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EricJ

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Everything posted by EricJ

  1. A VAQ-133 Growler patrols over Afghanistan in support of Operation Enduring Freedom
  2. Previewed on FB and in the What If Screenshot Thread, my "What If" EA-18G "Jammin Jihad" scheme originally from an EA-6B in Sept. 2007, at Bagram AFB, Afghanistan. Some liberties had to be taken due to airframe differences but should be good enough...
  3. I flow low level too but man... there's things that are on there, trees, buildings... you know, stuff you should avoid...
  4. "Jammin Jihad" what if... based off an EA-6B scheme Sept. '07, Afghanistan
  5. Apparently Crusader knows more than any of us, which would be nice...
  6. The carrier mission Loadout bug is fixed, tried it just a few minutes ago...
  7. IFF function with IR homers... no worky. It'll still go after your friendly element. However the only way to to make sure that you're targeting the right aircraft is to use the overhead map, point your aircraft in the direction (as specific as possible), use the radar to lock up your target, and use that to designate for an IRM launch. Not totally perfect but a way to help avoid a fratricide incident...
  8. I have the same problem mikeymead. The best way is to go to [Engine1] and scroll down to this line: AfterburnerEmitterName=AfterburnerEmitterAdour And use something like this: AfterburnerEmitterName=ViperEffects And you'll get the effects, though not sure why it's not showing either. But very nicely done, the Adour could use more push but she's a decent plane
  9. Is it possible to configure a ground mapping radar to target ships and the like? Or is the function hardcoded to just show the terrain and that's it. Reason I ask is that I want to have a better anti-ship capability with Harpoons vs. the E visual target function...
  10. Yep that's what I was looking for, sucks though and thanks!
  11. Nice ravenclaw... Trying out the Jag for meself...
  12. No but I just did a run against a MiG-23MLD in an F/A-18E and I noticed a heavier use of flares (took two instead of one 9X to down him), so I'll play with some more MiGs and see how it goes.
  13. Open the JAS39_Cockpit.ini file and replace the appropriate line with this: [CockpitSeat001] ModelName=Cockpit Position=0.0000,4.98,0.7
  14. I guess the VFA-122 desert pattern can be modded in so many ways it's not even funny... Looks sharp!
  15. File Name: RAAF Super Hornet Skin for SF1 File Submitter: EricJ File Submitted: 23 November 2010 File Category: F/A-18 Hornet Skins This is the current scheme of the newly acquired Super Hornets by the Royal Australian Air Force. Numbered A44-200 through 224. Simply drop in the FA-18F directory and go fly, for SF1 series only. Thanks to Wrench for pointing me in the right direction for the numbers... And thanks to Riley64 for reference photos of the current birds. Eric Johnson 2011. Click here to download this file
  16. File Name: RAAF Super Hornet Skin for SF2 v2.0 File Submitter: EricJ File Submitted: 23 November 2010 File Category: F-18 This is the currrent scheme of the newly acquired Super Hornets by the Royal Australian Air Force. Numbered A44-200 through 224. Simply copy the folders and place them in the appropriate directories and go fly, for SF2 series only as it has a custom drop tank texture. And thanks to Wrench for pointing me in the right direction for the numbers... And thanks to Riley64 for reference photos of the current birds. Eric Johnson 2011. Click here to download this file
  17. Seems more like a limit on just the amount of targets... I don't think anybody else has hit that problem... Though may be a limit based on what's there, as my Afghan targets is up to 435 target areas (onsies or twosies though)...
  18. Don't worry, the files are in the .cat files in the main install, things are okay... You can't open the .cat file with the models themselves but you can open the .cat files with the new .cat extraction tool on the Thirdwire site.
  19. Hunh... how long does it take to show up then? I never get that even though everything is there. Reason I never saw this was because I use the Overhead Map and see how it's relative to the radar screen... (cockpit is zoomed out most of the time so I have to do this)
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