-9X and 2 x AIM-120, gun, Jammer pod This started off neutral and once I turned around into both of them, with one coming around while the other initially (I believe) started north but as I followed the one heading south he began turning into me. In any case, I fed the one heading south a 9X and targeted the one heading north as when I checked the overhead map. As I oriented myself into the north Falcon the 9X connected, downing him. The remaining Falcon locked me up and I began to dispense flares and jink in order to avoid a possible shot (if he did fire it was probably defeated by a combination of maneuvering, luck, and the flares) He went vertical so I did the same, firing a 9X and killing him. Takeaways. I feel that if I hadn't been paying attention to the overhead map the northbound Falcon would have gotten me cold. It's a case of risking a shot and moving onto the next target that applies here. Thankfully my first 9X connected therefore removing a possible attack from a different angle from the get go, and using maneuverability to my advantage in order to come out on top. Then again the split tactic that I witnessed is another reminder that paying attention to the overhead map is another thing to do when facing multiple opponents. Sorry no pictures this time.
  14. I believe it's one of the Insky Flankers that has the settings listed in the readme. Unfortunately it's like... not much help but I think it's the Su-33 or 35
  15. I'll second that part of the takeaway of experience. It's a learning curve at first but once you get into the groove it's just a matter of imagination on what you can do.
  16. Me: F/A-18E with 2 x AIM-9X and 8 x AIM-120, gun Opposition: Two F-16C Blk 50s with 2 x AIM-9X, and 2 x AIM-120, guns Started off neutral and like the Falcon, I turned into the pair easily, not wanting to play around and fired my first 9X at the lead, downing him. The remaining wingman however was the tougher opponent, drawing me into an energy circle a couple times. I tried to defeat it by coming off the top but he was moving quite quickly so I had to think out of the box and deploy my airbrakes to get my nose on him. I managed to, firing my last 9X. Initially it looked like it was going to go stoopid but it tracked, smacking the last Falcon out of the sky. Takeaways. First off I did a 1 v 2 because it's quite obvious I fly the Super Hornet, so I'm more comfortable in the virtual cockpit versus the TMF Viper, which is well done but I'm still not really familiar with so I'll take it easy with the Viper while I can get more intense and in-depth with the Super Bug, fair enough? But on the other hand, looking at the last screenshot again if my 9X obviously had gone stoopid then I would have gotten the Viper in the end, but that would have been a good calculated shot with an AMRAAM.
  17. Me: F-16C Blk 30 with only 4 x AIM-9M, gun Opposition: F/A-18E with 2 x AIM-9X and 8 x AIM-120, gun Without that much weight on me and starting neutral, with full burner I easily turned into the Super Bug and got my nose on him. In a previous bout I managed to fire a 9X and down him. But this time I kept my nose on him and while I knew I could take the shot, I didn't. After that he attempted an energy circle after he flew past me, in which I defeated by going vertical and coming over the top. He leveled off and then went into another one with me taking a snot with my Mike winder and downed him. Takeaways... Honestly you can't get that much after 42 seconds however, it should be noted that the Echo Hornet (and non EPE Fox) are pretty much comparable in capability (small world since the F/A-18 of course was the Navy's choice back then and even in that weight class). But the point is that dealing with the E/F Super Hornet is like dealing with an F-16. In comparison the Falcon requires more pull because of the large engine pushing the light frame around, which can cause you to miss a shot. Note: The first screenshot was from my previous bout when I was loaded with 9X pure and not 9M, the bottom shot is from a 9M shot.
  18. Recovering after a strike in southern Greece
  19. Version

    866 downloads

    This is a modification (that was okay'd by Gepard) that adds more targets to his version 1.0 of the Afghanistan map. Right now it is technically a "beta" but it adds a few more targets, CAS areas to the map. Along the days I'll add more here and there, but is considered to be a seperate mod to his terrain. README: Simply extract and put it in the Afghanistan terrain folder, and allow overwrite. Original work done by Gepard. If you have suggestions or locations you may have added, please don't hesitate in contacting me. 1.5 Notes: - With thanks to Gepard, Bagram has been upgraded to a LARGE airbase, allowing B-1s, B-52s or other bombers to take off. Remember that to takeoff without crashing, take off from the eastern side of the runway. - Modern CAS designations. If you want to use more historic designations, scroll to the bottom of the _targets file and name away. - More targets in more places, be prepared to fly to the interior. Most of the targets are still on the "ring" but a few inside. EricJ
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