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EricJ

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Everything posted by EricJ

  1. I've got a small F-35 project to do but whenever you're ready send it.
  2. Guys please make sure you contact the squadron/ship/etc. commander if you're going to use their assets. Stuff like that we need to know so if a plane gets shot down we know whose it is so we can report it properly and keep track of our own aircraft, thanks.
  3. AleDucat and the Argentinians have been working on it since the beginning of time but so far haven't released it yet. Though I think it's just information gathering as opposed to any delays.
  4. Mission: OCA Strike against Omidiyeh AB Assets: 1 x Strike Aircraft (F/A-18F) and 2 x Escort (F/A-18F) Target: Omidieh AB Runway AFter leaving Ali Al Salem AB at 2107 Local NE101 proceeded to target area. After ten minutes of flight NE101 detected two enemy aircraft coming from Shiraz AB. NE101 directed Escort flight to maintain their route in case of further engagement by enemy aircraft. NE101 engaged both hostile aircraft (determined to be F-5s) with AMRAAMs and destroyed both aircraft. After engagement NE101 proceeded north to Omidiyeh AB, releasing two GBU-31s, damaging the runway. All assigned aircraft for mission returned to Ali Al Salem without further incident. NOTE: There is an obvious inconsistency between the AAR and the actual game result. The first F-5 probably over compensated breaking his jet, giving the appearance of "a kill" when I only killed one F-5
  5. No worries Good to go on the downloads, awaiting mission.
  6. And here's the F-14A Iran skins with thanks from Sundowner for the decals, folders are arranged so you can drag and drop. Also is the basic "HAWK AAM" that is specific for the aircraft for those who are interested NOTE: I didn't realize Wrench made a special set for the TFBs so maybe I'll look at them later and fix the issue as we were working two different projects. F-14A Iran.7z HawkAAM.7z
  7. Decals are pretty much final, and I think I've done enough for these skins. The early camo was for an earlier project so I decided to revisit it with the decalling.
  8. I think your post here is enough man, the amount of files so far is quite a lot as it is, which is why I'm uploading it here, and not pestering Wrench about adding a couple things.
  9. I should be finished with the Iranian Toms tomorrowish so I'll upload that here as a separate addition since it was started later than normal.
  10. Well as said there's scant information on the whole thing so I made it one HUGE Sparrow missile (which from what I gather it was anyways) so when I get finished (which won't be long really). Mit Sundowner's decals from his own skin (still have to ask permission but did get that working correctly)
  11. Progress, couldn't resist with the rumor with the HAWKs... still trying to get them to work sorta...
  12. Probably won't be for a long time, but if I'm in Denmark... More work, getting closer to being done.
  13. TO: JFC SHAPE FROM: VFA-2 ALL ELEMENTS ARE IN GOOD SHAPE, MOVING TO MOPP 2 POSTURE
  14. I thought I did one for the newer MF bird but I did an early scheme... guess I gotta break out the paintbrush...
  15. Extract teh HUDData.ini and do this: [Debug] DisplayDebug=TRUE When you get in-game you will see a lot of the debugging data that TW uses (as well as me, Wrench, and others), pause the game, use CTRL+F12 and "fly" to the location. It'll display the coordinates of where the crosshair is pointing at and you can do your routes that way. Of course you have to be careful where you're pointing as you'll get a wrong coordinate. It goes away after pressing ALT+D for regular gaming (I usually leave it on for the Afghan map but just haven't turned it off).
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