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EricJ

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Everything posted by EricJ

  1. EricJ Release Thread

    Pilot MH-92 Cherokee (Coop 4)  - Decided to add more points, insertion/extraction, and places to drop off ammo during the Ammo Resupply Mission. Right now they're beta and seeing if the game doesn't crash when they're generated randomly.
  2. I agree, I don't use AI in my books at all.
  3. Finally figured out how to make more permanent Discord Link: https://discord.gg/afmPJCBRbh
  4. EricJ Release Thread

    ,Pilot MH/UH-92 missions, (SP) and (Coop 4) - Removed HMGs near the western extraction point
  5. EricJ Release Thread

    EricJ Helicopter Pack RC95 - AGM-117s by default have a Tandem HEAT warhead for penetrating attacks. - Tweaked Hellfire model, looks closer to the real thing. - Reduced damage for the Hellfires and Rattlers, in line with other mods. - Non-functioning refueling probes were added to the SOAR MH-60s. There is a thought to incorporate another mod (which wont be dependent on), if people can point me to a good sample to work with another mod for refueling, if needed. - Increased fuel for the XX-92s NOTE: The 2x AGM-114K, 4x AGM-114K, 2x AGM-117, and the 4x AGM-117 pylon weapons are bugged, as for some reason it will load them fine on the pylon, but are unusable. A fix is on the way, sometime. https://drive.google.com/file/d/1-W1Y7_uAmOW2elgZLgGymLM1nOMRW-LO/view?usp=sharing
  6. I mean for A3 I used an excel sheet for bullets and related config stuff, but that's an impressive list.
  7. Yeah I don't get black skins unless it's what DA described. I never gotten that error on a regular basis.
  8. EricJ Release Thread

    After years of not doing it... http://ericjwrites.itgo.com/Arma3/wip1995.jpg Right now it doesn't have any functions, and just is there to complete the model more or less. I may look into making it work for another mod, but the only one I'm tracking is the USAF Mod, and with around a two and half (or around that area anyway) flight time and fuel, I don't see any reason to make it compatible with other mods as of yet. I mean most ops last a few hours so I'm on the fence about making it compatible with another mod right now. Again it's just there to finally put them on the birds. I have to figure out something for the MH-92s, but I think a shorter length and no emphasis on extending it given that the ducted fans shroud the blades, and so on.
  9. EricJ Release Thread

    ADuke Kiowa Warrior Alpha AC4 - Added an RTD file using the Hummingbird for now given that they're both light helicopters
  10. Per a Discord question from simonmiller416, the Super Hornet mod is pretty much "ready". I'm waiting on GKABS to do some requested model work and so I can sort of "walk away" from the mod. The AIM-174B is included, as well as any other fixes. Overall I want to hold off on releasing it because it's "unfinished". I mean if you want me to release it as such I can no problem, but I'd rather wait until the additions that I asked for are complete. But yeah that's pretty much how things are right now with the Super Hornet stuff.
  11. EricJ Release Thread

    UH-92 Cherokee Pilot (SP) - Changed an Extract Location, as well as a Search and Rescue location. Also added two Nyx AA sites, with 40% presence, and some other changes in line with the MP version
  12. EricJ Release Thread

    Pilot UH-92 Cherokee (Coop 4) - Adjusted a couple points, an Extract point, and a Search and Rescue area in line with other missions similar to this.
  13. Hmm try this: https://discord.gg/5vKcCpEX
  14. That does look impressive, and thanks for the article! Currently the SH's are setup the same way, with the pylon information taken from dtmdragon so it works with the birds.
  15. Yeah usually the sub pylons are built into the model, which affects loadouts sometimes, but yeah I didn't know you did that.
  16. EricJ Release Thread

    ADuke Kiowa Warrior Alpha AC3 -Fixed more of the FM, removing the bobbing when using Auto-Hover
  17. EricJ Release Thread

    Well I sat down and tweaked the FM of the Kiowa anyway, because it was jerky. This is the current state of the FM right now, which is going to be in a next update, either in a few hours or tomorrow. Anyway I figured out how to fix the bobbing in Auto-Hover, so there's that, as some pilots will like that
  18. EricJ Release Thread

    ADuke Kiowa Warrior Alpha AC2 - Tweaked flight FM slightly, less jerky when going forward, and slows down a bit better as well.
  19. EricJ Release Thread

    EricJ Helicopter Pack RC94 - Increased the carrying weight capability of the MQ-17 pylons, now can carry a wider variety of weapons. NOTE: I know that the BIS weapons don't look right, while the 2x AGM-117 Rattlers look correct. I can adjust the pylons so they look better, but I can only do so much with them. - MH-92s have active radar, IR, and visual settings for the sensors now, as per the model. - MH/UH-60s have basic RWR for flight ops - UH-92s have a basic RWR for flight ops - MH-92 DAPs no longer have a sling load ability, as the sensor system (taken from the Mi-48) takes priority over that due to it being a strictly attack helo. - AH-96 can (when able) select the Rattler ATGMs, when the game decides to work. The AH-96 has a basic RWR for flight ops and an IR sensor component as well. - Fixed a transparency issue with the MH-92 (Insertion) and (Insertion Open Doors) with the new dashboard when damaged. - Updated the texture on the Rattlers, made it look slightly better. - Improved the sensors on the AH-96. NOTE: The 2x AGM-114K, 4x AGM-114K, 2x AGM-117, and the 4x AGM-117 pylon weapons are bugged, as for some reason it will load them fine on the pylon, but are unusable. A fix is on the way, sometime. https://drive.google.com/file/d/1-PVkMa-r1N6SooFHirmDuyy2m-Si0m1i/view?usp=sharing
  20. EricJ Release Thread

    So far been working on the sensors of my helos. So far I've gotten the MH-92s done, and working on increasing the range of the sensor window to at least four to eight kilometers, where right now it's 2.0km. I'm trying to increase it, mainly for the xx-92 DAPs, since they have weaponry, in order to see things better. It does have a similar setup to the Mi-48 Kajman, so you can use a radar and IR sensor, as well as the visual sensors as setup in the configs. I'll probably update the xx-60s with the same basic setup, and need to find out if that big dome on the MH-60 is a radar of some sort, or whatever it is. So I'll be spending some time incorporating that into the configs, along with a recent update of the UH-1Y.
  21. No, it's for dual rail AAMs, radar-guided type per my Super Hornet data.ini I honestly don't ever recall a dual-rail ARM launcher in the game. Maybe in WoX, but this is the first I heard it existing since SF2 came out.
  22. EricJ Release Thread

    ADuke UH-1Y RC14 - Improved the sensors system with the Ghost Hawk setup
  23. EricJ Release Thread

    So far no headway on the pylons issue, so maybe a next maybe patch or something will fix the issue. I'll have to submit a ticket for the issue I bet, so maybe it is an issue with the game and all. But so far the helos will have separate pylons for the modded missiles. The XX-60s will have Hellfires only, while the XX-92s will have the "newer" Rattler ATGMs to use. I really want to find a better model for it, as the A2 Hellfires are pretty lacking. I might find something on TurboSquid, maybe not, but I could always adjust the models in OB to get a better look for them. Overall not much on the mod front, just the pylons issue so far with me is the "news" of the day, and no real headway. I thought it was moving along when I could cycle the BIS weapons, and my missiles not showing up in the weapons systems for the MH-92 DAP I was using at the time. So who knows what the issue is, if it's on my end, or a game end.
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