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Everything posted by EricJ
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Unfortunately I just take what the game gives me in that regards and it's never had a problem using its guns -
Messed up Radar display?
EricJ replied to GodsLt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
[CockpitSeat001] ModelName=F-35ACockpit Position=0.0,4.32,1.1 OpenCockpit=FALSE Sorry about that dast24... -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
lol I've been toying with the idea of a FedEx Super Hornet but never get around to it, nice work! -
Conquest of the Longbow
EricJ replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice... what about the original one? Two weeks still? -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Inbound -
A-16A 'Attack Falcon'
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Kewl! -
AGM-65 Pack
EricJ replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Beautiful work though... -
Messed up Radar display?
EricJ replied to GodsLt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Position=0.0,4.32,1.1 -
Messed up Radar display?
EricJ replied to GodsLt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Worked like a charm dast24, thanks! -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F/A-18F EPE with 2 x AIM-9X and 8 x AIM-120, guns Opposition: Four Mig-23MLD with 4 x AA-8 and 2 x AA-7, guns I figured if Ceasar can do it, I can give it a shot (no pun intended). Started off neutral and instead of banking to the right I came over the top, targeting the first MiG-23. I had a good shot so I took it, however my first 9X tracked into his wingman while the first targeted Flogger came around and overshot me. I was getting lock indications from the other set so I had to jink in order to disrupt the shot. Keeping tabs on the overhead map I followed my target, firing my remaining 9X, downing him. Now it got interesting as I had AMRAAMs and gun, and wasn't looking for a gun kill. In any case I targeted another Mig, in which he extended to the west, allowing for a WVR kill the last Mig was flying in formation with the third kill but thankfully he didn't turn into me and shoot me with sn Aphid. The remaining Mig-23 was coming around for the kill slot so I pulled up and came around. However it looked like the remaining Mig was actually heading north (had be been on the ball I probably would have taken an Aphid or Apex up the engines) so I locked him up and fired my remaining AMRAAM, downing him. 2 minutes and 32 seconds later I'm wondering if I should head on down to Disneyland... Takeaways: I tend to imagine that scene in Top Gun with the "MIG-28s" swarming around Iceman or whoever when I flew this, or how I figured this probably looked from an outside point of view. Essentially it was at some point... But in another case when you have more than two it gets... interesting. In any case the major point is knowing your aircraft and weapon capabilities. I only had two WVR weapons and were readily expended without them going stoopid on me, which is born out of getting your aircraft within near perfect firing parameters. Sure the first shot hit the "wrong" aircraft but I still managed to shoot my original target with the remaining 9X. In the case of the AMRAAMs it's taking a less maneuverable weapon, and employing it in the WVR fight with highly maneuvering targets, maneuvering your aircraft for the kill. And the last point is remain defensive but take the offense as soon as you can get it whenever you can. Sure in a loosest sense I got tunnel vision but keeping focused on the target while preventing a shot from another opponent is the name of the game here. I need to start putting this in the gallery so I don't have this out of sequence stuff... -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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using storm shadows
EricJ replied to firehawk66's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I really should have made sure the skin was squared away (updated and forgot to add the roundels and the like) but here's what should be a very easy layman's guide on how to use a Maverick. Note once you hit the E key (I assume you're using Hard settings) use the F4 padlock to verify you're locked on. If it turns into a virtual cockpit you have acquired the target. Not sure why you get lawn darting Mavs as you probably need to come in closer. There's a map you can download called The Range which can be used to practice a lot of things, using all sorts of weapons. Maverick Use.pdf -
using storm shadows
EricJ replied to firehawk66's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As said before, use GBU-12s against moving targets if you're going to use a bomb. -
using storm shadows
EricJ replied to firehawk66's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes JDAMs cannot either in the game or in real life attack moving targets. Use GBU-12s for moving targets. http://562.50megs.com/562nd/ Mainly it has smart bomb delivery as opposed to Mavs, which are lock, point and shoot. I guess I'll have to do a tutorial on stuff like that... sometime. Note for the LTP... if you are attacking a primary target then it's not needed. However as Teras pointed out for targets of opportunity then an LTP is needed. -
Messed up Radar display?
EricJ replied to GodsLt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I get the same problem with the Shadowcat and Julhelm will probably maybe fix it sometime, at least for the Shadowcat. I think it's just the use of DDS as opposed to bitmap textures. -
using storm shadows
EricJ replied to firehawk66's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
By reality the Storm Shadow is a cruise missile: http://en.wikipedia.org/wiki/Storm_Shadow However if it's dropping into the field then somehow the Booster isn't setup. If there is a value of 0 then it needs to be fixed. If you can select the Apache or SCALP-EG it should work as I've fired a SCALP-EG fine before on the range. TW sims are not as sophisticated so you won't get any indication of a lock (Subtitles not working?) other than the TV screen showing you have targeted something. Note that the weapon system can be launched (if modeled correctly) from way out but watch out for terrain. If you're working in that close then use something like an LGB or JDAM. Also note that the TW sims do not model any fancy stuff like terrain following flight (it's not that sophisticated) so it's a point and shoot when it comes to game mechanics, unless it's lofted in some way. -
using storm shadows
EricJ replied to firehawk66's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Are you looking for a "target locked" confirmation either via the HUD or subtitle? it sounds like you're looking for something more than what we're used to "seeing" or experiencing... Describe a typical engagement and maybe that'll help us understand what the issue is. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F/A-18A with 2 x AIM-9L and 2 x AIM-7F and gun, 300 gallon tank Opposition: Mirage IIIC with Super 530F, gun Starting off I turned into the Mirage, easily getting my nose on him readying for a shot but however I decided to play with it keeping him defensive by him starting an energy circle. He then extended south and that's when I took a near HOBS shot shooting him down. Takeaways: As you can tell the real lack of information is pretty simple: The early model Hornet easily outmatches the early Mirage by maneuverability (didn't take the time for weight similarities however I feel it's evenly matched given the same energy state we both had) and that's about it. -
Got a question
EricJ replied to Vambrace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you have the June2011 patch yeah it's not just you I have the same problem... But hopefully kreelin will fix the KMD so we can use it. I still prefer it to the TKME... -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F-5F Tiger II with two AIM-9L and 150gal tank, guns Opposition: Mirage IIIC with Super 530, guns This went waaaay better than the one with the Phantom, keeping it era-specific rather than What If as I've done sometimes in the past. In any case started neutral and turned into him. I tend to really pull on the stick heavy, problems when you fly advanced aircraft (other than the Super Hornet) you have more "play" in pushing the envelope. In any case I had a shot, but I didn't take it as I wanted to play with him. In any case about another thirty seconds he started a circle and extended and I pulled my nose past him and launched my first AIM-9L and it killed him. It should be noted that the "killscreenshot" my flap setting... Yeah I'm glad I got him or he could have come around and worked me good. Takeaways. it's been a very long time since I flew the F-5 (other when I was helping VicRamano/FastCargo) in doing the skinwork, but since it was era-specific I felt that was a better idea than a heavier (and not just the Phantom) aircraft. The F-5 handles well against the Mirage and as I said before, I could have easily shot him down but had to take some time, which is a liberty that sometimes you can take. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F-4E Phantom II (78) with 4 x AIM-9L and 4 x AIM-7M and gun Opposition: Mirage IIIC with Super 530F and gun Started off neutral... and the AI handles the Phantom (along with most others) with ease, but when I fly the Phantom, I just think I have a real bias as we started off with me easily turning into him, but that was about it after that as I did get a nose on shot but he was moving too fast across my canopy. So I pressed for a kill and at one point the Mirage got below me trying to spray me with bullets but they didn't connect. Again with the Phantom wallowing like a pig I still pressed for the kill. I managed to eventually turn into him (bad mistake, remember my previous post on the danger of doing this?) getting a winder off but he also shredded me, but I was hospitalized and got a Purple Heart out of the deal. Takeaways. The Phantom is still not my preferred ride but for the Phantom lovers it's not bias but it's way too clunky for me. I feel that if you can get yourself in a good spot then you can shoot him down easily with Lima winders. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well... i've actually thought about it and yeah that would be interesting But its all about being professional -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: Mirage IIIC with 1 x Super 530, 2 x Matra Magic Mk.2 Opposition: F-4E(78) with gun, 4 x Sidewinder, 4 x Sparrow Year 1980 Fresh off the download I tried the DLC Mirage IIIC on a whim. I started neutral and turned slowly into the Phantom, which all things considered has a better turn rate than the Mirage. I expected the delta wing to be better but then again we're looking at the time, 1980 versus the Mirage 2000C, which has a far better turn rate than the Mirage IIIC. The Phantom pulled me into an energy circle in which I was actually losing and all things considered since I was down on energy I didn't consider it at the time, trying to just keep the bird aloft... Instead I turned into the Phantom (not recommended with all aspect weapons on the target aircraft) but managed to get my nose on the Phantom, launching my first Magic. It tracked fine and splashed the Phantom. Takeaways. Honestly I was surprised at the handling of the Mirage or the tightness of it. Of course it is an older plane so it wasn't a surprise. Also of note is the use airbrakes to help your nose get on the enemy plane when trying to get a good solution. It's recommended of course if you're behind the target and not advisable (unless you're lucky) against multiple opponents. However since I was dealing with one it helped to slow the aircraft down and allow a tighter turn. -
What If F/A-18E VMFAT-101
EricJ posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: What If F/A-18E VMFAT-101 File Submitter: EricJ File Submitted: 02 July 2011 File Category: SF2 Series Add On Skins A What If of a What If skin, this is adapted solely for the F/A-18E Click here to download this file -