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EricJ

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Everything posted by EricJ

  1. File Name: F/A-18F Super Hornet (New Model) V1.9 File Submitter: EricJ File Submitted: 05 March 2009 File Updated: 13 March 2011 File Category: F/A-18 Hornet READ THE README requires 7z to open: http://www.7z.org Adobe PDF for the readme: http://www.adobe.com Has weapon additions, and skin templates. Falls under the Combatace.com Freeware License Agreement Version 1.9 Fixes: -Improved Textures from the SF2 Version used. -Fuel capacity adjusted from the US Navy NATOPS manual. -SHARP Pod also included including weapondata additions. It should be advised that this was designed for SFP1/WOV/WOI/WOE, not Strike Fighters 2 as issues from that game will affect gameplay to varying degrees. If you wish to use this in SF2 DO NOT use this version, go here: http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v19/ Click here to download this file
  2. You have to import those weapons in the file to your weapons list in order for them to show up. To do that you have to open your weapons editor and select "Import weapons" and then find where you put the text file. Then if it's done correctly the Super Hornet weapons will be added to your list of available weapons and you should see them in-game.
  3. Nice.... can't wait for the Wyvern to show up though... that's what I really want to fly.
  4. It's "FRIENDLY", "ENEMY" and "NEUTRAL" which may be the key for that but then again you won't have any flights, just that airport not available.
  5. You have to use the 32-bit version only right now. If you're using the Win7 version there should be a Program Files(x86) and that would be the 32-bit version, put that in the File Formats folder and run the 32-bit exe.
  6. I think it's the plain simple fact that in SF2 you can't designate an airfield "Helicopters Only" and the lack of helicopters as well.
  7. I remember wpnssgt was attempting to make one though for SF2 but so far nothing yet...
  8. Just rename the files if you have to and use it on that version... other than filenames they're all mapped the same...
  9. The best recommendation for taking screenies during whatever you're doing is to just pause it. It becomes critical true when doing stuff but overall you should be able to pickup the stick from where you left off and get back into it. I've had to do that occasionally for my DACT reports. Besides it gives me a mental pause for the fight and allows you to explore the angles for max effect. Other than that man good report!
  10. There's a Parani Desert Splinter in the SF1 section I did a couple years ago.
  11. Agreed on the Kraut Tomcats PH, nice work!
  12. Thanks! though I only have a couple days then its back to lurking.... New config
  13. Finals at UTI and Boom and (need to try the EF2000 on North Cape... the memories...
  14. No... It's an F/A-18F and the real Tophatters operate the F/A-18E single seat version http://www.google.com/imgres?imgurl=http://www.history.navy.mil/sqdhist/vfa/vfa-14/fa-18%2520vfa-14.jpg&imgrefurl=http://www.history.navy.mil/sqdhist/vfa/vfa14.htm&h=394&w=600&sz=116&tbnid=TSBDXZVc8FxqfM:&tbnh=89&tbnw=135&prev=/search%3Fq%3Dvfa-14%26tbm%3Disch%26tbo%3Du&zoom=1&q=vfa-14&usg=__GQ3nPe-zW9SaJothszpBFiEb2aQ=&sa=X&ei=KLy1TfTkA-ry0gGP39S6Bw&ved=0CDYQ9QEwBA
  15. When the deck crew gets off their butt and the Hawkeye goes I can get to business...
  16. To echo what firehawkhordy said was that even if you don't load the HTS the game still allows you to use any anti-radar missile without it. It's merely there for looks and I usually save the weight and load a targeting pod instead.
  17. Yes... and no right now and not sure. The JAGM is designed to replace the Maverick in the future and I'm not sure when it will be cleared for use so I use Brimstones for the moment to represent the JAGM.
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