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Everything posted by EricJ
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SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mirage stuff -
Afghanistan Terrain (Modern -2003 & Later)
EricJ replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Canadair I got you on that as far as the Strelas and the like, I'll PM you some stuff I use -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: KF2 Hammer with 4 x KF2 18km IRMs and 2 x gun Opposition: Mirage 2000C S5 with tank, 2 x R530D and 2 x MICA IR At the start the Mirage did "detect" me but I think it was an issue of the stealth properties as it turned into me and then turned away heading north so I had to turn into it and get close enough for it to "see" me visually. After that the fight was on and we began the turn fight. The Mirage as a target (just like when you're flying it) immediately goes into the energy fight. Overall for the first half of the engagement I kept off the burner as initially I had some energy but then it decreased. But before that I got into a horizontal scissors and mindful of the last few times in this situation I merely swung with him not letting him A) Get close for a mid air and B) not overshoot. I successfully did both easily and worked for guns kill but no joy. Really my intent was to see how the KF2 18km missile really handled and having looked at the stats through the respective data_ini I was a bit leery with a 5 degree FOV, which is only better than an AIM-9A, which with a max turn rate of 50gs... makes it HOBS capable but the poor FOV ruins it. My guess the design intent is that of course using the stealth properties it needs only to be able to intercept it catching the target unaware. Anyways after that I got into another energy fight and this time came over the top, using AB now that I realized that I need the energy. I brought my nose parallel and fired, missing. Not to miss again I tried gunning him down but again no luck. After another scissors he managed to turn away and then extended and then I turned into him and shot him down finally with another KF2 18km missile. The only thing I can takeaway is that the KF2 is very maneuverable and once I got myself more energy turning with the M2000C was near flawless and easy to pull into. Only thing is that even though a 9X has a wider FOV its still able to miss as you've seen before. However I do have a better feeling of confidence in my weapons that have that capability versus this weapon. So after this I'm going to mod the FOV a bit and maybe get better results down the line. -
CTD's in SF2V with Mod
EricJ replied to Wodin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It has to do with an ini issue, eburger68 will sort you out when he can. -
SF2 Screenshot Thread
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Heading north -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F/A-18E Stock with 2 x AIM-9X and 8 x AIM-120, gun Opposition: Tornado ADV I had previously done a DACT with the ADV before and put simply I got annoyed and just shot him down. So as Ceasar reported above the aircraft in AI hands isn't very impressive. So anyways got to the merge and he overshot me and I turned back into him. At this point or so he extended to the north and I honestly had a perfect shot. There is no doubt in my mind I could have splashed him as I tracked him for at least a good minute if not 45 seconds. Instead I played with him some more and got back into the fight getting closer to him. At that point he turned and got me in a horizontal scissors and nearly clipped me. I managed to stay out of his gunsight fairly well up into that point but he bled speed and I pulled the stick into my lap heading for the ocean and he tried to cut me in half with his Mausers as also I was fumbling for a guns kill instead but he almost got his... After that near miss in two ways he turned away and I turned back into him firing one 9X and shooting him down. As Ceasar mentioned above the ADV isn't the most dangerous opponent in the skies (it's missiles if it had any would have been) but he didn't press the attack too well so I shot him down easy. -
F/A - 18 E/F VFA-122 skin
EricJ replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Still rough but reshaping the camo -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: F-14B (96) with 2 x AIM-7, 2 x AIM-9P, 2 x AIM-9M with gun Opposition: F-15A (85) with gun Decided to give the Turkey a better, more experienced try than taking the Rhino out for this one. After reading Ceasar's reports something must have finally clicked as I didn't force the plane too hard (though after the merge I did black out when I was trying to pull into him) and got some pleasant results. For me who's used to pulling harder with the Super Hornet and going to this aircraft, or if you're going from any light jet to a heavier jet is to "unlearn" yourself from what you're used to and take the instructor who's got more experience to heart. After the merge as mentioned I pulled up and tried to dive on the Eagle while he went his own way and I say this because as mentioned I blacked out to excessive G. After that he began the energy circle dance (not sure if the AI just "thinks" to use the weight or maneuverability advantage against you or I just kept him out of a scissors) and I came over the top and turned into him once. The second time I felt I had a good shot but misjudged again and missed. After the first screenshot the missile did track (second image) but was defeated by flares. Entered another circle and came over the top and locked and fired my second Mike 'winder from my perch. This time the missile tracked true and got him in the rear. Of course my big takeaway is better energy management and less pull on the stick. Doesn't make me an experienced Turkey driver yet... but more stuff to think on for the future. -
Finally, ground battles become slightly more challenging
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ahh okay -
Finally, ground battles become slightly more challenging
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And you don't need to be so low either.... http://562.50megs.com/562nd/Tutorials/GuidedWeapons.zip -
Finally, ground battles become slightly more challenging
EricJ replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Only time I heard was an Israeli tank shot down a helo but unfortunately it was its own. Tank turrets are too slow to track targets in real life but... apparently SF2 tanks are.. And yes adding an HMG is more realistic as that's the reasoning for both US (.50 cal) and Russian (14.5mm KPV) Also if you're doing defensive CAS you should load more GBu-12s as JDAMs are great against non moving targets but apparently those ones arent... -
Afghanistan Terrain New Targets v1.0 SF2
EricJ posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Afghanistan Terrain New Targets v1.0 SF2 File Submitter: EricJ File Submitted: 28 February 2011 File Category: SF2 Series Add On Terrains Specifically for the Afghanistan terrain version done by Wrench, this adds yet more targets and CAS areas on the map. Simply overwrite and go fly. Wrench's Afghanistan for SF2: http://combatace.com/topic/63040-afghanistan-terrain-modern-2003-later/ Eric Johnson 2011 Also included is a Nations file (optional) that has the major player countries listed (thanks to FrankD). Note however I do have Afghanistan set to enemy so if you feel inclined feel free to adjust the side status. Click here to download this file -
Version
545 downloads
Specifically for the Afghanistan terrain version done by Wrench, this adds yet more targets and CAS areas on the map. Simply overwrite and go fly. Wrench's Afghanistan for SF2: http://combatace.com/topic/63040-afghanistan-terrain-modern-2003-later/ Eric Johnson 2011 Also included is a Nations file (optional) that has the major player countries listed (thanks to FrankD). Note however I do have Afghanistan set to enemy so if you feel inclined feel free to adjust the side status. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yep though you don't necessarily need it to setup a simple mission like this, KMD or Le Missioneur works just as well for SF2. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For the Super Hornet DACT I take off from the carrier and intercept always. Therefore it gives me time to setup before the fight and evaluate stuff like interception speeds and the like. Setup for head on. For other more land based aircraft I start in the air and have to setup the cockpit before I begin with the opponent usually off to my nine o'clock. For OPFOR DACT I have a takeoff at Guerrero Airport and then intercept head on. However I don't use the Exp2 mission editor as sometimes the aircraft I wouldn't show up and therefore I use KMD because I get a 100% chance the opposing aircraft shows up for the session. Don't get me wrong the Exp2 mission editor works fine for Single Player missions but for most custom missions I'm turning back to KMD for reliability. Opposing aircraft are always EXCELLENT you get the hardest setting possible. Sure you can get realistic and adjust it for national standards but then it wouldn't be anything close to fun. And as you see sometimes I give them weapons, sometimes I don't depending on my mood. -
Walking home.
EricJ replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://combatace.com/topic/63040-afghanistan-terrain-modern-2003-later/ -
What If Screenshot Thread.......
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Heading to the range for gun run practice. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And needless to say if you got one we all would like to see them... -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Me: EF2000 Typhoon with 4 x AIM-132 ASRAAM Opposition: MiG-21PFM with 2 x R-73 Archer Duds Usually when I select "Soviet" as the nation for the MIG-21 I get R-73 duds (may be just on the list) so before the merge he was shooting his two R-73s at me. One missed and one connected (as I was pulling to evade I heard the hit, wasn't sure at the time if it was just a miss explosion or a real hit) and had it been a real warhead I would have been smoked. Suffice to say I had never fired the AIM-132 and was seeing if it was as good as the DID one many many many moons ago. Overall standard fare and the EF2000 handles quite well despite feeling a bit heavy on the pitch than usual but that's just my first time really doing ACM with the type. After some cicrling he extended out east and pulled to the left and headed out to sea. So I locked him up with my first ASRAAM and fired, killing him. Not much to takeaway other than the EF2000 does handle quite well in the dogfight arena (though back then with DID's version it was a big difference...) and the AIM-132 seems quite a nice weapon. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
2nd bout Me: F/A-18F with 2 x AIM-9X, 6 x AIM-120 and one center tank and gun. Opposition: Seaqeh with gun and 2 x Atoll Having learned my lesson I got my mind right and went at it again, mainly to redeem myself from the earlier bout. Anyways, launched off the deck and intercepted him as he was heading north and after getting within visual range the fight was on. More cautious this time I managed to get into a couple vertical energy fights which devolved into one horizontal scissors in which he managed to succesfully get shots off but thankfully none connected. After that he went real low and I guess was searching for me and tried to re-establish contact. From my perch I selected and fired one 9X killing him. Lesson was learned from previous so it's not as bad as before but shows how paying attention to aircraft types makes a big difference. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1st bout Me: F/A-18F EPE with 2 x AIM-9X and 6 x AIM-120 and one tank Opposition: Seaqeh with 2 x R-13 Atolls This first engagement with the Seaqeh shows what overconfidence can do to somebody and to make sure you're not distracted by other things and misjudging an aircraft. The fight started with me chasing the aircraft (maybe he couldn't detect me? Then again it could be his azimuth limits as I started below him. Once he visually acquired me the fun began. At the start of the engagement he started out with a couple energy circles. Both times I came over the top and tried to get a good firing solution. At the apex of the second half loop I misjudged his direction, thinking he was outbound when he was inbound. My first 9X missed clearly missing him. After that it turned into a few horizontal scissors, and then he began weaving. Maybe he was praying to Allah very judiciously as my second shot fired wide off the mark and he turned away again. This time it was either guns or AMRAAM. At first I tried AMRAAM at least trying to get a lock on him. As such the Seaqeh turns very well for its size even at low speeds and therefore when I was switching to guns I overshoot and he ends up right in my engine wake (next to last image). If he had the reflexes he could have put his 20mm in my tail and i would have been gone. Well some more energy circles and then another misjudge and my second mid-air (my first one ever was my wingman flying into me after a CAS mission in VietnamSEA map) collision. The takeaway is that I'm sure most Top Gun pilots back in the day have experienced, the big bad plane overshooting and the Top Gun Instructor "killing" the pilot. But a lot of it is the low speed handling of the aircraft in the knife fight and it's insistence on the scissors fight, in which if you're not paying attention, can get you. -
F/A - 18 E/F VFA-122 skin
EricJ replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe as I got a similar reference -
Level Bombing
EricJ replied to fireengineer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Practice as far as I know there isn't. Not many of us level bomb that high. -
since there is no "What if" forum for SF2...
EricJ replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Yeah I see them too, just to the insides of the main landing gear. -
F/A - 18 E/F VFA-122 skin
EricJ replied to Ngr's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well Lady Luck and my Google Fu worked out for me today as I found a good four-way of the scheme so now as you can see it's starting to change a lot due to more references (I had three left hand and one right hand level shots, the image I found helped tremendously) so it's being redone so it'll be a couple days when it's finished.