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EricJ

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Everything posted by EricJ

  1. Okay that's probably the problem. Try this one: http://www.thirdwire.net/files/dl/WeaponEditor_022008.zip
  2. Okay... put the weapondata.ini in the main Objects folder What version of Wings Over Israel do you have? and what weapons editor do you have?
  3. You can download it to there but usualy I put it outside of that folder as it'll "remember" where you started it from. And I have email alerts when you post so you don't have to worry about me not helping you out. But a very good link to see is this: http://combatace.com/topic/9323-adding-weapons-to-sfwovwoe-a-tutorial/ Even if you're not adding weapons like the tutorial you have to click on SAVE so the game will recognize the data.
  4. Something I started last night, VFA106 100 years Naval Aviation Scheme (though I mislabeled it VFA-115 in the SF2 Screenshot Thread)
  5. Do you download the Weapons Editor?
  6. you have to make that folder if it's not there
  7. Any chance of a Reaper or Predator? Just askin...
  8. VFA-106 NAS Oceana 2010 Centennial Scheme
  9. You don't put it in the Aircraft folder you put it in the Objects/Weapons folder.
  10. you have to vertical flip the heart so when you look at it in the game it looks correct.
  11. First of all welcome! Second this topic could explain it better and easier than I could: http://combatace.com/forum/189-adding-weapons/ Even then the golden rule is to always add them in sequential order which should be covered in that forum. And of course when you edit a weapon always SAVE as it'll update the weapondata.ini and weapondata.dat file.
  12. For some reason I've been wondering about a Pred in SF2 but I guess this'll so WTF is a MQ-10A Kodiak?
  13. Okay sounds cool! Or you need somebody to do it or don't know how?
  14. File Name: F/A-18E Super Hornet (New Model) v1.9 File Submitter: EricJ File Submitted: 05 March 2009 File Updated: 13 March 2011 File Category: F/A-18 Hornet READ THE README requires 7z to open: http://www.7z.org Adobe PDF for the readme: http://www.adobe.com Falls under the Combatace.com Freeware License Agreement Version 1.9 Fixes -SHARP Pod Added -Improved Textures from the SF2 Version used. -Fuel capacity adjusted from the US Navy NATOPS manual. It should be advised that this was designed for SFP1/WOV/WOI/WOE, not Strike Fighters 2 as issues from that game will affect gameplay to varying degrees. If you wish to use this in SF2 DO NOT use this version, go here: http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v19/ Click here to download this file
  15. Either it's North California or SoCal is being reworked? Nothing like Kabul CAS,,,
  16. Decided to take the KF2 for a DACT spin against two Super Hornets. Really I wanted to test the 18km IRM so anyways I took off and headed south. Found the bogies and launched my first missile out of range, got it. Launched the second one and killed the lead Super Bug and decided to go for a head to head maneuverability kill but one thing I forgot to do on takeoff is raise my flaps... which may or may not have made a difference. So anyways we're in the knife fight and trying to get a missile kill.... first mistake as he went right in front of my HUD with my guns ready and missed the chance. So he gets behind me and for the next few minutes I couldn't shake him as every turn I made he made along with an assortment of tracers as he had me cold and managed to be missed by the majority of the bullets. So after quite a few times blacking out (the KF2 gets high marks for maneuverability but you black out too easily or maybe i was just pulling too much g's in the first place) and dodging the bullets the Super Hornet either ran out of ammo or got tired (which I'm not sure why he did that). After finally calming down and getting reoriented I fired another 18km missile at him, missing. I fire again and this time I winged him, literally. He flies south so I do the gentlemanly thing and salute him, go vertical and eventually gun him down.
  17. No problem! I figured that since its been so long and felt a little updating would be good
  18. Usually it's to me analyzing the opposing AI behavior. If I get a "He's firing a missile!" with no lock it's usually a heater. If I get a lock tone and "He's firing a missile!" that means to me a radar guided missile.
  19. One doesn't exist you'll have to create it yourself.
  20. Open the cockpit file and use these values: [CockpitSeat001] Position=0.000,5.743,0.705 It works for me at least that way.
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